Jump to content


Photo

Isengard - rescaled for S.E.E.


  • Please log in to reply
113 replies to this topic

#41 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,561 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 08 January 2009 - 10:01 AM

It's already looking very true the the "real" thing :p
http://images.fanpop...65_1024_768.jpg
Posted Image

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#42 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 08 January 2009 - 03:19 PM

Well it snice to have your support Naz and comments... and I now noticed a few little things I need to fix. :p

#43 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,561 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 08 January 2009 - 04:06 PM

Hehe well it was not my intention to correct you in any way, I just wanted to help with a great reference shot :p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#44 Floris

Floris

    title available

  • Members
  • 318 posts
  • Location:Netherlands
  • Projects:My first map: Esteldin, hideout of the Dunedain Rangers.

Posted 08 January 2009 - 05:35 PM

Nice! But the river Isen, I think is should come out of the mountians.
The race of Men is failing, the blood of Númenor is all but spent – its pride and dignity forgotten… It is because of Men the Ring survives.

#45 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 08 January 2009 - 07:57 PM

Hehe I know that wasn't your intention, I actually have that pic too. I guess I was just remarking that something was just a bit off.

Now my reason for placing the river there is quite simple. First the mountains behind isengard are a spur jutting eastward from the main part of the misty mountains. Isengard is in a large valley created by the mountains, the river owen flows north to south through the valley past isengard on it's eastern side. So the northern part of the valley where the river flows from isn't on the map.

#46 Floris

Floris

    title available

  • Members
  • 318 posts
  • Location:Netherlands
  • Projects:My first map: Esteldin, hideout of the Dunedain Rangers.

Posted 08 January 2009 - 08:46 PM

Allright. How large is that valley? I thought the Fords of the Isen till the gates of Isengard, and from there 3 more miles.
The race of Men is failing, the blood of Númenor is all but spent – its pride and dignity forgotten… It is because of Men the Ring survives.

#47 Gfire

Gfire

    Nuju

  • Project Team
  • 2,173 posts
  • Location:I have returned from the depths
  • Projects:Finding My Way
  •  The Perfectionist

Posted 09 January 2009 - 02:04 AM

Plus, the ring of Isengard was huge. Way larger than that of the one in the map, but about the same thickness (or closer). To make that truly accurate, you would have to model the walls to have less curve, and put a bunch of them up. A lot of work.

But it can be done with rescaling!

I know, that's why I said "model" :p
Greetings, community.

#48 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 09 January 2009 - 02:06 AM

Heres the map i used for orienting the fortress and its surroundings:
Posted Image

The fords arent even on this map. Trust me i do my research before I build.

#49 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 10 January 2009 - 04:59 AM

Yay got started on the undefiled version:
Posted Image

#50 ttandchotmail

ttandchotmail

    title available

  • Project Team
  • 849 posts
  • Location:Oz

Posted 10 January 2009 - 06:00 AM

Fantastic mate :) :popcorn: :excl:
No chance of returning....Zero chance of surviving....Well!? When do we get started?
Posted Image
Posted Image
Posted Image

#51 Uruk King

Uruk King

    Lore-abiding citizen

  • Project Team
  • 1,673 posts
  • Location:Leamington, UK

Posted 10 January 2009 - 07:58 AM

looks great so far, when the trees are added, I can have an army of Snaga cut them down, like in the original BFME. :)
I will remember Rhovanion Alliance, RIP .

Posted Image

#52 Floris

Floris

    title available

  • Members
  • 318 posts
  • Location:Netherlands
  • Projects:My first map: Esteldin, hideout of the Dunedain Rangers.

Posted 10 January 2009 - 09:22 AM

:) That's cool.
The race of Men is failing, the blood of Númenor is all but spent – its pride and dignity forgotten… It is because of Men the Ring survives.

#53 Ed Of The 3rd Kind

Ed Of The 3rd Kind

    Edward Fitzgerald

  • Hosted
  • 945 posts
  • Location:Cork, Ireland
  • Projects:Star Wars: TOTR/RJ-ROTWK/S.E.E.
  •  Modeller. Animator. Light Coding/Skinning

Posted 10 January 2009 - 12:51 PM

NJM - I hope you don't mind I read through the forum and heard a suggestion to have Saruman mount the tower, I went ahead and added a passenger bone to the Tower Of Orthanc. I sent the file to Nazgul, I suggest though that if using the tower that you use it via the S.E.E compatible worldbuilder cos I corrected the angle of the tower, it was set at an angle of -45 degrees, either that or rotate the tower plus 45 degrees so the tower will be at the right angle in S.E.E. don't know why I did it, thought it would interfere with the direction Saruman was facing if I didn't have the tower facing the same direction as regular units... anyway I'm babbling, later, Ed


BTW - that's some ace work you got going on there

Edited by Ed Of The 3rd Kind, 10 January 2009 - 12:52 PM.

Posted Image


#54 karlo

karlo
  • Members
  • 38 posts
  • Location:Split,Croatia™

Posted 10 January 2009 - 01:41 PM

Magnifico!

My Total War Center profile:
http://www.twcenter....ber.php?u=39612

Posted Image

If you don't like me than DIE


#55 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,561 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 10 January 2009 - 04:55 PM

Looks very promising NJM; as always :)
Lemme know if you wanna take a look at Ed's modified Orthanc ^ =)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#56 {IRS}Athos

{IRS}Athos

    Non Sequitur

  • Members
  • 4,008 posts
  • Location:Classified.
  • Projects:Ex-Advisor
  •  Resident Shakespearean.

Posted 10 January 2009 - 08:04 PM

Are there going to be a couple of small pools in there? The Atlas of Middle-earth had a couple there...
BulletsfromaGunbanner_zps974f3ea8.png

Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.

I had the meaning of life in my signature, but it exceeded the character limit.

#57 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 11 January 2009 - 12:58 AM

Well I'd like to see the picture from the atlas, I could add them. Although the atlas has proven to be somewhat controversial, and not to mention inaccurate. I tend to go off descriptions in the books and the visuals from the films. Thanks for your input and suggestions.

#58 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 11 January 2009 - 04:17 AM

Hmm.. in the books, it mentioned that lots of Saruman's Men-servants had crude wooden houses built around the gates and Orthanc itself. Maybe some of the Bree/Dale objects could be used to represent them?

#59 Uruk King

Uruk King

    Lore-abiding citizen

  • Project Team
  • 1,673 posts
  • Location:Leamington, UK

Posted 11 January 2009 - 07:47 AM

Or the Dunlending shacks and tents used in the Dunland map?
I will remember Rhovanion Alliance, RIP .

Posted Image

#60 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,561 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 11 January 2009 - 02:35 PM

Dunland wooden shacks should do fine for that purpose if NJM wants to go with that...
I'll send the Orthanc via PM NJM :p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users