Thx for info, that's what I wanted to hearThe starting AI gets more cash to begin with and more units. Also, Hard difficulty no longer modifies AI damage or health, just income and build rate.
And that's one of the biggest advantages of the mod. Actually stick to coherent world full with ships, not create some fancy stuff just for one novel/movie... Thx for keeping the mod closer to Galaxy Far, Far Away - then established canonWhile I have nothing against the prequel ships (the Acclamator, Venator, Recusant... those are all excellent additions), I have an absolute vendetta against LFL writing off the original CW units: the T.I.E. Starfighter, Z-95 Headhunter, Carrack, Dreadnaught, etc. Neither set is ignored in the mod, which is how it should be.
I, for one, like the MC ships, especially most canon MC-80s On the other hand it's quite suprising that in galaxy having many thousands of shipyards etc there are so many ships belonging to race that populate only few planets. C'mon, there are probably species hundreds times as numerous as Mon Calamari, yet they get all the glory. We could really use some more canonic background on, e.g. Duros ships...The MC line is probably the most technically-neglected group of ships in the EU: no one can decide on what the classes are, their lengths have been inconsistent for decades, and the weapons are totally boring and redundant. I think the top brass's inability to retcon these into something better (last year's Starships of the Galaxy just said that Home One was 1200 meters) really limits their potential and it shows in-game.