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JUS_SAURON Showcase
#202
Posted 13 November 2011 - 03:12 PM
AURA LEADERSHIP HERO MODE SPECIAL POWER
========================================================
Based off this power I helped create , where Nearby units gain an attribute when a Hero is in HERO MODE ( like Lurtz Carnage )
Power Discussion in Forum
I decided that this will suit both Lurtz and Gothmog
Lurtz gives 50% Damage to nearby Berserkers
and Gothmog gives 50% Damage to Barrdur Orcs in Carnage Mode ONLY ..
The units are elite so this power is dependent on your army size
Sort of a feeding Frenzy ...so have more elite units near your Heroes !
Pic of Power
Edited by JUS_SAURON, 13 November 2011 - 03:17 PM.
#203
Posted 18 December 2011 - 02:10 PM
Presenting the new installment of the Mod
Campaigns Of Middle Earth :
it is all the good stuff of the previous versions , with all the new powers etc ...
But now you can play some of the iconic BFME1 Campaign Maps
The maps are as listed ....more may follow !
GOOD :
amon hen
fangorn
helms deep
isengard
minas tirith
EVIL :
edoras
southern ithilien
shelobs lair ,
osgiliath ,
minas tirith
...(Testing this much maps is a @#@!)
ENJOY ... at the3rdage.net !
Edited by JUS_SAURON, 18 December 2011 - 07:58 PM.
#204
Posted 31 December 2011 - 05:44 PM
Carrier Spider
These Spiders can transport up to 4 Hordes of Spiderlings
quite deadly ambush attackers , the battlefield will SWARM with Spiders !
Elite Uruks
Always wanted this Elite Horde .. never got the time to Renx it ..until now !
They use Bow and sword and have a variety of special attacks ..
Stun Arrow : Slows enemies and does damage over time
Battle Cry : Increased Armour , Damage boost and gains Experience Faster
----- SIEGE EQUIPMENT UPGRADED
I also redid the Trebuchets for Gondor
No more 'Fire Stones' .. they get
Tripple Ammuntion : Increased Damage and radius (with FX to MATCH) !
Cost : $2000 at the StoneMaker Structure
CounterWeights : Increased Range
Cost : $1000 at the SiegeWorkShop Structure
And yes you can puchase BOTH for a Trebuchet !!
They may be deadly but still weak armor as usual
Isengard gets Metallurgy :
ALL Siege Equipment gain increased Armour :Cost $2000 at the Armoury
Harad has no Siege Equipment , They have : Mumakil Spikes
Mumakils gain damage increase (with FX to MATCH) :Cost $2000 at the Mumakil Pen
-----
Finished Testing ALL the Campaign Maps !
-----
Enjoy : at the 3rdAge.net
JUS_SAURON : Campaigns of Middle Earth
Edited by JUS_SAURON, 31 December 2011 - 05:45 PM.
#205 Guest_robbiedizzle_*
Posted 31 December 2011 - 07:58 PM
Did some more modding over the Holidays ..
Carrier Spider
These Spiders can transport up to 4 Hordes of Spiderlings
quite deadly ambush attackers , the battlefield will SWARM with Spiders !
Elite Uruks
Always wanted this Elite Horde .. never got the time to Renx it ..until now !
They use Bow and sword and have a variety of special attacks ..
Stun Arrow : Slows enemies and does damage over time
Battle Cry : Increased Armour , Damage boost and gains Experience Faster
----- SIEGE EQUIPMENT UPGRADED
I also redid the Trebuchets for Gondor
No more 'Fire Stones' .. they get
Tripple Ammuntion : Increased Damage and radius (with FX to MATCH) !
Cost : $2000 at the StoneMaker Structure
CounterWeights : Increased Range
Cost : $1000 at the SiegeWorkShop Structure
And yes you can puchase BOTH for a Trebuchet !!
They may be deadly but still weak armor as usual
Isengard gets Metallurgy :
ALL Siege Equipment gain increased Armour :Cost $2000 at the Armoury
Harad has no Siege Equipment , They have : Mumakil Spikes
Mumakils gain damage increase (with FX to MATCH) :Cost $2000 at the Mumakil Pen
-----
Finished Testing ALL the Campaign Maps !
-----
Enjoy : at the 3rdAge.net
JUS_SAURON : Campaigns of Middle Earth
The powers in the powers menu in the campaign still aren't selectable.
#206
Posted 31 December 2011 - 09:22 PM
The powers in the powers menu in the campaign still aren't selectable.
Done on purpose ..I don't want any Old Campaign Maps to have affected the new Campaigns
i.e when the Old Campaign is finished , you play the New Campaign with the Spell Powers Points untouched .
else you would start with too many Spell Powers Points for the New Campaign .
MOD LORE :
" The Harad desert is home to a special Herb .This Herb can be cultivated to
form a Special Potion .The potion is known to have the properties of sedating large animals .
The method of manufacture is known by the Haradrim .
Sauron , knowing that his orcs would not have the skill to make the Potion ,
formed an alliance with the Haradrim .The Men of the West cannot benefit from this Potion
as the Herb can only grow in the Arid Desert Soil close to the Volcanic Ash of Mordor .
Neither can it be stored for more than a day ,therefore the Haradrim have the upper
hand in its manufacture .Its effects however ,lasts a few weeks .
The Haradrim , in exchange for security , gave the potions to Mordor and the nearby Goblins .
This allows the Haradrim to train and ride Mumakils ,Golins the Large Spiders and Trolls ,
and even the Ringwraits use it to pacify their Nazguls ,(the potion is infused with the WitchKing's sorcery) "
EDIT : I just updated a bit so get the latest version
Edited by JUS_SAURON, 31 December 2011 - 09:43 PM.
