Also be nice to see USA, USSR & Psicorps with unique units that basically sum up their faction types e.g. ussr with a clever, moderatly powered and heavilly armoured with some nifty gadgets like anti rocket rockets or something and maybe provide ussr with a brutally powerful tank in both power and armour that sacrifices speed and arial defence systems and then give yuri a light fast unit that could maybe manually make units go crazy like the chaos drone and is also invisible on radar and causes a powerful explosion when destroyed
***bug***
finally played the game today was good in the first match but took really long to start up a skirmish game and I think the money multipliers on the computer are either to large or just that they overbuild
I say this because it was one of your maps whereby the only way to attack your opponent was via one bridge, navy or sky this is the kind of map I like but once I took out the bridges, the naval yard and controlled the sky's then the computer just overcrowded his area with tonnes of units which became cannon fodder to the massively impressive although brutally inaccurate battleships.
I was America my opponent was USSR, on this map the only issue was the 10min loading time which could be down to my poor quality laptop. (Was a medium enemy and it took my 50mins to wipe every scrape of him off the map was impressed by the cleverness of the ai in some situations, and excuse the large amount of time it was my first hack, those new defender tanks not really sure on their names but they are stealth with a big gun on their faces, they ROCK at killing spiders)
The next bug is a real one though the game crashed in my third test of the game, learning from my first game I decided to start with 0 units in my 2nd and third to speed up the loading process and in the game of the actual crashed i was south Korea allied to USA against USSR and north Korea (all ai's were easy enemy), i decided in this game to go to my partners base at the start to reinforce him as in the second game we were actually *rushed* by kirovs against medium opponents (computer got them to fast and they move WAY to fast) but in this game against the easy opponents we had just fought off 2 double doses of kirovs with my ally loosing his construction yard and the only way i kept mine was to rush build guardian gi's, and yeah very shortly after that the game just stopped, its always been laggy at the start but never just stops may be to do with the unit sizes or massive troop counts and effects.
sorry if this is over detailed just thought id throw in every little thing. another question though was it the fact that I started each game with $20k spending that caused the enemy to build kirovs so fast and units in ridiculous amounts, the allied ai seems not to be as clever as the soviet one but doesn't overbuild from what ive seen or is it just because he is allied and thus doest get the same bonuses as computer ai.
apologies again for writing very large emails i get a little pen (or keyboard) happy but to summarise my experience of the game, tonnes of stuff to improve tactical play in all departments, very balanced which is key when looking for a decent mod and on top of that a mod which is still being monitored and improved kind of like an oasis in the desert really as most people have gone for the more modern generations now, never see anyone online have to play via LAN for a good battle.
Top 5's
most impressed by:
The battleship, both graphically and as a weapon this unit rules the sea.
The balance, as I said balance is key when finding a good mod.
Faction uniqueness, further increasing the differences between each nations really improves the amount you can do with the game
Graphical destruction effects, seeing my opponents units being destroyed has never been more fun and seeing my own die has never been more devastating
The introduction of the federal and time machine units which adds a whole new dynamic to the way maps can be played and even built in the future.
some little niggles I found (in my *personal opinion)
Kirovs are unrealistically fast even though ra2 made them slow it was for a reason A. they ARE slow and B. having something like that available to you in masse with no drawbacks is more effective than a nuke silo, weather control device or psychic dominator.
An ai isnt a great ai if it has to cheat to win although im aware the yr minors also cheated i know that they don't use half as much as they bring in its just so they can keep up with a constant amount of attacks and pressue which increase with each difficulty level, just sayin.
Additional airpad looks ugly when not adjacant to an airforce headquarters might do to make it a requirment
Not really much else so ill put in a final 2 petty things alike the one above to make 5 xD
Slow startup and game load
russian tank armour may be just a bit too good and while american troops are extra ordinarily fast they could do with a smaller speed increase and a bit of an armour increase, leave speed to the koreans.
finally just a thought of creating 3 ultimate factions that can use all sides unique units and get all bonus' just call them Allies, Soviets and Yuri, on top of that you could give them all a major economical boost like the give the allied faction double income on all ore brought in, soviets half price all units on top of bonus' and lastly give yuri 10x the amount of usual gold produced by putting a unit in the grinder. thats just a thought, dont expect it to be acted upon i just like putting my thoughts out there xD
Final Verdict: Almost perfect
Edited by Alien55234, 08 March 2011 - 10:14 AM.
Split text into paragraphs to prevent tl;dr