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RJ 1.06 Bug Reports


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#101 Devon

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Posted 18 March 2009 - 11:49 PM

Press s a view times, and come back in 10 minutes. Usually fixes.


Also, avoid giving orders while they're moving up and down or about to do so :good:

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#102 Rafv Nin IV

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Posted 19 March 2009 - 02:18 AM

I got a game.dat error after Ringy & I defeated a Brutal dwarves at -80% handicap on Mordor.

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#103 {IRS}Athos

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Posted 19 March 2009 - 11:57 AM

-80% handicap? :good: Not even my brothers play that low. :shiftee:
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#104 Wanderer∞

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Posted 19 March 2009 - 06:39 PM

I can usually get the hero out eventually it's just rather annoying and frustrating when i send an archer hero to a wall to hold of the enemy and then he gets stuck :good:
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#105 Devon

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Posted 19 March 2009 - 10:56 PM

IR, they were playing 6 brutals.

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#106 Wanderer∞

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Posted 20 March 2009 - 12:07 AM

I don't know if this is a bug but when I'm playing any AI, once they build walls around they're fortress (completely around), they don't build any gates or postern gates so they get stuck inside until I bombard the place with siege machines. Easy win, when it shouldn't be

Edited by Wanderer∞, 20 March 2009 - 12:08 AM.

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#107 Morgulshade

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Posted 20 March 2009 - 02:19 AM

Yeah happened the same to me. THey also leave a space sometimes without walls...but they have to go all the way around to attack my forces so they just can't arrive in time :)

#108 Guest_TomaSkTemplar_*

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Posted 20 March 2009 - 09:53 PM

Hi people (great mod, Ive been playing robnkarla´s creation since about a year and a half ago)

Soldiers of Rhun when combined with another Soldiers of Rhun battalion, ordered into (speartips out) formation, that is when they become single units & uncontrollable (same in 1.05.06)

CTD when rohirrim charge haradrim lancers (javelin throwers)
I dont know if there is a difference between combined lancers squad or single, I tried only with 2 squads (in one)

uruk berserker with no health can kill but cant be targeted/ destroyed until the faction is down.

Ithilien infantry cant be combined with any infantry (not even with themselves) - I guess its not a feature :good:

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#109 Guest_TomaSkTemplar_*

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Posted 20 March 2009 - 09:58 PM

and I forgot:
orc trackers (those higher tier archers) when upgraded with fire arrows still fire normal ones

#110 Captain of Arnor

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Posted 21 March 2009 - 06:05 AM

I got the bug earlier where the AI built walls without a gate. So I made a trebuchet and sent 'em down there and broke a big hole in the wall, then huge swarms of my allies rushed out and attacked my enemies camp. It was great, funny stuff. They had a TON of men in there too, haha.

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#111 shadowcreature

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Posted 21 March 2009 - 09:58 AM

Imrahil mounted has no death animation.

Dendra Dwar (Nazgul) and the Dir Nazgul didn't have revive buttons whilst in WOTR playing a battle in High Pass.

#112 Guest_TomaSkTemplar_*

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Posted 21 March 2009 - 02:46 PM

not a bug tho: try playing fords of isen buildplots.

Gondor AI must start to the southeast, because no faction work son that position, except Gondor, I tried gondor on the other starting place, but it didnt work.
I didnt try other factions other than gondor on both sides. That is for those who think buildplots AI doesnt work. AI doesnt build wall towers as it did in bfme1, but its gate opening and closing is very well done.

#113 shadowcreature

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Posted 22 March 2009 - 12:36 AM

Arnor in WOTR: Had to rebuild Captain Carthaen after doing a retreat, also got a game.dat by clicking him after winning an auto-resolve in Rhudaur with Arveleg in the realm. I happened to lose a unit, I suspect that was the said unit.

#114 Captain of Arnor

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Posted 22 March 2009 - 12:52 AM

You actually WON an auto-resolve as Arnor? They start out with a bar thats like, half an inch for me. XD I hope they get the WotR bugs ironed out and fixed up, I love WotR. And it'd be great to play the Fall of Arnor as Arnor, lol. But I've had that same bug.

Game.DAT errors after winning / losing auto resolve as Arnor when you click on a Hero unit happens to me every time I try it. It works if you don't auto resolve though.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)


#115 Guest_Knight of Arnor_*

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Posted 22 March 2009 - 02:03 AM

hey is its only the beta out now isnt it anyone know when the 1.06 full release is coming

and on cair andros elven bombard ships have no fire animation it just comes out of nowhere

#116 shadowcreature

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Posted 22 March 2009 - 07:43 AM

MOTE: Ji Indur (horse nazgul) has to be retrained after losing an RTS battle. Clicking the heroless banner after gives a game.dat.

#117 Devon

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Posted 22 March 2009 - 07:48 PM

Game dat when I drag selected at least two non wk nazguls and told them to unmount.

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#118 shadowcreature

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Posted 22 March 2009 - 10:34 PM

Game dat clicking on MOTE's horse mounted nazgul after winning an RTS battle, possible cause he wasn't on foot after the battle.

#119 Guest_ADRIAN_*

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Posted 24 March 2009 - 01:12 AM

hola MUY BIEN HECHO FELICITACIONES... CONGRATULATIONS VERY WELL DONE.... when load minas tirith skirmish the soliders falls of the walls and the enemy enter from everywhere (sorry not much english)

#120 shadowcreature

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Posted 24 March 2009 - 05:32 AM

Elladan and Elohir from the Grey Company summon have no death animations. Soldiers of Rhun don't have a Heavy Armor skin. Rohan's Horn of Helm Hammerhand doesn't cancel freezing rain.

Edited by shadowcreature, 24 March 2009 - 09:19 AM.





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