#207
Posted 01 January 2012 - 04:36 PM
Dual Weapons
The Wildmen now have an additional upgrade : DUAL WEAPONS
Dual Weapons : Does increased melle damage : COST $500
Fire torches : Add fire damage : COST $1000
And I re-made the Banner Carrier to show this ...
You must FIRST purchase Dual Weapons to get Fire torches
All done with EA's model ..just INI coding
They are buildable at the Fortress for early game pillaging !
Edited by JUS_SAURON, 01 January 2012 - 04:40 PM.
#208
Posted 02 January 2012 - 04:40 PM
#209
Posted 02 January 2012 - 09:38 PM
Oh .. its not EXACTLY like bfme1First i'll say ive never played bfme1. that being said, since there are no objectives....i dont understand why i keep failing level 3 osgiliath of the evil campaiggn. any ideas? thanks
And I left no objectives ...
Don't let Gothmog die ..or your few buildings destroyed
I purposely made All the Maps Harder for a challenge !
I may add the objectives and the full sound track ..
but thats ALOT more work and may make the mod file too big
PS : Have you ever beaten out the Alliance of Middle Earth Map ?
Edited by JUS_SAURON, 02 January 2012 - 09:40 PM.
#210
Posted 04 January 2012 - 03:10 AM
Marauder New powers
A redone Marauder Half Troll as a Single units with 3 new Powers
Poison Spit : Poisons a Hero , the hero then poisons surrounding units
Acid Breath : Damages Structures over time
Troll Vetreran : Increased Speed , Armor , Damage and can Heal when not in combat
In the pic the Gondor Soldiers are being damaged by Sam being close to them ,not by the marauder half-troll
The idea is that you have to isolate the Hero from all other units
Sam takes damage for a short time ..but its not enough to kill him ..
its the Gondor Soldiers that gets poisoned
#211
Posted 04 January 2012 - 01:12 PM
My ideas on Edoras would be:
Remove saruman and lurtz and replace them with wormtongue and only let the player build warg riders and men of dunland
Ithilien:
Remove the goblins and add the mouth of sauron as well give the player a few orcs
Cheers
#212
Posted 05 January 2012 - 12:16 AM
Remove saruman and lurtz and replace them with wormtongue and only let the player build warg riders and men of dunland
Ithilien:
Remove the goblins and add the mouth of sauron as well give the player a few orcs
Cheers
Thanks for playing
If you only get wargriders and men of dunland
it would be near impossible to beat without Siege weapons
and what's Isengard without the Uruks .
I never really like Wormtongue : EA made him perfect but my least favorite Isengard Hero
You do get Orcs when you get the Mordor Base
The mod has a MOD LORE explaining my move to mix Harad/Easterling ,Goblins and Spiders
This faction is really a Mordor Ally Faction : all evil things not from Isengard or Mordor
So Ithilien Map is basically the Evil Allies coming from afar to meet Mordor
Edited by JUS_SAURON, 05 January 2012 - 12:17 AM.
#213
Posted 05 January 2012 - 07:44 AM
No problemThanks for playing ../../public/style_emoticons/T3AEmoticons/thumbsuphappy.gif
Always enjoy the campaign
Obviously the battering rams and ballistas and siege ladders will be needed but I think that Saruman would have sent the men of dunland to attack Edoras and Wormtongue was promised treasures and EowynIf you only get wargriders and men of dunland
it would be near impossible to beat without Siege weapons
and what's Isengard without the Uruks .
And also, I think that Saruman would've stayed in Isengard watching battles with the Palantir
And Lurtz would probably be pillaging Rohan villages and towns
Edited by Unknown, 05 January 2012 - 07:45 AM.
#214
Posted 09 January 2012 - 12:36 AM
The idea is that you can catch them on fire and put them out with the porter
And FreezingRain ,SnowBind, Flood horse , Avalanche will put them out
The fire will last 5 mins and can take out a Barracks slowly over time
Here's a pic
Perpetual Fire
It will be an EVIL factions power .. as the weapons match the effect
1. Isengard :Wildmen Torches
2. Mordor :Sentinel Orc Torches
3. Harad : Corsairs Firebomb
The fire knows no friend and will burn anyone too close
When you play with fire you will get Burned ...
Only at the3rdage.net ...ENJOY
#215
Posted 09 January 2012 - 05:05 PM
CAMPAIGN CRASHES ON LOADING SCREEN FOR EVIL MINIS TIRITH CAMPAIGN. SKIRMISH MAPS WORKS AS GOOD BUT NOT AS EVIL.
#216
Posted 09 January 2012 - 08:50 PM
Mine said that the code for the construction of Grond was an unknown command.
#217
Posted 10 January 2012 - 10:44 PM
Thanks for that bit of Testing ...I had the same problem.
Mine said that the code for the construction of Grond was an unknown command.
The Fix has been made with the latest version on the3rdage.net site
(testing 10 maps was a bit much )
#218
Posted 19 January 2012 - 01:39 AM
#219
Posted 21 January 2012 - 03:50 AM
I'll have to FIX a few BFME2 campaign maps ...still cant upgrade the fissure on the lorien campaign.
I re-did some of the Objective texts to get through the mission ..
Its not perfect but I don't really want to redo the scripts for a BFME2 campaign map
...That means you've passed all the Old Campaigns ... Did you enjoy it ?
Edited by JUS_SAURON, 21 January 2012 - 12:30 PM.
#220
Posted 26 January 2012 - 11:06 PM
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