Inn Factions
#21
Posted 11 April 2009 - 12:10 AM
#22
Posted 11 April 2009 - 12:31 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#23
Posted 11 April 2009 - 02:33 AM
#24 Guest_KP_*
Posted 27 April 2009 - 09:35 PM
AWESOME, I love this thinking. We should show this to Rob J! How --- ur, um... <clears throat>. What inspired you to give this superb idea to us? I'd love to knowI think it's not the main priority. The campaign and main faction should go first. But here is what imo should be the Inn allies of each factions. (Of course keep the system where you can make only one alliance)
GOOD
GONDOR:
- Southern Fiefdom: just keep it how it is
- Rohan : If you want to be able to get some more cavalry
- Grey Company : If you want to focus on stealth and get Halbarath Elladan and Elrohir
ROHAN:
- Westfold: stronger infantry
- Wose: stealth, great vision range and poison
- Lorien: Some more bows (and because of the movies)
- Grey Company
DWARVES:
- Mirkwood: stealthed archer would be a surprise with dwarves
- Beornings: men of the woods and bear shape-shift and maybe Radagast
- Dale: You don't have to pay anything to forge the alliance and you can get dale swordman and bowman, the esgaroth skirmisher and maybe a cavalry unit (but keep dale units without cavalry in the main faction)
ElVES:
- Grey company
- Beornings
- Lindon
ARNOR:
-Cardolan
-Gondor
EVIL
ISENGARD:
- Misty mountains goblins : cheap alliance with cheap but numerous units
- Dunland : Don't pay to make the alliance, the inn become a dunlending tavern (but keep the man from dunland also in the main faction)
- Minas Morgul : orcs from minas morgul and maybe a nazgul on a fell beast for really upgraded alliance
- Istari Domination : A very expensive one that allow you to bring to your side the other Istaris because Saruman managed to break their mind.
MORDOR:
- Rhun
- Harad
- Isengard
MISTY MOUNTAINS GOBLIN:
(first of all I want to say I think this faction should be reworked by removing half trolls and spiders and adding wolves, wolf riders and maybe a wolf heroe instead because of the battle of five armies. Also add goblins drums that comes in small groups and gives leadership. Goblins would then became a faction with weak but very numerous infantry, medium strength cavalry, fair strong cave trolls and mountain giants (mountain giants should be toned down) and above all over-powerfull but very very expensive (or spammable with late-game powers) monsters: Dragons,Drakes, Balrogs, wirm, watcher... then their weakness beeing having few mid-game units )
-Black Forest: spiders and what's left from Dol Guldur
-Gundabad Orcs: Strong Orcs from the north with Snow Trolls
- maybe Dunland?
MEN OF THE EAST:
- Khand
- Umbar
- Far Harad With half-trolls wich are in fact strong and huge black-skinned humans that gondor folks believe to have Troll blood
- Mordor
ANGMAR:
Actually I don"t really know
#25 Guest_KP_*
Posted 02 May 2009 - 02:27 AM
GOOD
GONDOR:
- Southern Fiefdom: just keep it how it is
- Rohan : If you want to be able to get some more cavalry
- Grey Company : If you want to focus on stealth and get Halbarath Elladan and Elrohir
ROHAN:
- Westfold: stronger infantry
- Wose: stealth, great vision range and poison
- Lorien: Some more bows (and because of the movies)
- Grey Company
DWARVES:
- Mirkwood: stealthed archer would be a surprise with dwarves
- Beornings: men of the woods and bear shape-shift and maybe Radagast
- Dale: You don't have to pay anything to forge the alliance and you can get dale swordman and bowman, the esgaroth skirmisher and maybe a cavalry unit (but keep dale units without cavalry in the main faction)
ElVES:
- Grey company
- Beornings
- Lindon
ARNOR:
-Cardolan
-Gondor
EVIL
ISENGARD:
- Misty mountains goblins : cheap alliance with cheap but numerous units
- Dunland : Don't pay to make the alliance, the inn become a dunlending tavern (but keep the man from dunland also in the main faction)
- Ruffians: Like Dunland only with bandits instead of barbarians
MORDOR:
- Rhun
- Harad
- Isengard
MISTY MOUNTAINS GOBLIN:
-Creep Lairs: anything from the lairs that actually care about conflict
-Gundabad Orcs: Strong Orcs from the north with Snow Trolls
-Northland Swamps: Next-level-Goblins with Hill Trolls
MEN OF THE EAST:
- Khand: Variag Tribal axemen, archers, tower-guards; Mercenary 'CoU' raiders, axethrowers, sentries; and rohirrim-like cavalry range
- Umbar: Corsair swordsmen, archers, crossbowmen, 'CoU' raiders, rhudaur-like spearmen, knifethrowers, and reavers (corsair blugeoners)
- Far Harad With half-trolls which are in fact strong and huge black-skinned humans that gondor folks believe to have Troll blood
- Mordor
ANGMAR:
- Rhudaur: Hillmen of the eastern piece of Arnor
- Gundabad: Strong Orcs with both dire wolves and white wargs
#26
Posted 03 May 2009 - 05:50 AM
And there is no such thing as the Northland swamps, EA assumed it was where Hill-trollls came from. Perhaps dunlendings.
