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RJ 1.06 Bug Reports


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#121 Captain of Arnor

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Posted 26 March 2009 - 04:45 AM

Khamul of the Evil Men faction has the same skin as the Witch-king in Mordor. I don't know if thats intentional or not, but he should just look like a normal Nazgul, I think.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

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#122 Allathar

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Posted 29 March 2009 - 02:35 PM

- MotE sorcerer summon scorpion ability has Dains 'summon royal guard' tooltip, and the scorpions summoned have a Rohirrim portrait.

- Walls and gates still need a BIG buff. My Rhûn gate got destroyed in a couple of seconds by two groups of gondor swordsmen. Isn't it better to have walls and gates only be attackable by siege?

Also, Shikari & Yoda, shouldn't you update the bug list? It makes it easier to keep track of the bugs, and also avoids people posting about the same bug twice, since they then can look at the first page to see what's been reported already.

Edited by Allathar, 29 March 2009 - 02:46 PM.

It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#123 shadowcreature

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Posted 29 March 2009 - 09:37 PM

Isengard: FU combined Warg Riders from the LWM to an RTS map become single and unupgraded. The ballista in the Gray Havens map went through water.

#124 Neutron4ever

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Posted 29 March 2009 - 09:43 PM

Anyone here getting pink arrows?
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#125 Eärendur

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Posted 29 March 2009 - 10:33 PM

I have three different problems that I experienced on two three maps so far.

1. In Cirith Ungol one of the spider lairs are apparently set as Neutral and not Creeps, they don't attack and can only be destroyed with archers bombarding them.
2. Also in Cirith Ungol, the AI doesn't work properly if the computer starts in the fortress, the Builders only go around covering the map with as many Resource Buildings as possible and do not build any unit structures.
And 3. Both on the Minas Tirith and Dol Amroth maps. While playing as Arnor and starting in the fortress, the citadel does not allow me to build Builders and just shows a Self Repair button, only four of the Heros, and one Hero named "Create A Hero" the has the portrait of a CaH Wanderer, the body of a bald and un-armored CaH Captain of Gondor, no sword, a weird light floating over him, and his only abilities are "Attack Move" and "Stop". And he can't attack.

Is this a problem experienced by other people? Or is this just me?
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#126 Dunedain Lord

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Posted 29 March 2009 - 11:21 PM

for some reason, in the campaign from moria, the screen turns completely red every 5 sec
not sure about the other missions b/c I didnt feel like finishing a mission that blurred me out every 5 sec
"Now, men of Arnor. Let us restore the glory of the Dunedain! To battle, and victory!" King Argeleb

#127 Dalf32

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Posted 30 March 2009 - 08:21 PM

dunedain lord, turn your shadows down for that mission. this ones an easy fix, and it only applies to that mission (as far as i know) so you should be able to turn them back up once youre done with it.

"A wizard is never late, nor is he early; he arrives precisely when he means to."

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#128 shadowcreature

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Posted 31 March 2009 - 09:08 AM

Mordor: Gothmog starts at level 2 both in skirmish and Wotr.

Playing against the Elves in skirmish when Galadriel(not the ring hero) is recruited the "I will carry the ring" quote is uttered.

Playing against MOTE: the horn sound for the Black Serpant damage boost power doesn't play.

Leveling up the Ithilien Hideout doesn't grant a unit train bonus, unless the twist is it being a giant well for troops nearby it.

Edited by shadowcreature, 31 March 2009 - 09:49 AM.


#129 Scryer

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Posted 01 April 2009 - 08:08 PM

On the WOTR campaign, you can't upgrade any of Rohan's units with banners.
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#130 Devon

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Posted 01 April 2009 - 10:11 PM

...or in skirmish :unsure:

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#131 Bengamey

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Posted 03 April 2009 - 09:31 AM

Rhun archers don't get knockback from horses. With MotE having a lot of pikemen that make them very difficult to defeat with Rohan.

#132 primeminister03

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Posted 07 April 2009 - 07:04 PM

Gondorian Archers cannot fire from towers or dormatories. Very annoying.

#133 Devon

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Posted 07 April 2009 - 11:52 PM

Crash when a bunch of rohirrim double hordes, theoden, and eomer are placed with the formation tool.

Crash when (possible) a horde of rhun spears was combined with a horde of rhun spears that had forged blades. (I've done two unupgraded before, don't think one and one not however.)

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#134 klementinos

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Posted 08 April 2009 - 06:25 PM

i was playing on some map and there are no diferent views,general,sky,etc,and MOT-E are just standing around base and not building??i mean builders.

#135 {IRS}Athos

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Posted 08 April 2009 - 06:28 PM

The RJ stuff most likely hasn't been added to that, yet. :good:
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#136 klementinos

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Posted 08 April 2009 - 06:31 PM

can you please tell what races are not done so i dont play against them??

#137 Dalf32

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Posted 08 April 2009 - 07:05 PM

the new camera views are not on every map as in order for them to be added a custom skybox has to be made, which can be rather time consuming.

"A wizard is never late, nor is he early; he arrives precisely when he means to."

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#138 Allathar

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Posted 09 April 2009 - 01:31 PM

Haradrim Archers do not fire flaming arrows when upgraded with it. They have the fx when standing still, but they don't fire them.

Also, Yoda, update the list! :)
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#139 shadowcreature

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Posted 10 April 2009 - 07:28 AM

Draumlug the grounded Dragon can't return the ring to the fortress. Mounted Royal Guard has their toggle backwards.

Dale banner carriers glow before level 5.

Edited by shadowcreature, 10 April 2009 - 08:23 AM.


#140 Neth

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Posted 10 April 2009 - 01:37 PM

There is a typo in Lurtz's leadership. It says "Unit's near Lurtz gain +60% damage, +25%, and gain experiance twice as fast.

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