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RJ 1.06 Bug Reports


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#61 Rafv Nin IV

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Posted 11 March 2009 - 05:17 PM

Correction to what I posted before: Guardians (Bladed, haven't checked seige hammer) cannot combine with anything except other Guardians. No Axethrowers, MoD, Phalanxes, or anything else.

This may be intentional, but Rams and Demolishers can only target the gate on RJ forts and not the walls.

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#62 Dunedain Lord

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Posted 11 March 2009 - 08:56 PM

The gondor guys probably came from the ai.


As for cavalry...it's borderline op atm :p Sure you're playing the right version?

I'm sure 1.06 is the correct version...
But I had the whole right side to myself, and I had all the bridges bottled up along with ships to keep their transports honest
How in the world would the AI appear right behind me? Is there like some tunnel somehwere?
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#63 Scryer

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Posted 12 March 2009 - 02:59 AM

- After summoning an Oliphant, the Harad Hero's leadership decoraction disappeared.

*Also I discovered that I really like the Harondor map :D .
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#64 tompabus

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Posted 12 March 2009 - 06:22 AM

1.When i played Moria mission (linerar and non linerar) so after evry click to move was all background RED!!!
2.Missing pictures - WIP :D
3.Voice of others - pls record some voices of real heroes from movies

#65 Guest_Guest_*

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Posted 12 March 2009 - 02:58 PM

Rhun armory is not avaible on RJ-maps.

#66 Neutron4ever

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Posted 12 March 2009 - 03:10 PM

Eowyn's model gets messed up when mounted
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#67 Captain of Arnor

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Posted 12 March 2009 - 10:21 PM

I noticed a small bug with Arnor. The Arnor Soldiers and Arnor Archers are misnamed Dunedain Soldiers and Dunedain Archers. I don't know if thats intentional or not, but it should be Arnor. Not Dunedain.

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#68 Dalf32

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Posted 12 March 2009 - 10:41 PM

@tompabus, to fix the moria issue, just lower your shadow settings. there is an issue with running that mission with high shadows. luckily, its an easy fix.
as for the missing art, i dont know if you played the last public release, but there was a lot more missing artwork in that one. our art guys have done a ridiculous amount of work so most of the art is done, but we keep on adding stuff, so be patient, and the art will be in there soon.
as for voices, im not sure we can legally take voices from the movies. we are probably going to do some of our own voices eventually.

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#69 Rafv Nin IV

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Posted 13 March 2009 - 01:20 AM

Dwarves:

-Bilbo still uses Sam's voice and has no power except the rock/Sting toggle.

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#70 Wanderer∞

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Posted 14 March 2009 - 02:22 PM

On Combe Valley map I couldn't pick up the ring with any of my units, neither could the enemy, and the ring icon on the palantir never showed up.
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#71 {IRS}Athos

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Posted 14 March 2009 - 02:32 PM

I think you have to pick up the ring with a hero. That's what happened when I did it... then again, I don't normally play with the Ring on.
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#72 Dalf32

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Posted 14 March 2009 - 05:38 PM

with the new ring system, you do have to pick it up with a hero. atm, its not implemented for that many heros, but for those taht it is (try gandalf) you can choose to put the ring on. once doing this, they will become more powerful but will begin being corrupted (losing health iirc). the system is still in its infancy stages, but i think its one of the more exciting aspects of the mod, because there are a lot of possibilities.

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#73 shadowcreature

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Posted 14 March 2009 - 07:54 PM

Goblin Pikemen after getting poisoned plades get their heavy armor skin.

#74 Wanderer∞

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Posted 14 March 2009 - 11:11 PM

Mumakils don't count as any command points so there is no limit on how many you can control.
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#75 shadowcreature

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Posted 15 March 2009 - 04:27 AM

Warg Riders combined randomly disband into single, useless units in battle. My guess is that it happens when one of the hordes have too few units.

#76 njm1983

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Posted 15 March 2009 - 05:22 PM

Swanfleet pink water bug mentioned earlier is because its reflecting the skydome wich is missing its texture, so its the sky thats pink.

#77 Rafv Nin IV

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Posted 15 March 2009 - 07:50 PM

Dwarves:

-MoD soldiers cannot capture buildings.

-Sometimes, when reviving heroes, their portrait doesn't show up; there's just a black circle.

Edited by Rafv Nin IV, 15 March 2009 - 07:51 PM.

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#78 *Ranger*

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Posted 15 March 2009 - 08:32 PM

I know most of these arent bugs but balancing issues and for further releases:

-arwens maidens from inn, powers dont work. They say their dying speach individually

-In the fortress the back catapults destroy the front expansions.

-Dol amoroth map, you canot win, even if you have destroyed all buildings. (rj WOTR me vs men of the east in fortress)

-knights of dol amaroth from gondor cannot get over levlel 2 with level up chest

-Hama (rohan) does knockback

-when summoning the three hunters gandalfs voice plays

-the three hunters are on lvl 0, aragorns sword master power doesnt work, or his elindil power

-Rohan spear throwers, when changing formation harad voice plays

-About 80% of the territorys in the new WOTR has the same pic and text

Edited by *Ranger*, 15 March 2009 - 08:33 PM.


#79 Rafv Nin IV

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Posted 15 March 2009 - 09:18 PM

Dwarves:

-Summoned MoD soldiers (not the archers) cannot be selected and given orders.

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#80 Guest_White Wizard_*

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Posted 16 March 2009 - 03:57 PM

ok..nice mod..but can someone post the list of heroes that can use the ring..(apart from gandalf and aragorn)




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