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Special effects, lightnings


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#1 sporting1986

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Posted 05 November 2008 - 11:51 PM

Do you guys remember when playing Bfme1 in the early missions with rohan the special efects of the lightning??how can i put that in the rise of the witch king??and i was not a spell it was the main weather and it was dam cool lol
Thanks in advance

#2 dethwaker3

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Posted 06 November 2008 - 12:59 AM

I hope someone answers this topic cause I want to do that too on BFME2 if it works
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#3 sporting1986

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Posted 06 November 2008 - 01:13 AM

I hope someone answers this topic cause I want to do that too on BFME2 if it works



i was playing the bfme1 campaign in the west fold and east fold mission and i noticed that the weather there was sooooo cool,and it looks awsome to play with that weather,if possible i want to put this in the rise of the witch king eh eh :rolleyes:

Edited by sporting1986, 06 November 2008 - 01:14 AM.


#4 TheWickedOne

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Posted 06 November 2008 - 01:56 AM

Well i haven't played BFME1 so i don't really know what you are referring to but by the sound of it you want to change the weather of the map? or the sky of the map?

If they were only on that mission then it was the map it-self which had that effect.

#5 {IRS}Athos

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Posted 06 November 2008 - 02:03 AM

Oh, you mean on the Westfold mission? That was Isengard's Freezing Rain power that kicked in... in case you didn't notice, all leadership for Rohan was negated for the duration of that battle. So, it wasn't normal weather. However on Wars of Arda, digitalgeneral posted something about how to add weather cycles to your map. Right here, I think. The instructions might not be there, however... I haven't read the whole topic.
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#6 sporting1986

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Posted 06 November 2008 - 02:51 AM

yeap i noticed that now it was the freezing rain,but now in the witch king that spell it is not the same,it only appears the rain,the lightnings bolts are not there anymore and that was the cool part :rolleyes:
oh and i read the other forum and they only talk about it,nothing serious,what i want to know is if someone could help me with this,maybe someone who knows about this and already has done some work on this thing,i wiil be very greatfull

Edited by sporting1986, 06 November 2008 - 03:12 AM.


#7 Rob38

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Posted 06 November 2008 - 04:35 AM

Yeah, it's strange that there was lightning in BFME1 but not in BFME2 or ROTWK. I have tried figuring out how to add it in but so far nothing has worked.

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#8 Ridder Geel

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Posted 06 November 2008 - 06:30 AM

I, as usual, will have a look at it :rolleyes:
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#9 sporting1986

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Posted 06 November 2008 - 01:03 PM

your the man ridder geel :rolleyes: LOL always helping

#10 Puppeteer

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Posted 06 November 2008 - 04:29 PM

Try looking at map.ini files and scripting. If no one does then I'll reinstall it just to do that :rolleyes:

#11 Ridder Geel

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Posted 06 November 2008 - 04:42 PM

I have looked at many things and i have also looked in the Map.ini and the map itself, but at first sight they all look normal...
When i compared the System power things from BFME 1 with BFME 2 there was a bit of a 'bigish' difference...
;;;System;;;
;;; BFME 1
 	Behavior = FreezingRainSpecialPower ModuleTag_FreezingRain
		SpecialPowerTemplate			= SpellBookFreezingRain
		AttributeModifierRange			= 999999
		AttributeModifierAffects		= ALL ENEMIES
		AntiCategory					= LEADERSHIP
;		AntiFX							= FX_AntiLeadership; FX for anti category
		AttributeModifierWeatherBased	= Yes
		TargetAllSides					= Yes; Then the alliance setting in the Object Filter will control who 
		AvailableAtStart				= No
	End

;;;BFME 2
	Behavior = FreezingRainSpecialPower ModuleTag_FreezingRain
		SpecialPowerTemplate			= SpellBookFreezingRain
		AttributeModifier				= RainDebuff;;
		AttributeModifierAffects		= ALL ENEMIES
		AntiCategory					= LEADERSHIP BUFF;;
;		AntiFX							= FX_AntiLeadership; FX for anti category
		AttributeModifierWeatherBased	= Yes
		WeatherDuration					= SPELL_FREEZINGRAIN_DURATION
		ChangeWeather					= RAINY
		AvailableAtStart				= No
		BurnRateModifier				= -100
		BurnDecayModifier				= 20
		RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER
		RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC
	End

Not sure using the BFME 1 thing for BFME2 or whatever would make a difference but it may be worth a try...
If anyone wants i could post all of the codes from BFME 1 vs BFME 2 concerning this 'Freezing Rain' problem...

