Suggestions & Comments
#161
Posted 28 June 2010 - 04:07 PM
#162
Posted 28 June 2010 - 05:13 PM
#163
Posted 28 June 2010 - 08:09 PM
#164
Posted 28 June 2010 - 09:27 PM
Edited by CTLN7, 28 June 2010 - 10:16 PM.
#165
Posted 28 June 2010 - 10:01 PM
Mirrage: when the hero uses this power emeny units around him cannot move for 10-15s.
For an archer hero: mount on mumakil.
Sand Storm: targeted enemy infantry gets meta-inpact damage.
Scorching sword: the hero blade gets wormer and wormer until the units that are hit by the sword are incinerate in flames.
Sand Tornado: A sand Tornado.
Solar blast: the The hero accumulate the energy of the sun and he release that energy on enemy units.
Cine citeste mult stie putin si cine citeste putin nu stie nimic .
If life gives you many lemons make lemonade .
#166
Posted 29 June 2010 - 01:31 PM
That is really the only person I can think of now. Tolkien never really had any named Haradrim or Easterlings. You guys should probably stick with like: Archer Captain of Harad or Rhunic Blades Captain or something like that to make it closer to lore since they really only had captains leading them.
Gondor Citadel Guard: Protect the Citadel!= When The Citadel Guard are near the fortress they will receive a 50% armor and weapons bonus.
Since they are only a unit they probably only need one power. Oh and is there any way that you guys could add the gold trim on the Guard's cloak and tunic? Otherwise they look more like a regular soldier with a Different helmet and a cloak.
Edited by Dunedain Ranger76, 29 June 2010 - 01:38 PM.
#167
Posted 29 June 2010 - 02:04 PM
I'm still short list for the Elven Powers . I need all kind of powers , Eaveanstar powers , unit powers , hero powers . Try not to make 75% of the powers with arrows , something , high elvish like if you can , and non exotic , the rainbow arrows was not really what I had in mind for elves.
#168
Posted 29 June 2010 - 02:38 PM
5pt Strength of the Valar: Sort of like the Horn that the Other factions Have.
5pt The Healing of Lord Elrond
10pt Elven Wood
15pt The Dunedain of the North: Summons Aragorn and Halbarad with a small band of Dunedain Rangers with a timer(or not )
25pt The Last Alliance of Men and Elves: Summons the Ghosts of the Dead soldiers from the Last Alliance including Gil-Galad, Isildur, and Elendil. And for the Sound of them getting summoned you could use the Music that they played during the scene in the movie
These are the ones I have so far.
#169
Posted 29 June 2010 - 06:33 PM
Unit powers: -lvl 2 powers:all kinds of units: stealth near trees.
-lvl 4 powers:archer units: focus fire: archers gain an increase at fire speed and range to hit a single target.
-lvl 5 powers:elvish light: the units that use the light trow away their deepest fears away and rush into the battle with a bonus to damage and speed.
-lvl 8 powers:all kinds of units:the vital spark: can heal a batalion with the same units as the batalion who casted this power. Example: a batalion of Lindon Warriors can heal another batalon of The Lindon Warriors, a batalion of Mithlond Sentry can heal another batalion of Mithlond Sentry.
-lvl 9 powers:all kinds of units: spark of life: the units with this power can fight for 10-15s after their health is 0.
-lvl 10 powers:all kinds: the mighty of the elves: the enemy start to tremble against the level 10 elves and their armor and damage is decreased.
I'm not a good balancer so feel free to make changes. I have a question: Eaveanstar powers are the powers on witch points earn in battle are spent ?
Cine citeste mult stie putin si cine citeste putin nu stie nimic .
If life gives you many lemons make lemonade .
#170
Posted 29 June 2010 - 08:09 PM
Yes , those are the Eaveanstar powers .
#171
Posted 30 June 2010 - 12:06 AM
#172
Posted 30 June 2010 - 06:28 AM
#173
Posted 30 June 2010 - 07:25 AM
lvl 6: all kinds of units: conserving energy: with the ability to conserve energy elven units recive +150 life (passive power).
lvl 5: archer units: (I have no idea about the name): the elvs show only one of their skills, the whole batalion fires in the same time and their arrows form a single one with a little bonus to range and damage(works only with arrow upgrate: silver arrows).
lvl 5: swordsman: lighting blade: the elves call for the sun help to slay their enemy, bades of units that used this powers are covered in light and gain little bonus to damage + units that hited by the sword are stuned.
lvl 8: archer units: sharped eye: the archers gain experience their eyes get sharped they began to see the enemy vital spots, they gain a boost to damage and a longer range (passive power).
lvl 4: all kinds of units: elven medicine: using their medicine the wounds gain in battle are cured, better healing process.
If you have mini hero batalions who can switch betwen sword and bow i come wit two special powers for them:
lvl 6: green aura: the elves meditate until the reach to an bond with an tree, get good armor and medium damage.
lvl 9: white aura: the elves meditate unti they reach to a peace state and let the power flow to their bodies, an excelent increase at armour and damage.
Eavenstar powers:
25 points power: Water vortex: ice horses run like a hipnotic circle, whaen they crash a little aqua vortex forms, then the vortex become larger and larger. The horses bring down the enemy units with very little damage so thet cudn't run away and they will be finished by the vortex, its very efective against buildings and little units insclusive siege but deal only half a demage to big creatures: trols and ents.
15 points power: Mist cover the entire map for 30s, the enemy won't know what hit them.
Cine citeste mult stie putin si cine citeste putin nu stie nimic .
If life gives you many lemons make lemonade .
#175
Posted 02 July 2010 - 06:24 PM
Anyway, I don't know if this has already been talked about, but there are a few things I noticed and have questions about:
1. Why is there no Elvish faction? Is it a work in progress? I miss the Elves.
2. I played as Gondor in a skirmish against Mordor and two things that kind of bugged me while playing were that the powers, such as Lone Tower and Heal, were hard to activate because after I clicked on the icon and moved my mouse over to where I wanted to place the power, the mouse would disappear. If I right-clicked or activated the power, the mouse returned. So, I had to remember where my mouse was when I moved it and try to get it where I wanted. The other thing was that the units didn't have placement markers underneath them, to help me figure out which ones I had under my command. That was kind of annoying, as I do rely a lot on the markers under them to see which units I have selected.
3. The archer units kind of have a glitch. Their stringing and shooting of their arrows is kind of fast and skips a little, I guess is how to describe it.
Sorry if these questions and comments have already been brought up before, but I just thought I'd shared my thoughts on the gameplay.
Edited by MirkwoodArcher, 02 July 2010 - 06:25 PM.
#176
Posted 02 July 2010 - 06:57 PM
2. Your mouse disappears... is there no "icon" or whatever on the ground to show where the power is???
3. EA had that too I will have a look at this though.
#177
Posted 02 July 2010 - 07:10 PM
1. Yes elves are being worked on...
2. Your mouse disappears... is there no "icon" or whatever on the ground to show where the power is???
3. EA had that too I will have a look at this though.
No, there aren't any icons on the ground to direct me. I just have to guess. And when I right-click, the green arrow appears, but not when I need it. Even when I left-click to activate the power, it doesn't show. And it's not my mouse having problems, as it only happens with I select powers.
Edited by MirkwoodArcher, 02 July 2010 - 07:13 PM.
#178
Posted 02 July 2010 - 09:11 PM
#179
Posted 02 July 2010 - 09:48 PM
#180
Posted 02 July 2010 - 10:01 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users