Special effects, lightnings
#1
Posted 05 November 2008 - 11:51 PM
Thanks in advance
#2
Posted 06 November 2008 - 12:59 AM
or go here http://forums.revora...showtopic=67026 for some screenshot
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#3
Posted 06 November 2008 - 01:13 AM
I hope someone answers this topic cause I want to do that too on BFME2 if it works
i was playing the bfme1 campaign in the west fold and east fold mission and i noticed that the weather there was sooooo cool,and it looks awsome to play with that weather,if possible i want to put this in the rise of the witch king eh eh
Edited by sporting1986, 06 November 2008 - 01:14 AM.
#4
Posted 06 November 2008 - 01:56 AM
If they were only on that mission then it was the map it-self which had that effect.
#5
Posted 06 November 2008 - 02:03 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
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#6
Posted 06 November 2008 - 02:51 AM
oh and i read the other forum and they only talk about it,nothing serious,what i want to know is if someone could help me with this,maybe someone who knows about this and already has done some work on this thing,i wiil be very greatfull
Edited by sporting1986, 06 November 2008 - 03:12 AM.
#8
Posted 06 November 2008 - 06:30 AM
#9
Posted 06 November 2008 - 01:03 PM
#10
Posted 06 November 2008 - 04:29 PM
#11
Posted 06 November 2008 - 04:42 PM
When i compared the System power things from BFME 1 with BFME 2 there was a bit of a 'bigish' difference...
;;;System;;; ;;; BFME 1 Behavior = FreezingRainSpecialPower ModuleTag_FreezingRain SpecialPowerTemplate = SpellBookFreezingRain AttributeModifierRange = 999999 AttributeModifierAffects = ALL ENEMIES AntiCategory = LEADERSHIP ; AntiFX = FX_AntiLeadership; FX for anti category AttributeModifierWeatherBased = Yes TargetAllSides = Yes; Then the alliance setting in the Object Filter will control who AvailableAtStart = No End ;;;BFME 2 Behavior = FreezingRainSpecialPower ModuleTag_FreezingRain SpecialPowerTemplate = SpellBookFreezingRain AttributeModifier = RainDebuff;; AttributeModifierAffects = ALL ENEMIES AntiCategory = LEADERSHIP BUFF;; ; AntiFX = FX_AntiLeadership; FX for anti category AttributeModifierWeatherBased = Yes WeatherDuration = SPELL_FREEZINGRAIN_DURATION ChangeWeather = RAINY AvailableAtStart = No BurnRateModifier = -100 BurnDecayModifier = 20 RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC End
Not sure using the BFME 1 thing for BFME2 or whatever would make a difference but it may be worth a try...
If anyone wants i could post all of the codes from BFME 1 vs BFME 2 concerning this 'Freezing Rain' problem...
Edited by Ridder Geel, 06 November 2008 - 04:43 PM.
#12
Posted 06 November 2008 - 05:14 PM
anyway i want to thank you all because you really are paciente and cooperative
#13
Posted 06 November 2008 - 05:50 PM
Both of them were Identical!
I did find some other things like a model, but the model was identical in both cases too... not sure what model it was anymore though...
I searched all the INI's for the word Lightning, but the results were not extremely usefull...
#14
Posted 06 November 2008 - 05:57 PM
#15
Posted 06 November 2008 - 06:52 PM
#16
Posted 06 November 2008 - 06:56 PM
#17
Posted 06 November 2008 - 07:00 PM
#18
Posted 06 November 2008 - 07:16 PM
It may yet be somewhere where we have not looked...
#19
Posted 06 November 2008 - 07:22 PM
#20
Posted 07 November 2008 - 01:28 AM
; Lightning stuff LightningEnabled = no ; enable/disable lightning LightningFactor = 0.5 1.0 ; flash amount (0, 1) -- make drops brighter by this much LightningDuration = 50 ; how long the lightning lasts LightningChance = 0.05 ; chance of lightning (0, 1)
; We no longer set on/off in here, we set it in Weather.ini because some clouds want ; lightning and others don't ; Lightning = Yes ; lightning on/off LightningShadows = Yes ; do lightning shadows, expensive! turn it off on low-end machines JitterLightningLightIntensity = Yes; flicker intensity of lightning light JitterLightningLightPosition = Yes; jitter position of lightning light (most expensive) LightningChance = 0.005 ; chance of lightning LightningDuration = 10 50 ; in frames LightningFrequency = 0.1 ; chance of moving light around (0..1) LightningIntensity = 0.05 0.4 ; additive LightningShadowColor = R:0 G:0 B:0; lightning shadow color LightningShadowIntensity = 0.6 ; lightning shadow intensity (0..1) LightningLightPosition1 = X:25 Y:100 ; hard-coded positions so artists can exaggerate lightning + shadow-caching may be possible later LightningLightPosition2 = X:27 Y:113 ; could have easily made into a vector except for our override system LightningLightPosition3 = X:25 Y:126 LightningFX = FX_LightningThunderStrike; FX to go with lightning End
Nothing happens thought when you edit them.
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