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Poll: SEE's Rohan faction!

Rohan as single faction in SEE?

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#161 Guest_KP_*

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Posted 28 June 2009 - 04:02 AM

Nothing is really "for" anything. I just wanted Rohan to be added to the game again, and if anything, they're a backup to Gondor. Even if they might not really need it :p The idea I guess was to have them reinforce Gondor in late game (like in the movies). But that was hard coded, and mostly you see Rohan in early game anyway.

Rohan has grown immensly for Beta 4.7 though, with the adding of Royal Guard, and soon also Rohan Milita Spearmen. So, i'm not really apaled by the idea of separating them or anything. They have enough units to cover it, but it's mostly the work load I don't want. I'm still struggling to get the Rhun fortress in and the idea of having to find a modeler to do Rohan fortress, Rohan walls and whatnot AND code this second new fortress in game is not wery appealing.

Great work, Nazgul. Not to sound like I'm rushing or anything, but... I would like to see a Tech Tree for Rohan. Please?

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#162 witchkingshour

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Posted 28 June 2009 - 06:19 AM

Yeah Rohan will be fun to use... I always liked them to begin with in 1st Battle for middle earth..
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#163 MrBlack103

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Posted 23 October 2009 - 02:12 AM

Well guys. I'm new here. Just discovered SEE and I'm pretty impressed.

My opinion on Rohan and related debates:

*Definitely should be a seperate faction. That's the thing that really ruined BFME2 for me (the MotW faction, that is)
*Battering ram as a siege unit sounds pretty suitable. All rams require is one large tree to be nearby. They're a very on-the-spot construction
*Ents would fit in Rohan certainly. In the books, they actually defended Rohan from invasion while the Rohirrim were away saving Gondor's behind. Of course, not in the movies, but it is a valid reason nonetheless (IMHO)

Those are just my thoughts.

#164 Nazgûl

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Posted 23 October 2009 - 12:48 PM

Welcome :thumbsdownsmiley:

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#165 Hermoor

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Posted 23 October 2009 - 02:36 PM

The ents doesn't really belong to anyone, but because they are mysterious/forest creatures/ancient/powerful living trees. They are more suitable for the elves. Rohan has nothing like living trees fighting for them. None has really, but they work best with the elves don't you think?
This is just a suggestion...the text above.

#166 Gfire

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Posted 23 October 2009 - 02:43 PM

They never worked with anyone in battle together at the time of the war, if ever. If it weren't for the awesome Hobbit Treebeard Mounting, I'd say to make them strictly summons. But whatever.
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#167 Archon

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Posted 23 October 2009 - 03:07 PM

Why not put Treebeard into the summons? :closedeyes:
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#168 Gfire

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Posted 23 October 2009 - 03:13 PM

Yeah, that would work. The summon timers are removed, right? So they last forever? The trouble comes when you fire the spell a second time and you get a second treebeard. :closedeyes: Not sure how that'd work.

Summon Ent moot might work though, which would summon an ent moot and a few Ents, with or without timers. Then you could train more, including treebeard, from the moot. It would have a very long reload time, though.
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#169 Hermoor

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Posted 23 October 2009 - 04:00 PM

Yeah something that has annoyed me are the timers. I mean why would the balrog for example just dissapear after a certain amount of time. It's unrealistic...the balrog would have to be killed in battle to dissapear. Like in the old wars...It's the same with all summonable creatures. Tom etc...
This is just a suggestion...the text above.

#170 MirkwoodArcher

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Posted 24 October 2009 - 01:11 AM

Yeah something that has annoyed me are the timers. I mean why would the balrog for example just dissapear after a certain amount of time. It's unrealistic...the balrog would have to be killed in battle to dissapear. Like in the old wars...It's the same with all summonable creatures. Tom etc...


