JUS_SAURON Showcase
#161
Posted 29 August 2011 - 12:30 AM
#162
Posted 29 August 2011 - 12:44 AM
I doubt it ... The Balance is the Mini Fort ...cool mining power. will you make a mordor and dwarven version of the castle for some balance?
Men Faction must have real-world devices to win
The fort is just a Defensive Edge and can be quickly overrun if not defended properly
Mordor is Defended by the Magic Towers and spectres
Dwarves is defended by the Super Tower and the Dwarf Lords
Isengard has their Hunter Wargs and the Powerful Saruman
Elves have their superb archers and lots of Stealth
Harad have the Mumakil with mounted archers
This is how I envision Balance
Men : Economy and Re-building .. little magic
Elves : Magic and Healing .. little Machinery
Dwarves : Machinery and Economy .. little magic
Isengard : Economy and Magic ...little Machinery
Mordor : Magic .. lots of it !!
Harad : a bit of everything
Edited by JUS_SAURON, 29 August 2011 - 12:46 AM.
#163
Posted 29 August 2011 - 03:02 PM
is it possbile to made thor for this game
#164
Posted 29 August 2011 - 05:04 PM
Edited by Ridder Geel, 29 August 2011 - 05:07 PM.
#165
Posted 31 August 2011 - 03:08 PM
A Shire Party Tent
Party Tent
You build the Shire Part Tent , It increases the Commandpoind limit by 200 : COST $2000
But wait.. You can throw parties !!!
You must first buy the party supplies : COST $2000
Then you can throw as much parties as you want
Your troops gain a level and Heal faster whenever the fireworks goes off
You can always buy more FireWorks and throw more parties : COST $1000
You can get a 50% Discount on Parties from the Marketplace
I was thinking the idea was that the parties boost the troops morale ...
But via Attributes only Faster Healing and Leveling Up seems to match
The level up makes the structure worthwhile
I will add this structure in 1 week from now !
Edited by JUS_SAURON, 04 September 2011 - 02:32 PM.
#166 Guest_Thorin_*
Posted 31 August 2011 - 03:12 PM
#167
Posted 31 August 2011 - 05:55 PM
Dude you're impressive ! You're doing that with only coding ! amazing !
If I knew renx it would be even more impressive ...
Yeah 100% coding .. with a bit of WorldBuilder
I increased the cost of parties to $1000 as you can almost be guaranteed a level 5 battalion
but only one level 5 battalion OR 4 level two battalions ...
It also heals a bit and restores Banner Carriers while the fireworks are going Off
EDIT : The auto level up is not working as planned ...
So you get 'Part Food' which you can use to level up all your troops
And the units heals faster during a party
I just finished testing and will upload it a bit
...And I'm burned out.. took me two days to perfect
Edited by JUS_SAURON, 01 September 2011 - 01:00 AM.
#168
Posted 01 September 2011 - 11:03 AM
P.s: Maybe you could add a few hobbits to guard it at the 4 corners and make it so only 1 horde can use it at a time? or something like that.
#169
Posted 01 September 2011 - 04:10 PM
#170
Posted 01 September 2011 - 08:07 PM
Eager to see what will follow next ! I wish I use ini's and coding like you !
Just Something small
For the MenFaction : Marketplace
Animal Livestock
-------------------------------------
Animal Livestock
Farms breed animals for extra income
Reduces the cost of Party Supplies by 50%
The enemy can kill these animals for bounty !
They also have
Nutrition :
All Infantry and Cavalry gain 200 HP
----------------------------------------------------
I got the idea from playing Stronghold 2 .
The gameplay has both Civilian life and War-time activities
Both go together to bolster army formation
This allows men to be a more 'down to earth' faction
Edited by JUS_SAURON, 01 September 2011 - 08:10 PM.
#171
Posted 01 September 2011 - 08:18 PM
#172
Posted 01 September 2011 - 08:59 PM
You are really making some game-play changing things, very nice
#173
Posted 01 September 2011 - 09:56 PM
#174
Posted 01 September 2011 - 10:51 PM
#175
Posted 01 September 2011 - 11:59 PM
There are a few Issues with the ' Rise Of Harad '
Like it tells you to build a GoblinCave but you must build a Haradrim Palace etc ...
But the last I tested you can still play the campaign
This is because Harad hijacked Goblins building names to allow for Skirmish AI
#176
Posted 02 September 2011 - 12:03 AM
Thanks Ridder ... I still get inspiration from you guys at the forumCool unique/new idea's, its too bad I don't have much time to experiment with new things nowadays, it's cool to see someone else "take over"
You are really making some game-play changing things, very nice
My true aim is to push the limits of INI coding .. with little or no Renx involved
If its a good idea I'll really try to implement it
EDIT : JUST finished uploading the new stuff on the3rdage.net
Edited by JUS_SAURON, 02 September 2011 - 02:41 AM.
#177
Posted 02 September 2011 - 02:22 PM
#178
Posted 03 September 2011 - 05:30 AM
Do you mind if i take a look at that tents code? I want to see how you went about doing it.
the codes on 3rdage.net ARE NOT THE FINAL ONES ...
The final codes are totally using a different system
Give me a week to fully test It .... The code is ridiculous ...
Hell i don't even understand them now ..
But I JUST got it to work upgrading the Horde Automatically as planned
In a Radius around the tent only
I only need to redo the ObjectFilter and the explevel.ini for each men horde
Edited by JUS_SAURON, 03 September 2011 - 05:36 AM.
#179
Posted 03 September 2011 - 11:21 AM
#180
Posted 04 September 2011 - 06:17 AM
I even got the units to Celebrate while the music is being played
and the Fireworks are going off
It affects only the units near the tent .. so you have to crowd around it for maximum effect
And each 'Party Hosted' will give any horde around the tent a level up
---------------------------------------------------------------------------------
( The coding involves about 10 upgrades and stuff so its not the easiest thing to understand )
I'm actually quite surprised it even works !
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users