Argolis's major bug fix for S.E.E!
#21
Posted 30 September 2008 - 01:55 AM
#23
Posted 30 September 2008 - 02:57 PM
The Dark is patient...
The Dark is generous...
And it always wins...
But in the heart of its power lies weakness...
It takes but a single candle to hold it back...
Love is more then a candle...
Love can ignite the stars.
#24
Posted 01 October 2008 - 02:40 AM
#25
Posted 01 October 2008 - 03:22 AM
#26
Posted 01 October 2008 - 10:19 PM
I wish that was true... but the SG crash still remains... I'm not finished testing though, but not using CaH will NOT fix it though. That I know for sure. Sorryum i dont know if this is solved already but if it is inapropriate for this topic move it to the saved games bug and delete it if the problem is solved. the way to avoid the bug is not using Create-A-Hero. i tested this many times at Helms Deep with a ton of units and at Minas TIrith with tons of units as well. This is just a helpful tip if not already stated but otherwise converting it to a .BIG will be awsome!
Wrong, CaH is still there for the vanilla factions. But NOT for EvilMenYou guys do realize that with the addition of EvilMen, CAH won't be usable anymore, right ?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#27
Posted 02 October 2008 - 12:25 AM
Anyway, my computer has been upgraded; it's just a graphics card, but it's a HD Radeon 4870. How's that for gaming love? I can run Crysis on high at 60fps, maybe at highest (I haven't checked) and the rest of my computer is still actually pretty good; so I'm happy.
Anarchy is so stupid......see IM A REBEL!
Im a lover of footy now, and I can't wait to watch Jarryd Hayne the superhuman and Fuifui Moimoi the tongan bulldozer play in the Four Nations cup. WOOT Hindmarsh is gonna play for Australia now, even with a broken shoulder! Woot he's crazy.
#28
Posted 04 October 2008 - 05:06 AM
The Dark is patient...
The Dark is generous...
And it always wins...
But in the heart of its power lies weakness...
It takes but a single candle to hold it back...
Love is more then a candle...
Love can ignite the stars.
#29
Posted 05 October 2008 - 12:10 AM
Yes! this is awesome news! If I may ask a question on here?? Where on the forums can I find exactly what to expect with the 4.7 release??Hey Players and Fans of S.E.E!
Great news!
A number of Freelancers have stepped in lately to give their hand (lance? hehe) for this production. One of them is Argolis, head of the epic mod Wars of Arda. What he did was dedicate a LOT of (boring) time into finding a major and very very sneaky bug in SEE, that allowed the game to be played - but only as a "Folder mod", and not a ".Big mod". This means that:A very good step in the progress of S.E.E. This time all thanks to Argolis!
- We can now use the SEE items in WorldBuilder without crashes or weird behavior by using the same system as other, with proxy .big files, containing the SEE stuff!
- We can release the mod as a .Big mod!
- We can probably use an Installer more easily!
- We MIGHT solve the dreadful Saved Games crash!
#30
Posted 05 October 2008 - 02:48 AM
But seriously, as we get closer to the release (facts pointing towards christmas time), I promise you there'll be a single post of all the new things you can expect with the release in the "S.E.E. News" section, so you're in the right place. But I do know that the major thing that everyone is waiting for is the release of the new Evil Men faction, which I believe Naz was having trouble with regarding the fortress, but it has since been fixed by Elrond 99 (correct me if I read wrong, Naz). But for now, just keep looking in the S.E.E. News section for small updates that Naz himself with give to everybody on S.E.E.'s progress.
#31
Posted 05 October 2008 - 03:42 AM
#34
Posted 16 July 2009 - 07:25 PM
To the professor, John Ronald Reuel Tolkien.
-yams in a can
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