Narnia in BFME
#341
Posted 11 December 2008 - 03:38 PM
Have you gotten any work done on that UNDER ME map? No pressure, just want to know.
Yep, I think you're partially right Sgt. Angel about the time of day. The giants of Harfang closed their doors "a few hours after noon," (I looked in the book). Afternoon instead of evening might be closer to when Eustace, Jill, and Puddleglum arrived at Harfang, and they didn't get to the actual Ruined City till in the afternoon. but not morning.
Problem is, I've got plenty of afternoon maps as it is.
Okay, I changed UNDER ME to afternoon (it will still have to have its afternoon setting tweaked some), and changed Shasta's Home (an afternoon) to evening. That way, we will still have our balance. Good work spotting that, Sarge!
#342
Posted 11 December 2008 - 07:28 PM
so far is trying to get the blasted hight in those 'Under Me' letters right... the letters are layed out perfectly, properly sized and all but I'm lost on how units are
actually meant to get down INTO the letters (and back out again) and as to the hight of the letters so that they sit just taller then the average unit... boy it's a tough job but I'm determined
I'll post screenies once I've gone over the textures a bit more to show you what it's looking like sorry it's taken so long to make so far...
Sgt. Angel
Edit: oh and btw thanks about the afternoon thing times are as important as the textures on a map if you want it to look realistic (and if you want to reference it completely to a work such as the Silver Chair )
Edited by Sgt. Angel, 11 December 2008 - 07:31 PM.
#343
Posted 11 December 2008 - 07:32 PM
*gollum*
#344
Posted 11 December 2008 - 08:55 PM
For the letters, units don't have to be able to enter all sides. Just ramp one or two little portions of each letter, that should be fine.
If worst comes to worst, surround each letter with impassable terrain and forget it.
Go ahead and add creeps. It might be a while before we get the creeps done, and we can replace them later.
as for height, just take a single Gondor soldier unit and plop him inside the letter. then adjust the letter's depth!
#345
Posted 11 December 2008 - 11:21 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#346
Posted 11 December 2008 - 11:58 PM
a second guy: to whack crazy beta-seekers off him.
Okay, I'll be frank. It isn't looking good.
I have 0 modelers, now that Folca is unavailable.
I have several freelancers who are doing one little thing each, but of course they're not permanent. And I don't know if they would be up to doing more. I really hate the prospect of asking them to do more, especially since they're involved with other projects to begin with. All of them offered me to do projects for this mod. I did not ask them.
I'm working on the coding for the Caspian, Witch, and Telmar faction. But code will be worthless unless we get some modelers and skinners.
Mapping, at least, seems to be doing good.
In other words, if you want to see a beta, either become a modeler/skinner yourself, or find one willing to go hardcore with this mod. I'm about to put out a call for freelancers, but I'm not really expecting anyone.
#347
Posted 12 December 2008 - 01:12 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#348
Posted 12 December 2008 - 02:27 AM
all you need is RenX, Gmax, and W3D Importer.
Edited by Erucenindë, 12 December 2008 - 02:32 AM.
*gollum*
#349
Posted 12 December 2008 - 02:33 AM
Competition not intended I just love mapping, so I do it all the time nonstop. It's my hobby, really.dont worry. your taking less time than i am..
Yay!Okay, I'll make it easy on you.
Fine with meFor the letters, units don't have to be able to enter all sides. Just ramp one or two little portions of each letter, that should be fine.
If worst comes to worst, surround each letter with impassable terrain and forget it.
Mwahahaha... Trolls and Goblins coming upGo ahead and add creeps. It might be a while before we get the creeps done, and we can replace them later.
Already doing, it's just with a broken mouse having to use the touchpad thing on my laptop isn't easy when it comes to mappingas for height, just take a single Gondor soldier unit and plop him inside the letter. then adjust the letter's depth!
NOOOOOOOOOOO! Ithilien please don't say you're becoming one of the 'when's the beta coming out? when's the beta coming out? when's the beta coming out?' people! There is nothing worse then a mod being hounded by fans to get itself done faster when it has so much to have done to it before it's next releaseBut I have to ask again: When is the soonest a beta version could be out?
Nice onea guy: Why is Jeth Calark always carrying a baseball bat with him?
a second guy: to whack crazy beta-seekers off him.
Yay! Go mapping.Okay, I'll be frank. It isn't looking good.
I have 0 modelers, now that Folca is unavailable.
I have several freelancers who are doing one little thing each, but of course they're not permanent. And I don't know if they would be up to doing more. I really hate the prospect of asking them to do more, especially since they're involved with other projects to begin with. All of them offered me to do projects for this mod. I did not ask them.
I'm working on the coding for the Caspian, Witch, and Telmar faction. But code will be worthless unless we get some modelers and skinners.
Mapping, at least, seems to be doing good.
