MO 2.0 - Psi P2: bug report, feedback, and suggestions thread
#301
Posted 16 December 2010 - 11:26 AM
#302
Posted 23 December 2010 - 12:58 AM
I've been playing the mod for a while now, got to say i love it
Though.. i always play as allies but my spy wasn't working so tried to fix it... anyway it ended up with me reinstalling YR.
I went to test it to see if it worked and my game would freeze or get an internal error after a while:
Side:allies-britain
Gametyper: Tech Power
Map: Meteoropolis
Other sides: Scorpion cell, north korea & germany
It seems to freeze at random times... when it first started it was after like 10 minutes and one time at least half an hour but now, only a few minutes.
It doesn't seem to happen after any event. I've saved it a few times and it doesn't freeze or come up with the error at the same point again. And it seems to be random what the error is.... 3 times it's been the internal error, about 6 times it's just freezed...
Also, i'm running MO 2.0psi... i definately have the Npatch and the launcher in the RA2 directory and i have the first decade version so it's definately at 1.001
Probably not very helpful... but its exactly whats happening
Edited by Schmitty59, 23 December 2010 - 01:02 AM.
#303
Posted 23 December 2010 - 08:42 AM
IRC: #menthosogma (Rizon)
#304
Posted 23 December 2010 - 12:57 PM
And i forgot to mention i am also running windows vista
Attached Files
#305
Posted 25 December 2010 - 02:15 PM
i just installed this for first time and still got that error, spy went in and nothing happened.Spy infiltration bug ultimately fixed
Edited by hclarkjr, 25 December 2010 - 02:16 PM.
#306
Posted 27 December 2010 - 03:30 AM
#307
Posted 04 January 2011 - 09:55 PM
You have to protect the spies...what spies?
You can't control them,and they're killed by a Virus,or a Brute...
I've never finished that mission,and It's the last one I need to finish all the Allied Missions (Excluding the ninth one...is i-m-p-o-s-i-b-l-e...)
#308
Posted 04 January 2011 - 10:10 PM
1. Yuri kills spies -> you destroy Yuri's transport with MCV -> you destroy Yuri's remaining forces -> you win
2. Yuri kills spies -> Yuri manages to deploy his MCV -> you receive your MCV -> you destroy Yuri's forces -> you win
However AFAIK, in 2.0psi if you destroy Yuri's MCV on transport nothing will happen after that. Make sure he deploys that ConYard.
Edited by Speeder, 04 January 2011 - 10:11 PM.
#309
Posted 05 January 2011 - 12:19 AM
That mission is supposed to work like this:
1. Yuri kills spies -> you destroy Yuri's transport with MCV -> you destroy Yuri's remaining forces -> you win
2. Yuri kills spies -> Yuri manages to deploy his MCV -> you receive your MCV -> you destroy Yuri's forces -> you win
However AFAIK, in 2.0psi if you destroy Yuri's MCV on transport nothing will happen after that. Make sure he deploys that ConYard.
I tried it 2 times... Always with the Yuri MCV deployed...and nothing happends...
I searched for all the maps thousands of times...but I'm still "trapped"... :l
#311
Posted 18 January 2011 - 06:19 PM
[Bug] Apocalypse tanks and battle fortress are randomly slowing to about 5% their normal speed.
And changes ; Ore miners auto mining right next to the drill instead of the outside or closest ore first, lengthening the time it takes to get cash and shortening the life of the field.
Computer AI - Building defenses at the very edge of map where they cant be attacked, spamming so many units in base sometimes so that production completely stops. And not priority defending the sides where they get attacked from / spamming too many defense structures where they dont need them.
E: Also, AI is quite easy even on hardest in skirmish
Edited by iamyou, 18 January 2011 - 06:23 PM.
#312
Posted 18 January 2011 - 06:46 PM
#313
Posted 18 January 2011 - 07:30 PM
#314
Posted 19 January 2011 - 12:21 AM
#316
Posted 19 January 2011 - 02:24 AM
#318
Posted 24 January 2011 - 07:07 PM
1.) Stealth Adepts can target enemy structures. If you order to attack them, Adepts will decloak and do nothing, then cloak again. What it was supposed to do?
2.) I play the map Shady Oasis in Foresight mode as France and, for some really obscure reason, I don't have Spies as available units, despite having Allied Barracks, Allied Radar and Allied Tech Centre. When I was playing as USSR, using the same map in the same mode, I could normally train Saboteurs.
3.) Not a major issue, just two small graphical glitches: Guardian GIs have red colour instead of remap in their idle animation (was already reported before), and Tesla Commando has completely no animation for Cheer command - he simply disappears and after it supposedly ends, his sprite appears again.
4.) On some terrain types the game uses the Iron Curtain construction sprite from vanilla RA2, and only on snow maps it uses the correct animation from Mental Omega. (The same happened in 2.0psi)
Edited by Dreadlord, 24 January 2011 - 07:34 PM.
#319
Posted 24 January 2011 - 07:53 PM
All other bugs you gave are fixed in 3.0.
IRC: #menthosogma (Rizon)
#320
Posted 24 January 2011 - 08:24 PM
Edited by Starkku, 24 January 2011 - 08:25 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users