Here's what i put for rohan from my 4.8 suggestion thread: (units with * next to them are not in game yet)
ROHAN
Units: (12)
Spam: Peasants [Farm]
Basic Infantry: Westfold Militia * [Barracks] (axes and swords)
Basic Pikemen: Rohan Spearmen * (could be from rotwk) [Barracks]
Basic Ranged: Yeoman Archers [Archery Range]
Basic Cavalry: Riders of the Mark [Stables]
Elite Cavalry: Rohirrim Horse-Archers [Lvl. 2 Stables]
Elite Ranged: Spearthrowers * [Lvl. 2 Archery Range]
Elite Infantry/Ranged (Anti-Hero): Royal Guards [Lvl. 3 Barracks] Req. FB, HA, FA; Limited to 3 battalions
Elite Cavalry (Anti-Hero): Knights of Edoras (basically mounted royal guards) [Lvl. 3 Stables] Req. FB, HA, FA; Limited to 2 battalions
Siege: Yeoman Stone-throwers * [Smithy] (at helms deep, ppl threw stones down on the uruk hai breaching the gate)
Siege: Horse Ram * [Lvl 2 Smithy]
Heroes: (8+1)
Merry: Recruit the Hobbit esquire of Rohan
Eowyn: Recruit the fearless niece of King Theoden
Gamling * : Recruit the war-hardened guardian of Helm's Deep
Hama * : Recruit the captain of Theoden's Guard
Theodred * : Recruit the heir to the throne of Rohan
Eomer: Recruit the third Marshal of the Mark and nephew of Theoden
Theoden: Recruit the King of Rohan and Marshal of the Mark
Ent: Recruit a tree-shepherd of Fangorn Forest (Huorns killed the uruk-hai that fled helm's deep, and ents killed orc armies invading rohan from the north)
Treebeard (Req. Monument to the Tree-Folk)
Powers: (Themes: War, Horses)
5-Heal
5-Horn of the Mark (rallying call)
5-Great Meadow (equivalent of tainted land/elven wood)
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10-Spirit of the Mearas (selected cavalry gain +100% speed)
10-Druedain Stonering (defended by unselectable woses)
10-Muster the Rohirrim (call the horde)
10-Mount Your Steeds (converts selected units into riders of rohan)
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15-A New Sunrise (weather power)
17-They Return the Favour (summons a few battalions of gondorian warriors, spearmen, archers, and knights)
15-That is no Orc Horn (summons a few battalions of galadhrim warriors)
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25-Wrath of the Ents (summons six ents, who wreck enemy buildings and units)
25-Death! (huge wave of riders come from offscreen and charge through selected area, sort of like flood)
A four-tower fortress will have to be built, as well as a new barracks, and the armoury renamed to the smithy.
For wall upgrades, they would be the same as all other factions (gate, arrow tower, etc), but for the siege thing it would be a small group (like four) of yeoman stonethrowers, instead of catapults that rohan never had.
fortress expansions would be arrow towers, dormitory, and stonethrowers
fortress upgrades would be: horse flags, open plains (prereq. to stone foundations) , burning oil, flaming arrows, siege kegs, stone foundation (armor increase, basically a rock casing of the bottom half of the wooden fortress and wooden walls),
and i can't think of a final monument upgrade. [EDIT: Monument to the Tree-folk is now my idea of a final fortress upgrade. basically a tall wooden statue of treebeard is set up in the middle of the rohan fortress, and now you can summon treebeard as a hero, similar to gwaihir or drogoth]
Edited by khamulrulz, 25 October 2009 - 12:30 AM.