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#241 NewErr

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Posted 05 January 2012 - 10:51 AM

Is this thread dead?


It's never dead but people are afraid to use it . :p

#242 Guest_RC fan_*

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Posted 16 June 2012 - 12:51 AM

I open the game and start, but when I'm on the natural forces of death

the same as BFME II errors, but playing BFME II for 5 minutes, then just die on the RC mod is always death
help me
thanks


#243 Lauri

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Posted 16 June 2012 - 12:57 AM

You have to reinstall the game ;) And then install the mod again..

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#244 Emperor of the East

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Posted 26 June 2012 - 11:08 PM

Yes, I have some suggestions: please split Men of the East into Harad and Rhun. I would also like to see more, and not less, maps than there are in the retail edition of the game.

That will be all.

"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.


#245 Ridder Geel

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Posted 27 June 2012 - 06:39 AM

Hehe... Maps are less in the Alpha version, because its Alpha and we still need to convert quite a few maps to allow them to use BFME 1 mode ;)
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#246 Ridder Blauw

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Posted 27 June 2012 - 08:28 AM

Yes, I have some suggestions: please split Men of the East into Harad and Rhun. I would also like to see more, and not less, maps than there are in the retail edition of the game.

That will be all.


Rhun and Harad are totally different cultures and IMO can not be put together in one, however, we have discussed splitting them before and it will not happen for a few months.

#247 Ridder Geel

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Posted 27 June 2012 - 10:35 AM

What RB Means, just to clarify, is that yes eventually, as you requested, we will split them ;) But only if we get that far that is, but this is what we are working towards :D
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#248 NewErr

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Posted 27 June 2012 - 11:11 AM

You guys will be in a lot of surprises . :shiftee:

#249 Joey Schank

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Posted 13 September 2014 - 09:17 PM

Um, in BFME 1 mode, the AI builds literally thousands of scouts and the game lags and crashes horribly. Now do i post suggestions for the Elves here or elsewhere?



#250 Ridder Geel

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Posted 14 September 2014 - 10:39 PM

Any suggestions can be posted here :)
And yea we are aware of this and will try to prevent this from happening in any future releases :)
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#251 Joey Schank

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Posted 18 September 2014 - 05:50 AM

I think if possible, valaquenta10 should make some Mirkwood units for the wood elves like in the Hobbit, ex Royal Guard units, scouts, rangers etc

#252 Ridder Geel

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Posted 18 September 2014 - 02:55 PM

Hm... well that could be interesting, but that does take a lot of time :p
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#253 Joey Schank

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Posted 18 September 2014 - 04:27 PM

Just a suggestion :p I don't want to seem pushy or anything, I just noticed nobody else is using them as far as I've seen :)

#254 forzainter

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Posted 03 November 2014 - 08:32 AM

will there be a new version soon?



#255 Ridder Geel

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Posted 03 November 2014 - 12:51 PM

Not sure, i'm quite busy with my graduation project, so don't have too much time or motivation to do modding afterwards :p


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