Yeah, timers can be a drag, especially when that summon is your only hope of surviving or you are really doing well and then the summon disappears. :closedeyes:
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#171 khamulrulz

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Posted 24 October 2009 - 06:22 AM

Here's what i put for rohan from my 4.8 suggestion thread: (units with * next to them are not in game yet)

ROHAN

Units: (12)

Spam: Peasants [Farm]
Basic Infantry: Westfold Militia * [Barracks] (axes and swords)
Basic Pikemen: Rohan Spearmen * (could be from rotwk) [Barracks]
Basic Ranged: Yeoman Archers [Archery Range]
Basic Cavalry: Riders of the Mark [Stables]
Elite Cavalry: Rohirrim Horse-Archers [Lvl. 2 Stables]
Elite Ranged: Spearthrowers * [Lvl. 2 Archery Range]
Elite Infantry/Ranged (Anti-Hero): Royal Guards [Lvl. 3 Barracks] Req. FB, HA, FA; Limited to 3 battalions
Elite Cavalry (Anti-Hero): Knights of Edoras (basically mounted royal guards) [Lvl. 3 Stables] Req. FB, HA, FA; Limited to 2 battalions
Siege: Yeoman Stone-throwers * [Smithy] (at helms deep, ppl threw stones down on the uruk hai breaching the gate)
Siege: Horse Ram * [Lvl 2 Smithy]

Heroes: (8+1)

Merry: Recruit the Hobbit esquire of Rohan
Eowyn: Recruit the fearless niece of King Theoden
Gamling * : Recruit the war-hardened guardian of Helm's Deep
Hama * : Recruit the captain of Theoden's Guard
Theodred * : Recruit the heir to the throne of Rohan
Eomer: Recruit the third Marshal of the Mark and nephew of Theoden
Theoden: Recruit the King of Rohan and Marshal of the Mark
Ent: Recruit a tree-shepherd of Fangorn Forest (Huorns killed the uruk-hai that fled helm's deep, and ents killed orc armies invading rohan from the north)
Treebeard (Req. Monument to the Tree-Folk)

Powers: (Themes: War, Horses)

5-Heal
5-Horn of the Mark (rallying call)
5-Great Meadow (equivalent of tainted land/elven wood)
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10-Spirit of the Mearas (selected cavalry gain +100% speed)
10-Druedain Stonering (defended by unselectable woses)
10-Muster the Rohirrim (call the horde)
10-Mount Your Steeds (converts selected units into riders of rohan)
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15-A New Sunrise (weather power)
17-They Return the Favour (summons a few battalions of gondorian warriors, spearmen, archers, and knights)
15-That is no Orc Horn (summons a few battalions of galadhrim warriors)
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25-Wrath of the Ents (summons six ents, who wreck enemy buildings and units)
25-Death! (huge wave of riders come from offscreen and charge through selected area, sort of like flood)


A four-tower fortress will have to be built, as well as a new barracks, and the armoury renamed to the smithy.
For wall upgrades, they would be the same as all other factions (gate, arrow tower, etc), but for the siege thing it would be a small group (like four) of yeoman stonethrowers, instead of catapults that rohan never had.

fortress expansions would be arrow towers, dormitory, and stonethrowers
fortress upgrades would be: horse flags, open plains (prereq. to stone foundations) , burning oil, flaming arrows, siege kegs, stone foundation (armor increase, basically a rock casing of the bottom half of the wooden fortress and wooden walls), and i can't think of a final monument upgrade. [EDIT: Monument to the Tree-folk is now my idea of a final fortress upgrade. basically a tall wooden statue of treebeard is set up in the middle of the rohan fortress, and now you can summon treebeard as a hero, similar to gwaihir or drogoth]

Edited by khamulrulz, 25 October 2009 - 12:30 AM.

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#172 Predi

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Posted 24 October 2009 - 10:03 AM

Great ideas Khamulrulz. :p Especially the spell tree. The best one is the "Death!" because is suggested that some month ago :p
The only problem with Rohan is the siege. And I don't think the stone throwers could bring down a fortress. I had an idea for siege, the Rohirrim Raiders, and I'm still think that's the best. But nevertheless, siege is the real problem with Rohan. Read page 4-6 if you're interested what ideas we're came up with...
As for the cavalry: I would separate the Rohirrim into lancers and archers again. I liked them that way in BfME 1.
And the elite spearthrower has the same problem as the dwarven axethrowers: how could they carry so many spear? I'd put the spearthrowing thing to the cavalry. Like an ability at level 2 (or 5) with 3-400% damage to monsters (like in RotK against the Mumaks)
Anyway, I see you put a lot of thinking in this list, and I like it very much. Hope the dev-team share the same thought about this.

