Jump to content


Photo

RJ 1.06 Bug Reports


  • Please log in to reply
222 replies to this topic

#81 Wanderer∞

Wanderer∞

    title available

  • Members
  • 273 posts
  • Location:Egypt, Southern Arizona
  •  Movie Critic

Posted 16 March 2009 - 05:14 PM

arwens maidens powers are a copy of eowyns powers. I'm not sure if that was intentional or not
Posted Image
How 'bout a magic trick?

"Never give up. Never surrender."
-Captain Jason Nesmith

#82 shadowcreature

shadowcreature

    title available

  • Members
  • 457 posts
  •  RJ-Bug Hunter

Posted 16 March 2009 - 07:22 PM

Some minor bugs: Orc Pit has Orc Pikemen in the string.

Mote summoned scorpions (power summon I think) has the Goblin Kings power buttons.

#83 Wanderer∞

Wanderer∞

    title available

  • Members
  • 273 posts
  • Location:Egypt, Southern Arizona
  •  Movie Critic

Posted 16 March 2009 - 10:02 PM

ai doesn't work on Fords of isen map :p

Edited by Wanderer∞, 16 March 2009 - 10:03 PM.

Posted Image
How 'bout a magic trick?

"Never give up. Never surrender."
-Captain Jason Nesmith

#84 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 16 March 2009 - 10:11 PM

Which ai, which fords of isen?

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#85 Wanderer∞

Wanderer∞

    title available

  • Members
  • 273 posts
  • Location:Egypt, Southern Arizona
  •  Movie Critic

Posted 16 March 2009 - 10:19 PM

the buildplot fords of isen so thats probably the reason.
And just in case the ai was isengard
Posted Image
How 'bout a magic trick?

"Never give up. Never surrender."
-Captain Jason Nesmith

#86 Dalf32

Dalf32

    The Ever-Willing

  • Project Team
  • 1,923 posts
  • Location:right behind you!
  • Projects:Beta Testing RJ-RotWK

Posted 16 March 2009 - 11:50 PM

ai doesnt work with buildplots yet. it does work, however, with the rj-style maps (castles, but not plots).

"A wizard is never late, nor is he early; he arrives precisely when he means to."

Posted Image

Posted Image

Posted Image

Posted Image


#87 Wanderer∞

Wanderer∞

    title available

  • Members
  • 273 posts
  • Location:Egypt, Southern Arizona
  •  Movie Critic

Posted 17 March 2009 - 12:09 AM

On buildplots with elves, are you supposed to be able to choose which subfaction you want or do you just get the old elves with new units? (if that makes sense :p)
Posted Image
How 'bout a magic trick?

"Never give up. Never surrender."
-Captain Jason Nesmith

#88 Morgulshade

Morgulshade
  • Members
  • 80 posts

Posted 17 March 2009 - 09:31 PM

Said this before in the MotE topic but thought i should post it here:

"Few Things Ive noticed while playing Harad vs Gondor:
The Fire arrows effect doesnt show.
The Mumakil arent healed by dark heal (maybe on purpose lol)
the fire arrows dont do almost any damage to buildings besides looking like normal arrows...maybe they dont work?"

Edited by Morgulshade, 17 March 2009 - 09:31 PM.


#89 Dalf32

Dalf32

    The Ever-Willing

  • Project Team
  • 1,923 posts
  • Location:right behind you!
  • Projects:Beta Testing RJ-RotWK

Posted 17 March 2009 - 09:37 PM

i dont believe the new elves work on buildplot/rj maps just yet. well, not correctly anyways.

"A wizard is never late, nor is he early; he arrives precisely when he means to."

Posted Image

Posted Image

Posted Image

Posted Image


#90 Captain of Arnor

Captain of Arnor

    High-Captain of Arnor

  • Members
  • 381 posts
  • Location:Fornost Erain, Arthedain.
  •  Learned student and studier of lore

Posted 17 March 2009 - 10:42 PM

When you lose a battle in War of the Ring as Arnor with any one hero, the game crashes on the next turn when you try to select them. =\ Is this just me or does everyone have this bug?

