Suggestions & Comments
#201
Posted 06 March 2011 - 09:16 AM
#202
Posted 12 November 2011 - 10:47 PM
However, there was one thing that struck me about it: A slight lack of professionality.
I saw your past army, the Ridder Clan, and well, please do not bring them back For me, they completely ruin the feeling of Middle Earth. Another thing that I found did this was the snowman that starts next to your HQ, again it ruins the feel.
Additionally, I think that your logo and main screen could do with a revamp. They look a bit amateur, and, from your skins ect, I know you guys are NOT amateurs. Finally, I think that the tower guards should be made the most elite Gondorian unit, as they were the ones who guarded the fountain and were hand picked.
In general, though, I was very impressed by your textures, skins and the revamp of the create-a-hero.
Also, why don't you make this mod based on ROTWK? It would GREATLY improve the mod, it would include Angmar, far more maps and more armour/weapons for create-a-hero.
Great mod, and I hope you take my comments into account, and sorry if they seem a bit harsh. (Especially the snowman, that really needs to be sorted).
Thanks, deathteam15.
Edited by Alphacpt, 12 November 2011 - 10:53 PM.
#203
Posted 12 November 2011 - 11:08 PM
Ridder Clan is not coming back. If anything from it at all, it will be used for Arnor.
The CAH have quite a few things from ROTWK already, we might add angmar, the mod is somewhat based on ROTWK, but most likely in a way which is... well not that easy to explain
The maps, they are all in the rc mod, but since its alpha and ive not gotten around to adding bfme 1 support for most of them, they are not in the release
If you find the CAH revamp cool... just wait and see what I work on when i have a little bit of time...
I appreciate your honesty, and thanks for the "review" !
#204
Posted 12 November 2011 - 11:24 PM
And that sounds great, can't wait for the next release! To be honest I don't really mind Angmar not being in, I would rather you speand time on other things (like getting war of the ring working and Arnor ). The only thing I really care about is the maps.
Good luck, and don't work too hard!
#205
Posted 13 November 2011 - 06:02 AM
Break dancing into the hearts of millions
#206
Posted 13 November 2011 - 09:59 AM
Currently studying at the NHTV with the Programming major
#207
Posted 13 November 2011 - 10:15 AM
#208
Posted 13 November 2011 - 10:48 AM
He's not getting paid to do it so he's still amateur.
I'm actually on my way to being pro soon too.
Break dancing into the hearts of millions
#209
Posted 13 November 2011 - 01:15 PM
Oh and another suggestion: Some heroes could do with a few more abilities, like Boromir for example, who only has three. After he has unlocked his last ability, levelling him up isn't any where near as satisfying. I know he originally had three, bet it's much better with more.
#210
Posted 13 November 2011 - 03:35 PM
#211
Posted 13 November 2011 - 04:36 PM
Thanks
#212
Posted 13 November 2011 - 05:14 PM
#213
Posted 13 November 2011 - 06:23 PM
People have had the 2-3 minute things before, the less than a minute death is because your custom maps are not compatible with our BFME 1 mode system.
So is the 2-3 minutes thing just to do with the Alpha version of the mod? So even if I don't play the custom maps in BFME 1 mode it still crashes?
#214
Posted 13 November 2011 - 08:16 PM
If the RC Mod maps work fine, then the answer to your question is, yes, it still does auto defeat.
If the RC Mod's maps do not work fine I will search for the solution for you.
#215
Posted 13 November 2011 - 08:32 PM
Thanks
#216
Posted 13 November 2011 - 11:02 PM
You need to enter your BFME 2 serial, just for clarification.--find the support folder in the RC Mod folder and run the RCModRegistrator.exe.
--Copy the game2.dat from your BFME 2 game to the RC Mod install directory.
--If this does not work reenter the correct serial using the "The Battle for Middle-earth II - RC Mod_code.exe"
--If this does not work, Post in detail what you did so we can resolve this.
#217 Guest_Alphacpt_*
Posted 13 November 2011 - 11:20 PM
#218
Posted 14 November 2011 - 12:54 AM
#219
Posted 14 November 2011 - 07:31 AM
Edited by Alphacpt, 14 November 2011 - 08:22 AM.
#220
Posted 14 November 2011 - 08:35 AM
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