#173 khamulrulz

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Posted 24 October 2009 - 03:40 PM

How about stonethrowers for the fortress and wall expansions (peasants did throw rocks from the walls of helm's deep), but ents as an elite siege unit (editing old post to put ents in), as well as treebeard, who i think fits better in rohan than with the elves

sorry if ideas were previously mentioned - i actually hadn't read this thread when i posted my 4.8 suggestions

Edited by khamulrulz, 24 October 2009 - 03:54 PM.

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#174 MirkwoodArcher

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Posted 24 October 2009 - 08:28 PM

How about stonethrowers for the fortress and wall expansions (peasants did throw rocks from the walls of helm's deep), but ents as an elite siege unit (editing old post to put ents in), as well as treebeard, who i think fits better in rohan than with the elves

sorry if ideas were previously mentioned - i actually hadn't read this thread when i posted my 4.8 suggestions


Hmm...stone throwers would be cool! This would only be for Helm's Deep, right?

Minas Tirith has trebuchets and Helm's Deep has stone throwers. Accurate to the movies too. :p
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#175 khamulrulz

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Posted 24 October 2009 - 11:52 PM

well, i was thinking for their equivalent of trebuchet expansions on their fortress and walls as well....
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#176 Hermoor

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Posted 24 October 2009 - 11:57 PM

Rohan ents? Doesn't make sense...if Rohan gets the ents, then what seige unit would the elfes have?
This is just a suggestion...the text above.

#177 khamulrulz

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Posted 25 October 2009 - 12:07 AM

well i gave the elves ents also, as well as the ballista from their siege ship.

rohan really need siege, and since the ents defended them from northern orc invasions, as well as huorns helping out at helm's deep, rohan should get ents as well as isengard. also, when treebeard set up his ent colony in isengard, he was much closer to rohan than to the elves, who he hadn't seen for ages (literally). so while the elves woke the ents up, the onlly time the ents went to war was allied with rohan against isengard.

the elves won't miss treebeard, because they now also have uper-duper silverthorn ballistas. the elves of eregion would likely have built siege machinery. treebeard with rohan also makes sense, because merry can still mount him, and he hosted theoden, eomer, etc at isengard when they visited with gandalf.


i think ive come up with an idea: no ent moot, but you can get an ent as a hero from the fortress, and when you get the final monument upgrade, you can get treebeard (similar to how eagles and gwaihir are now)

Edited by khamulrulz, 25 October 2009 - 12:23 AM.

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#178 MirkwoodArcher

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Posted 25 October 2009 - 12:20 AM

well i gave the elves ents also, as well as the ballista from their siege ship.

rohan really need siege, and since the ents defended them from northern orc invasions, as well as huorns helping out at helm's deep, rohan should get ents as well as isengard. also, when treebeard set up his ent colony in isengard, he was much closer to rohan than to the elves, who he hadn't seen for ages (literally). so while the elves woke the ents up, the onlly time the ents went to war was allied with rohan against isengard.

the elves won't miss treebeard, because they now also have uper-duper silverthorn ballistas. the elves of eregion would likely have built siege machinery. treebeard with rohan also makes sense, because merry can still mount him, and he hosted theoden, eomer, etc at isengard when they visited with gandalf.


i think ive come up with an idea: no ent moot, but you can get an ent as a hero from the fortress, and when you get the final monument upgrade, you can get treebeard (similar to how eagles and treebeard are now)


You mean replace the eagles with Ents? I don't know if that would be good. The Eagles are cool, even though they aren't siege units. Of course, Ents are more powerful...
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#179 khamulrulz

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Posted 25 October 2009 - 12:25 AM

no. i'm saying, right now for the elves, you get an eagle as a hero, and after you build the eagle's nest you get a more powerful eagle - gwaihir. that is how the ents would work for rohan. you only get one ent as a hero, and after you build the ent monument (this is the rohan fortress), you can get treebeard. ents stay as a siege unit for the elves.

Edited by khamulrulz, 25 October 2009 - 12:27 AM.

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#180 MirkwoodArcher

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Posted 25 October 2009 - 12:26 AM

no. i'm saying, right now for the elves, you get an eagle as a hero, and after you build the eagle's nest you get a more powerful eagle - gwaihir. that is how the ents would work for rohan. you only get one ent as a hero (quickbeam), and after you build the ent monument (this is the rohan fortress), you can get treebeard. ents stay as a siege unit for the elves.


Oh, got it. :p That sounds like a good idea. :shiftee2:
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