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At last we can reveal ourselves to the Galaxy…


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#21 cromy

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Posted 11 December 2008 - 09:38 AM

So long as unit pathing is improved i'll be happy with it regardless of what you do with the pirate faction. It frustrates me beyond PO'd to have my ships hyperspace in a very nice and effective formation only to issue a move command and they go ape crap and move to the 4 corners of the map (very over exaggeration but thats the jist of it)
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#22 Droideka

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Posted 11 December 2008 - 11:21 PM

Most certainly not a copy off of the CIS, no. But think, think about it. The CIS had a sizable fleet(mostly scattered in the outer rim) at end of the Clone Wars. There just sitting there and some of these things are still pretty good and salvageable, don't you think the rebels would have gotten their hands on some considering the abundance of them and the early rebels really couldn't get anything else, but here's these old still functioning CIS ships? The one I mainly wanted to promote was the Lucrehulk. It is stated on Wookiepedia that the rebels used some of them (Fortressa for example), you can disregard the Providence, they only used one and it was from a comic book,I just thought it looked cool. Not only can the Lucrehulk be for the Rebels, but for the CSA as well. Also for pirates, Wookiepedia mentions the Munificent as a pirate ship in case you need one. :lol:

Edited by Droideka, 11 December 2008 - 11:36 PM.


#23 feld

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Posted 12 December 2008 - 12:22 AM

Most certainly not a copy off of the CIS, no. But think, think about it. The CIS had a sizable fleet(mostly scattered in the outer rim) at end of the Clone Wars. There just sitting there and some of these things are still pretty good and salvageable, don't you think the rebels would have gotten their hands on some considering the abundance of them and the early rebels really couldn't get anything else, but here's these old still functioning CIS ships? The one I mainly wanted to promote was the Lucrehulk. It is stated on Wookiepedia that the rebels used some of them (Fortressa for example), you can disregard the Providence, they only used one and it was from a comic book,I just thought it looked cool. Not only can the Lucrehulk be for the Rebels, but for the CSA as well. Also for pirates, Wookiepedia mentions the Munificent as a pirate ship in case you need one. :lol:


The Rise of Darth Vader does mention that one of the big post-war jobs of the Clone Troopers was gathering all the droid equipment and destroying it...so the numbers of surplus droid gear might not be as great as you'd think.

r/
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#24 Ghostrider

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Posted 12 December 2008 - 07:56 AM

The Rise of Darth Vader does mention that one of the big post-war jobs of the Clone Troopers was gathering all the droid equipment and destroying it...so the numbers of surplus droid gear might not be as great as you'd think.

r/
feld


It's certainly not ubiquitous - but there is the odd planet here and there with more than a few droids.
Don't forget the IG-72 Combat droid either.

Besides, if Clone Troopers can collect droids, so can pirates and criminals.

#25 Casen

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Posted 12 December 2008 - 01:52 PM

All the droid units at the end of the Clone Wars were deactivated. Let's forget about the Clone Wars. GCW is better.

#26 SpardaSon21

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Posted 12 December 2008 - 02:41 PM

Ghostrider, wasn't IG-72 a crappy prototype of IG-88? I seem to remember reading that from the "Tales of the Bounty Hunters" book. Of course, since Lucas in his infinite senility decided to make Boba Fett a clone of his dad, disregarding that excellent backstory, I'm guessing that book doesn't exist in Star Wars canon. Pity. It was a good book too.

#27 Ghostrider

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Posted 12 December 2008 - 03:22 PM

Ghostrider, wasn't IG-72 a crappy prototype of IG-88? I seem to remember reading that from the "Tales of the Bounty Hunters" book. Of course, since Lucas in his infinite senility decided to make Boba Fett a clone of his dad, disregarding that excellent backstory, I'm guessing that book doesn't exist in Star Wars canon. Pity. It was a good book too.


We assume the model sort of had tendencies to go bezerk (historically the IG-series slaughtered the scientists who made them)- hence the lack of their widespread use. It's kinda difficult to sell a combat droid that might whimsically annihilate its own side. They often pop up on less-than legal worlds as bad-tempered combat droids / assassin droids. Besides - we had the model - so why not use it!

Also, a combat droid potentially armed with blaster rifle, grenades and flamethrower is not that crappy. We havn't finalised its weapons yet, but I wouldn't like to face it! The original IG-72 had a successful career as a bounty hunter too. :grin:

#28 Kaleb Graff

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Posted 12 December 2008 - 03:33 PM

Ghostrider, wasn't IG-72 a crappy prototype of IG-88? I seem to remember reading that from the "Tales of the Bounty Hunters" book. Of course, since Lucas in his infinite senility decided to make Boba Fett a clone of his dad, disregarding that excellent backstory, I'm guessing that book doesn't exist in Star Wars canon. Pity. It was a good book too.

I definitely agree with you there. Still, I wouldn't mind to see more ground units.