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)


#91 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 17 March 2009 - 11:17 PM

Depends what hero, and are you playing the new wotr?

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#92 Captain of Arnor

Captain of Arnor

    High-Captain of Arnor

  • Members
  • 381 posts
  • Location:Fornost Erain, Arthedain.
  •  Learned student and studier of lore

Posted 17 March 2009 - 11:50 PM

Its not the new one, no, it was the old one. And it was Arveleg and Arvedui, I believe. It only happened after losing a Auto Resolve. I'm not sure if it happens after losing in a RTS match or not, but it probably does.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)


#93 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 17 March 2009 - 11:54 PM

No, it doesn't ;)

Edited by Yoda_, 17 March 2009 - 11:54 PM.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#94 Captain of Arnor

Captain of Arnor

    High-Captain of Arnor

  • Members
  • 381 posts
  • Location:Fornost Erain, Arthedain.
  •  Learned student and studier of lore

Posted 17 March 2009 - 11:57 PM

Well, I know 100% that it happens after auto resolving. :D Its like Arnors auto-resolve bar starts an inch thick, no matter how many units you have and no matter what reinforcements you've got on the way.

Yeah, I'd love to see this bug get fixed. It happens on the new War of the Ring mode as well. >:( This is like, one of the most annoying bugs ever.

Edited by Lord_Faramir, 18 March 2009 - 04:50 AM.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)


#95 Guest_Bengamey_*

Guest_Bengamey_*
  • Guests

Posted 18 March 2009 - 09:45 AM

Hello greatest mod I've ever played

Here are the bugs I've seen:
Rivendell
-The rivendell upgrade "flood water" seems not to work
-The banner carrier of rivendell horsemen is still the ugly EA one whereas all other units have wonderfull reskined banner carriers

Harad
-the scorpion den fortress expansion looks like spider den of goblins
-the King palace doesn't do anything

Isengard
it's more suggestions than bugs
- the golden HA armor does not look great at all
- maybe the wood house model from the dunland map would fit the dunlending better than the tavern

#96 Rafv Nin IV

Rafv Nin IV

    Vermin of Revora

  • Members
  • 1,224 posts
  • Projects:RPG Frontier

Posted 18 March 2009 - 05:20 PM

This might have already been posted, but just in case.

Lorien:

-Lorien cavalry do not appear to benefit from upgrades, except Banner Carrier.

Edited by Rafv Nin IV, 18 March 2009 - 05:20 PM.

Posted Image


#97 Wanderer∞

Wanderer∞

    title available

  • Members
  • 273 posts
  • Location:Egypt, Southern Arizona
  •  Movie Critic

Posted 18 March 2009 - 09:46 PM

MOTE AI doesn't work on East Bight
Posted Image
How 'bout a magic trick?

"Never give up. Never surrender."
-Captain Jason Nesmith

#98 {IRS}Athos

{IRS}Athos

    Non Sequitur

  • Members
  • 4,008 posts
  • Location:Classified.
  • Projects:Ex-Advisor
  •  Resident Shakespearean.

Posted 18 March 2009 - 10:14 PM

My brother found that occasionally, troops fall into the holes on the Blue Mountains map and can't get out. It happened to an enemy Trebuchet... quite funny, actually. :p
BulletsfromaGunbanner_zps974f3ea8.png

Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.

I had the meaning of life in my signature, but it exceeded the character limit.

#99 Wanderer∞

Wanderer∞

    title available

  • Members
  • 273 posts
  • Location:Egypt, Southern Arizona
  •  Movie Critic

Posted 18 March 2009 - 10:49 PM

My heroes get trapped in the "elevator" onto the walls in the fortress on the Dol Amroth map
Posted Image
How 'bout a magic trick?

"Never give up. Never surrender."
-Captain Jason Nesmith

#100 Captain of Arnor

Captain of Arnor

    High-Captain of Arnor

  • Members
  • 381 posts
  • Location:Fornost Erain, Arthedain.
  •  Learned student and studier of lore

Posted 18 March 2009 - 11:47 PM

^^ Thats happened to me before, Wanderer. Many times. ^^

A very, very annoying bug that is. Happened a lot on BFME1 as well.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users