Edited by Ridder Geel, 06 November 2008 - 04:43 PM.

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#12 sporting1986

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Posted 06 November 2008 - 05:14 PM

well it is strange because the bfme1 cod is much more simple and the bfme2 has more codding.So you want to change all the bfme2 to bfme1 containing the freezing rain part??I think i am no tthe first one thinking in this,so if someone already has a solucion for this it could help as out :rolleyes:
anyway i want to thank you all because you really are paciente and cooperative

#13 Ridder Geel

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Posted 06 November 2008 - 05:50 PM

I know that that is strange... I even looked to compare the 'weather' in weather.ini.
Both of them were Identical!
I did find some other things like a model, but the model was identical in both cases too... not sure what model it was anymore though...
I searched all the INI's for the word Lightning, but the results were not extremely usefull...
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#14 sporting1986

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Posted 06 November 2008 - 05:57 PM

damn ea games,why did they change that stuff it was soo cool playing with that speccial effects,now it only appears raining nothing more,boring lol so what now??

#15 Elrond99

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Posted 06 November 2008 - 06:52 PM

ähm you need to compare FX´s from BFME 1 and 2 not System.ini entries

#16 Ridder Geel

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Posted 06 November 2008 - 06:56 PM

Right, I looked there too the FX's that seemed logical to me were identical, so you can go and have a look if you think that that is the difference.
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#17 sporting1986

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Posted 06 November 2008 - 07:00 PM

well it seems that this has no solution damn it :rolleyes:

#18 Ridder Geel

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Posted 06 November 2008 - 07:16 PM

Do not give up hope :rolleyes:
It may yet be somewhere where we have not looked...
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#19 sporting1986

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Posted 06 November 2008 - 07:22 PM

it´s not just a modification i think everyone is interested in puting the spell just like bfme1,it looks way more realistic, man i wish i were more experience in this

#20 Rob38

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Posted 07 November 2008 - 01:28 AM

yeah, both the weather.ini and environment.ini parts are nearly identical in BFME1 and 2. I've tried messing around with some of the lightning settings such as these things:

; Lightning stuff
  LightningEnabled = no		  ; enable/disable lightning
  LightningFactor = 0.5 1.0	  ; flash amount (0, 1) -- make drops brighter by this much
  LightningDuration = 50		 ; how long the lightning lasts
  LightningChance = 0.05		 ; chance of lightning (0, 1)

; We no longer set on/off in here, we set it in Weather.ini because some clouds want 
; lightning and others don't
; Lightning = Yes				; lightning on/off 
	
	LightningShadows = Yes			; do lightning shadows, expensive! turn it off on low-end machines
	JitterLightningLightIntensity = Yes; flicker intensity of lightning light
	JitterLightningLightPosition = Yes; jitter position of lightning light (most expensive) 
	LightningChance = 0.005			; chance of lightning
	LightningDuration = 10 50		; in frames
	LightningFrequency = 0.1		; chance of moving light around (0..1)
	LightningIntensity = 0.05 0.4	; additive
	LightningShadowColor = R:0 G:0 B:0; lightning shadow color
	LightningShadowIntensity = 0.6	; lightning shadow intensity (0..1)
	LightningLightPosition1 = X:25 Y:100  ; hard-coded positions so artists can exaggerate lightning + shadow-caching may be possible later
	LightningLightPosition2 = X:27 Y:113 ; could have easily made into a vector except for our override system
	LightningLightPosition3 = X:25 Y:126 
	LightningFX = FX_LightningThunderStrike; FX to go with lightning
End

Nothing happens thought when you edit them.

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