I hate to call it, but CSA is still bonking up skirmish. That, and/or the superweapons are taking effect, with the only way to destroy them coming from self-destructing Rebel transports. Is it looking for the Zann's old superlaserbeamthingy's hardpoint and crashing when not finding it?
On a balancing note, with unlimited funds, the CSA is near unstoppable. The ability to field 4- 6VSDs, 6+ Dreadnaughts, and hoards of fighters 10 minutes into the battle is devastating. The only things that can really counter that power is Lancer frigates (Imp) or DP-27s (Reb) for the fighters as well as shield-tanked capital ships and repair ships. Most of that stuff is Tier 2 or 3 (basic cap ships and repair ships respectfully), and by that point, the CSA has fielded most of their forces, with more to come depending on asteroid control. I understand that they have a fleet of 500 VSDs, and are good with costs, but Tier 1 capital ships (VSDs) are overpowered. Even the Imps don't get their own ship until Tier 2. Maybe I'm playing wrong, but they are near unstoppable. Also, Hajeen-class frigates can use the perfect heal ability (the only thing saving me!) on Golans, providing the only effective way to heal them for any faction.
Also, AI upgrading for the enemy is poor. Ally loves to add the upgrade before I can, and then will waste 15 minutes before upgrading, ruining my options, and enemy AI won't upgrade unless attacked.
Also, Golan's powers seem bonked in skirmish. Right clicking a unit brings up its powers, but attempting to use either power (tractor beams or power to weapons) fails, though the tractor beams work automatically.
Also, every time the tide of the battle turns (I'm actually winning against CSA for once!), the computer crashes. Sore loser, I guess...
Edited by coinich, 29 April 2009 - 01:51 PM.