#29 Ghostrider

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Posted 12 December 2008 - 05:35 PM

I definitely agree with you there. Still, I wouldn't mind to see more ground units.


So would I. Until we get new models, though we are pretty limited.

Still I think you will like what we have done so far. Despite having NO new models, we still have over 50 different land units for you to fight!

#30 Phoenix Rising

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Posted 12 December 2008 - 07:58 PM

Ghostrider, wasn't IG-72 a crappy prototype of IG-88?

The IG-72 unit is my desperate attempt at new ground content without having any new models. I'm not referring to the named IG-72, but rather his series (like R2, 3PO, etc.). I'm guessing it was produced in limited numbers as a battle droid during the CW. Note that these are not all-out assassin droids - you couldn't get away with manufacturing those for long. They lack the sentience of an assassin droid and are more like the B1, but with bigger guns.

I'm guessing that book doesn't exist in Star Wars canon. Pity. It was a good book too.

Probably just bleeding from severe retconning, but I'd imagine some of it's still valid. From a certian perspective, prequel-version Fett was a Stormtrooper... er, kind of? At any rate, wasn't that the first source to bring him "back" to life from RotJ?

#31 keraunos

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Posted 12 December 2008 - 08:02 PM

Ghost, have you actually finished campaign? I don't afraid it's gonna be too laggy (even thou original PR 1.0 was laggy on my computer, I've played it a lot anyway - book is your friend in times of crisis ^_^ :grin: ), but I'm concerned about stability. Most FoC mods with over 100 planets tend to CTD after a while (which fortunately wasn't a problem for me in orignial PR ^_^ ).

Also, what advantages has AI over player? I always play on Normal or equivalent, as I don't like anyone getting advantage in firepower or HPs, but I do like to see it numerically superior. How do you intend to make AI stronger? Huge (say, 1.000.000 Credits) financial boost? Income bonus? More units on start? Production facilities already built? More planets?

#32 Phoenix Rising

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Posted 12 December 2008 - 08:06 PM

The starting AI gets more cash to begin with and more units. Also, Hard difficulty no longer modifies AI damage or health, just income and build rate.

#33 Droideka

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Posted 12 December 2008 - 11:08 PM

All the droid units at the end of the Clone Wars were deactivated. Let's forget about the Clone Wars. GCW is better.


Yet this is the post-Clone Wars galaxy, so Clone Wars tech is probably still much more widely used then GCW stuff. In fact, there's probably very few GCW stuff around.

#34 Casen

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Posted 12 December 2008 - 11:13 PM

I'm gonna be straight up honest, I hate the prequels. So the more classic stuff the better. I'm actually quite sick and tired of the clone wars bullshit and I like this mod because it's not a clone wars mod and does a lot of non-CW EU stuff.

Edited by Kacen, 12 December 2008 - 11:16 PM.


#35 Droideka

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Posted 12 December 2008 - 11:20 PM

I like them both, but I liked the early Rebellion the most because it was more "ragtag" then the one after Yavin. They had to make due with literally everything they came across, including former CW era ships. The one after Yavin I dislike because it had almost all Mon Calamari(I hate Mon Calamari ships) ships as their capitols/cruisers and the fighters (especially the B-Wing) look downright retarded. :grin:

#36 Casen

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Posted 12 December 2008 - 11:43 PM

I agree with you on the Mon Cals, they look retarded, but the fighters? Are you joking? The B-Wing is awesome!

#37 Droideka

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Posted 13 December 2008 - 02:27 AM

No, not really, I really like the Z-95 followed closely by the X-wing. those are the two most badass of the rebel fighters. A-wings and Y-wings are okay, but B-wings are ugly.

#38 SpardaSon21

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Posted 13 December 2008 - 05:37 AM

E- and K-Wings are some of my favs.

#39 Droideka

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Posted 13 December 2008 - 05:39 AM

E- and K-Wings are some of my favs.

Yeah K-wings are cool(yet not really a "Rebel ship" it's New Republic, so is the E-wing). E-wings are meh..

#40 Phoenix Rising

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Posted 13 December 2008 - 08:23 AM

I'm gonna be straight up honest, I hate the prequels.

While I have nothing against the prequel ships (the Acclamator, Venator, Recusant... those are all excellent additions), I have an absolute vendetta against LFL writing off the original CW units: the T.I.E. Starfighter, Z-95 Headhunter, Carrack, Dreadnaught, etc. Neither set is ignored in the mod, which is how it should be.

The one after Yavin I dislike because it had almost all Mon Calamari(I hate Mon Calamari ships) ships

The MC line is probably the most technically-neglected group of ships in the EU: no one can decide on what the classes are, their lengths have been inconsistent for decades, and the weapons are totally boring and redundant. I think the top brass's inability to retcon these into something better (last year's Starships of the Galaxy just said that Home One was 1200 meters) really limits their potential and it shows in-game.

Edited by Phoenix Rising, 13 December 2008 - 08:24 AM.




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