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MO 2.0 - Psi P2: bug report, feedback, and suggestions thread


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#301 toad12345

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Posted 16 December 2010 - 11:26 AM

Okay I Have 1 minor issue which needs tweaking, You know the Epsilon Adepts/AKA Yuri clones. When you have them on the battlefield They only naturally control infantry, NOT Tanks. I Don't always have time to tell them to control tanks myself I just wish it was naturally Instant.

#302 Schmitty59

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Posted 23 December 2010 - 12:58 AM

Hello
I've been playing the mod for a while now, got to say i love it :p
Though.. i always play as allies but my spy wasn't working so tried to fix it... anyway it ended up with me reinstalling YR.
I went to test it to see if it worked and my game would freeze or get an internal error after a while:
Side:allies-britain
Gametyper: Tech Power
Map: Meteoropolis
Other sides: Scorpion cell, north korea & germany
It seems to freeze at random times... when it first started it was after like 10 minutes and one time at least half an hour but now, only a few minutes.
It doesn't seem to happen after any event. I've saved it a few times and it doesn't freeze or come up with the error at the same point again. And it seems to be random what the error is.... 3 times it's been the internal error, about 6 times it's just freezed...
Also, i'm running MO 2.0psi... i definately have the Npatch and the launcher in the RA2 directory and i have the first decade version so it's definately at 1.001

Probably not very helpful... but its exactly whats happening

Edited by Schmitty59, 23 December 2010 - 01:02 AM.


#303 Zenothist

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Posted 23 December 2010 - 08:42 AM

Welcome Schmitty, glad you've been enjoying the mod! Could you upload the except.txt file which appeared in your Ra2 directory after the IE? That would help a lot.

#304 Schmitty59

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Posted 23 December 2010 - 12:57 PM

Oh yeah... i forgot about that...
And i forgot to mention i am also running windows vista

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#305 hclarkjr

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Posted 25 December 2010 - 02:15 PM

Spy infiltration bug ultimately fixed

i just installed this for first time and still got that error, spy went in and nothing happened.

Edited by hclarkjr, 25 December 2010 - 02:16 PM.


#306 spatula5

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Posted 27 December 2010 - 03:30 AM

I have downloaded the second patch but I still don't have gates for soviets and yuri.

#307 Runown

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Posted 04 January 2011 - 09:55 PM

There's a....bug,I think? in Allied Campaign 05 "Plague"...

You have to protect the spies...what spies?

You can't control them,and they're killed by a Virus,or a Brute...

I've never finished that mission,and It's the last one I need to finish all the Allied Missions (Excluding the ninth one...is i-m-p-o-s-i-b-l-e...)

#308 Speeder

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Posted 04 January 2011 - 10:10 PM

That mission is supposed to work like this:

1. Yuri kills spies -> you destroy Yuri's transport with MCV -> you destroy Yuri's remaining forces -> you win

2. Yuri kills spies -> Yuri manages to deploy his MCV -> you receive your MCV -> you destroy Yuri's forces -> you win


However AFAIK, in 2.0psi if you destroy Yuri's MCV on transport nothing will happen after that. Make sure he deploys that ConYard.

Edited by Speeder, 04 January 2011 - 10:11 PM.

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#309 Runown

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Posted 05 January 2011 - 12:19 AM

That mission is supposed to work like this:

1. Yuri kills spies -> you destroy Yuri's transport with MCV -> you destroy Yuri's remaining forces -> you win

2. Yuri kills spies -> Yuri manages to deploy his MCV -> you receive your MCV -> you destroy Yuri's forces -> you win


However AFAIK, in 2.0psi if you destroy Yuri's MCV on transport nothing will happen after that. Make sure he deploys that ConYard.


I tried it 2 times... Always with the Yuri MCV deployed...and nothing happends...

I searched for all the maps thousands of times...but I'm still "trapped"... :l

#310 Speeder

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Posted 05 January 2011 - 07:24 AM

Then that means this mission is broken, although I don't think it was when other players played it.

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#311 iamyou

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Posted 18 January 2011 - 06:19 PM

Some things that I would change, cant see if they've already been posted because posts are coming up as a list view instead of scroll now.

[Bug] Apocalypse tanks and battle fortress are randomly slowing to about 5% their normal speed.

And changes ; Ore miners auto mining right next to the drill instead of the outside or closest ore first, lengthening the time it takes to get cash and shortening the life of the field.

Computer AI - Building defenses at the very edge of map where they cant be attacked, spamming so many units in base sometimes so that production completely stops. And not priority defending the sides where they get attacked from / spamming too many defense structures where they dont need them.

E: Also, AI is quite easy even on hardest in skirmish :p

Edited by iamyou, 18 January 2011 - 06:23 PM.


#312 Black/Brunez

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Posted 18 January 2011 - 06:46 PM

Get the newest patch

#313 iamyou

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Posted 18 January 2011 - 07:30 PM

Yeah just have, doesnt seem to have worked though have extracted it to the red alert yuris revenge folder, but in skirmish theres still no gates for soviets.

#314 iamyou

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Posted 19 January 2011 - 12:21 AM

... Or any of the other updated features, any ideas anyone? Have NPSE0022, and YR 1.001.

#315 Speeder

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Posted 19 January 2011 - 01:03 AM

What are the names for the launcher file and the patch file? Those should be the same except for '00' at the end of the patch file (and of course extensions).

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#316 iamyou

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Posted 19 January 2011 - 02:24 AM

Right its sorted. The names where as you stated but its because the launcher wasnt in the Yuris Revenge folder, was launching it from a downloads folder and was still activating the mod so didnt think it would affect anything. Thanks for the help anyway :p.

#317 Speeder

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Posted 19 January 2011 - 02:26 AM

Yeah.. that's also one of the things to be careful for. :p

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#318 Dreadlord

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Posted 24 January 2011 - 07:07 PM

Weird things I have encountered in Patch 2:

1.) Stealth Adepts can target enemy structures. If you order to attack them, Adepts will decloak and do nothing, then cloak again. What it was supposed to do?

2.) I play the map Shady Oasis in Foresight mode as France and, for some really obscure reason, I don't have Spies as available units, despite having Allied Barracks, Allied Radar and Allied Tech Centre. When I was playing as USSR, using the same map in the same mode, I could normally train Saboteurs.

3.) Not a major issue, just two small graphical glitches: Guardian GIs have red colour instead of remap in their idle animation (was already reported before), and Tesla Commando has completely no animation for Cheer command - he simply disappears and after it supposedly ends, his sprite appears again.

4.) On some terrain types the game uses the Iron Curtain construction sprite from vanilla RA2, and only on snow maps it uses the correct animation from Mental Omega. (The same happened in 2.0psi)

Edited by Dreadlord, 24 January 2011 - 07:34 PM.


#319 Zenothist

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Posted 24 January 2011 - 07:53 PM

Stealth Adept was never supposed to attack buildings, so it will uncloack to fire, but has no weapon which affects buildings.

All other bugs you gave are fixed in 3.0.

#320 Starkku

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Posted 24 January 2011 - 08:24 PM

Units under cloak are able to display the attack cursor over things they aren't really able to attack. Units with Ammo display similar behaviour during the phase when their ammunition awaits reloading. This only applies if they aren't able to target all armor types in first place, otherwise it would just fire it's weapon normally. While it's undesirable behaviour, it's a minor problem at the best.

Edited by Starkku, 24 January 2011 - 08:25 PM.

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