Isengard - rescaled for S.E.E.
#21
Posted 03 January 2009 - 01:30 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#22
Posted 04 January 2009 - 12:44 AM
Ill be adding a dried river bed to the eastern side, Im thinking this will be a 4 player map, and the 3 outside will be in the corners, this is a 600 x 600 map now.
#23
Posted 04 January 2009 - 01:49 AM
I hope soon we will be able to play this map!
#24
Posted 04 January 2009 - 09:08 AM
#25
Posted 04 January 2009 - 12:03 PM
#26
Posted 04 January 2009 - 05:46 PM
#27
Posted 04 January 2009 - 06:41 PM
#28
Posted 04 January 2009 - 09:05 PM
Heres another update been working mostly on terrain, ive added the river bed and decide to use static water that passable instead of it being bone dry. My plan is to get the terrain all finished that doesnt need changing between the 2 versions. so mountains general exterior of Isengard and river. That way its just a matter of texture differences.
#29
Posted 04 January 2009 - 09:14 PM
The two versions could come in handy for the campaign!
For the Saruman on top thing, I think we can do it, if the tower would have a passenger bone on top... Maybe Ed or someone could "model" it in there? =)
Edited by Nazgûl, 04 January 2009 - 09:14 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#30
Posted 04 January 2009 - 09:25 PM
#31
Posted 04 January 2009 - 09:26 PM
#32
Posted 04 January 2009 - 09:27 PM
Great plan! Sounds perfect!
The two versions could come in handy for the campaign!
For the Saruman on top thing, I think we can do it, if the tower would have a passenger bone on top... Maybe Ed or someone could "model" it in there? =)
can be done no problem.
for the camera thing all you have to do is create a trigger area and set up a new camera view, then when the script is active the camera will go into the new camera settings when you scroll over that area, I did it before but for the life of me I can't remember
Edited by Ed Of The 3rd Kind, 04 January 2009 - 09:28 PM.
#33
Posted 04 January 2009 - 11:46 PM
Moria and Amon Hen come to mind...
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#34
Posted 05 January 2009 - 03:42 PM
Update:
#35
Posted 05 January 2009 - 03:56 PM
Great plan! Sounds perfect!
The two versions could come in handy for the campaign!
For the Saruman on top thing, I think we can do it, if the tower would have a passenger bone on top... Maybe Ed or someone could "model" it in there? =)
can be done no problem.
for the camera thing all you have to do is create a trigger area and set up a new camera view, then when the script is active the camera will go into the new camera settings when you scroll over that area, I did it before but for the life of me I can't remember
That would be so cool Ed, well the entire map will be so cool!
#36
Posted 08 January 2009 - 01:29 AM
#37
Posted 08 January 2009 - 01:53 AM
#39
Posted 08 January 2009 - 03:30 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#40
Posted 08 January 2009 - 03:58 AM
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