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Star Wars - Twilight Of The Republic


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#341 drogoth232

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Posted 09 April 2009 - 06:13 PM

So I put them both in like any other model in BFME2?
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#342 Allathar

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Posted 09 April 2009 - 06:14 PM

No, they are models for Jedi Knight: Jedi Academy. You put them in your Jedi Academy/GameData/Base folder.
If you have that game, obviously :)
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#343 drogoth232

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Posted 09 April 2009 - 06:19 PM

I have BFME2, what do I do? I really want these guys in-game.
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#344 Allathar

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Posted 09 April 2009 - 06:25 PM

Convert the models from the Jedi Academy .glm to BfME .md3 I guess... Then bind them on a skeleton, and code them in-game.
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#345 drogoth232

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Posted 09 April 2009 - 06:26 PM

Oh man I cant use Renx oh well I guess Ill wait for this mod :).
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#346 Rabi

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Posted 09 April 2009 - 10:23 PM

@Yoda: Please add me on another MSN, my new is rabithehunter@live.at. The other is my old one^^ Sorry.

No the models are not made by Rabi ;-). But I was a mod-leader of an german star wars mod but this project died.
I have all right of the models from the modellers, no fear^^.
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#347 Dr. Nick

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Posted 09 April 2009 - 10:59 PM

Alright, because I recognize my Snail tank (which I never liked very much) in your pack of pics.
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#348 Radspakr Wolfbane

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Posted 10 April 2009 - 03:32 AM

So would space combat be separate from normal combat.
Will there be special space only stages?.

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#349 Devon

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Posted 10 April 2009 - 03:33 AM

If we do implement space, it would be as seperate heavily scripted skirmish maps, yes.

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#350 Rabi

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Posted 10 April 2009 - 07:11 AM

Dr. Nick, I dont think thats your snail tank.
This snail tank is from Darth Ranious from my old star wars mod team ^_^
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#351 zachrb

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Posted 10 April 2009 - 12:30 PM

So hows this mod coming? Yall need any help? I can do minor coding and I can try my hand at map making.

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#352 drogoth232

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Posted 10 April 2009 - 01:30 PM

Yeah if you guys need any help I can do some coding. I would do anything (well coding wise) to make this mod sucessful.
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#353 Devon

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Posted 10 April 2009 - 02:50 PM

We have another pretty good coder, and rob will help when there's issues, so I don't think there's a problem there.


The biggest thing we need are maps and everything graphics related. Models, skins, 2d art, etc...

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#354 zachrb

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Posted 10 April 2009 - 04:24 PM

Do yall have an official forums or something. Its a little disorganized having all this in one topic.. lol. Plus I really dont have time to read 18 pages of stuff, but I DO want to help.

First do you have a list of what you NEED?

I am a half decent 2d artist, suck at animation and modeling... although I could create simple stuff like buildings???

I just need a list and I think yall should get hosted here so you can become more organized. Being organized will greatly help speed up any development process. ^_^

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#355 Dr. Nick

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Posted 10 April 2009 - 04:28 PM

Dr. Nick, I dont think thats your snail tank.
This snail tank is from Darth Ranious from my old star wars mod team ^_^


From him, but not made by him.

I'd hate for Yoda and Ed to use the model anyways, so I'm going to drop the issue.
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#356 Devon

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Posted 10 April 2009 - 04:50 PM

Better than anything I could do :rolleyes:


Hosting would definitely be a big help for organization. If we don't get it soon, I probably will set up other temporary forums somewhere just to keep things organized.


We need everything :p Maps a huge, as well as buildings. Any units except for the basic basic ones would also be helpful, but I'd say maps and buildings first at this point.

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#357 zachrb

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Posted 10 April 2009 - 05:13 PM

I am not a big star wars nerd... lotr is my specialty. I do enjoy the movies, but I dont really know location names. Could you compile a list of places that could be made into maps?

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#358 m@tt

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Posted 10 April 2009 - 05:21 PM

Maps? Maps are a bonus. I don't get why so many mods these days focus so much on mapping in the early days.

You've got a whole host of buildings, units, coding and animations to do. FAR more important.

No offence, like :rolleyes:
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#359 Jeth Calark

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Posted 10 April 2009 - 05:27 PM

To a TC, mapping is potentially VERY important. :rolleyes:

#360 zachrb

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Posted 10 April 2009 - 05:39 PM

Yes I must agree. In a mod like this playing on lotr style maps just would take all the atmosphere out of the mod...

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