I don't count myself as a freelancer myself... more a sneak in and give tons and then sneak out, watch from behind a rock then sneak back in sorta person . And if you're looking for extra modellers, well I may be of some help there, I'm just in the intermediate stages on the T3A tutorials and as to coding that's something I can definately help you with too, no problems there. Just putting it out there in case you should need any help at any time.
I share your pain. My laptop sucks. As it is it barely even runs Civilisation 4, and BFME II kills it despite all the stuff I've put into it to make it better... word of advice, never buy laptops from Packard Bell. As to the other thing you said before that, I'm actually quite surprised at the lack of people wanting to be a part of this mod. I'd have considered Narnia to be as famous as the Lord of the Rings anyday, especially with the fact that they're just doing all the movies now... and mix BFME and Narnia and you get one hell of a game that EA should have thought of aeons ago.I'm sorry... I didn't realize that there wasn't enough hard labor here... I'd really like to help, but my computer can't even run Worldbuilder, let alone anything... impressive. Once I get a computer good enough to actually do something, I'll start learning pronto!
There we go... everything answered for now better get back off to my BoFA topic
*sneaks away...*
Sgt. Angel
#350
Posted 12 December 2008 - 02:38 AM
Competition not intended
None taken. I just don't have the google of time you seem to have, nor the incentive sometimes.......
Already doing, it's just with a broken mouse having to use the touchpad thing on my laptop isn't easy when it comes to mapping
I don't even bother when it comes to that. Too hard.
*gollum*
#351
Posted 12 December 2008 - 02:54 AM
Believe me, mine's not a google of time The time I spend mapping is the time I'm not working, pretty much all of my free time. But I really enjoy mapping, I find it rather relaxing and calming after a hard day.I just don't have the google of time you seem to have, nor the incentive sometimes.......
thanks for the F12 picture-taking suggestion thing on my BoFA topic Jeth, most helpful
Sgt. Angel
#352
Posted 12 December 2008 - 02:57 AM
I'm sorry... I didn't realize that there wasn't enough hard labor here... I'd really like to help, but my computer can't even run Worldbuilder, let alone anything... impressive. Once I get a computer good enough to actually do something, I'll start learning pronto!
You don't need a top of the line computer to mod. In fact, my computer is about six years old, but it can play BFME I on Ultra High without a hitch. Modding tools are not at all very intensive on a computer, with WB being the only exception.
Go to this article, Tools of the Trade, to get all the goodies you need to mod. If you need any help, well, that's what these forums are for! And get reading those articles!
#353
Posted 12 December 2008 - 03:03 AM
Ok, I've put two Cave Troll lairs in the rocky area around UNDER ME, and some Gobbos out on the... uh... plains? Or is it the Giants of Harfang's front garden? And it all plays out well. Just gonna work on the texturing of the map a bit more. I really wish there was a falling snow option like on BFME II worldbuilder for this map, 'cause then we could make it like during that snowstorm, but ho hum
Sgt. Angel
#354
Posted 12 December 2008 - 03:09 AM
Or just ask about it in the WB subforum. M@tt will probably reply to you and tell you all you need to know. I think he's the resident mapper genius around here. He seems to know everything about it.......
As for creeps, I can change it if I feel more/less is needed. *shrugs*
can't wait to see that map!
#355
Posted 12 December 2008 - 03:16 AM
Tried it out on my BoFA map and it worked I've never looked to see if that option was on the BFME 1 Worldbuilder... usefulWell, in the Map Settings, for the weather, there's two options. Normal and Snowy. Don't know what the Snowy does. Try it out on another map real quick?
Sgt. Angel
#356
Posted 12 December 2008 - 03:19 AM
#357
Posted 12 December 2008 - 03:49 AM
Sgt. Angel
#358
Posted 12 December 2008 - 03:57 AM
#359
Posted 12 December 2008 - 04:00 AM
I know what you're thinking. Dark, gloomy, Gobbo-infested forest? HAIWTFBBQ? Exactly. I'm planning on having two distinct 'sections' on the map - the forest and beach. The beach is a relatively smooth stretch of bright sands and clear water, though bordered in places with rocky outcroppings of dark cliffs - like in the films. The forest, however, is vastly different. I'm representing a Narnian Wood that has been unkempt and overgrown for a thousand years - infested with ill-willing creatures; towering pines and strange, unhomely trees stretching out into the sky. This forms a stark contrast with the positive-geared beach, which I think works well
Comments?
#360
Posted 12 December 2008 - 04:09 AM
With the creeps though, I know what you were saying about the whole unkept Narnian wood thingy but putting too many creep lairs too close together can sometimes hinder gameplay enjoyment... and I dunno if the cages on the dead trees fit in very well with the whole Narnian theme... but apart from that It's awesome
Sgt. Angel
Oh and btw, If I'm allowed to make a suggestion then why not make the trees taller? 'cause they were tall as in the films, and you mentioned filling in the 'towering trees' theme on your map... and the grey outline on the path looks a bit unnatural...
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