#27
Posted 03 May 2009 - 09:51 AM
Creep lairs: Goblins already have nearly everything from the lairs: goblins, cave trolls, spiders, drakes, and I hope in the future wargs and moreover they are able to capture lairs so this alliance is useless
Northern swamps : such a thing doesn't exist
The black forest spiders (with more different types of spiders) and remnants of Dol guldur should rather be alliance to the gobs
The only thing I agree with is Gundabad.
#28
Posted 03 May 2009 - 12:39 PM
Gondor:
Southern Fiefdoms - Everything ,
Rohan - Heavy cavalry, Theoden, Eomer, Eowyn, any others in the battle of Pellanor Fields
Grey Company - Heroes (Elladan and Elrohir, Halberd any other of the Grey company)
Rohan:
Drúadan Forest - Lightly armoured stealthed Archers/Pikemen and the Chief (Forgot his name)
Gondor - Heavy infantry and some heroes (Faramir, Boromir)
Lorien - More expensive and powerful elven units than the ones in the Archery range and Haldir
Dwarves:
Iron Hills - Extremely heavy infantry
Blue Mountains - Lightly armoured, faster dwarves
Grey Mountains - Very good against goblins/wargs/fire drakes (Wild things)
Elves:
Men of Dorwinion - Mostly economic upgrades but some elite units
Dol Amroth - Elite cavalry units
Rangers of Arnor - Elite Archers and Swordsmen (No Toggle)
Arnor:
Cardolan - Heavy Infantry and some Rangers and someone
Southern Kingdoms - Gondor and Rohan Cavalry and Earnur
Lindon - Extremely expensive elite units and Glorfindel
Mordor:
Rhûn - Pikemen and Mahud Chieftain
Harad - Archers,Mumakil and Lorgan
Dol Guldur - Khamul and some more powerful Orcs
Isengard:
Mordor - Cheap, Spam Orcs
Dunland - Wild men - Cheap raiders (More powerful than Tavern)
Ruffians - CHeap, Spam raiders (More expensive than orcs, Less expensive and more spammable than Dunland)
Goblins/Wild:
Spiders - Spiderlings, Spider Riders and Shelob
Trolls - Snow trolls and hill trolls
Children of Drogoth - Like the Dragons from the Rhûn fortress and some mini firedrakes
MotE:
Khand - Powerful warriors
Far Harad - Half Trolls
Umbar - More powerful seige, Elite warriors
Angmar:
Trollshaws - Big trolls
Gundabad - Cheapest orcs ever (Free and very low command points)
Corrupted Dunedain - Elite warriors and archers
Edited by Nethelen Narcu, 03 May 2009 - 12:40 PM.
#29
Posted 03 May 2009 - 01:01 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#30
Posted 03 May 2009 - 02:10 PM
Gondor:
Southern Fiefdoms - Everything, including KoDA
Rohan - Heavy cavalry, Theoden, Eomer, Eowyn, any others in the battle of Pellanor Fields
Grey Company - Heroes (Elladan and Elrohir, Halberd any other of the Grey company)
Rohan:
Drúadan Forest - Lightly armoured stealthed Archers (with poison darts), light melee units good agaist beasts, and Ghan-Buri-Ghan
Gondor - Heavy infantry and some heroes (Faramir, Boromir)
Lorien - More expensive and powerful elven units than the ones in the Archery range and Haldir
Dwarves:
Iron Hills - Extremely heavy infantry
Blue Mountains - Lightly armoured, faster dwarves
Dale - Very good Archers, swift but light swordsmen, versatile Esgaroth Guardsmen, lead by Brand and Bard II
Elves:
Men of Anduin - Heavy Beornings lead by Gribeorn, tough stealthed woodmen and Radagast
Lindon - Defensive elves and skilled archers, led by Cirdan
Rangers of Arnor - Elite Archers and Swordsmen (No Toggle)
Arnor:
Southern Kingdoms - Gondor and Rohan Cavalry and Earnur
Mordor:
Rhûn - Easterling Spearmen, chariots and swordsmen, lead by Lorgan
Harad - Archers, Raiders(?), Mumakil
Dol Guldur - Khamul and the other Nazgul, some more powerful Orcs, wargs, spiders, undead spirits, Castellans
Isengard:
Isengard Orcs - Cheap, Spam Orcs
Dunland - Wild men - Cheap raiders (More powerful than Tavern)
Ruffians - Cheap, Spam raiders (More expensive than orcs, Less expensive and more spammable than Dunland), good at weakening enemies and stealing resources
Goblins/Wild:
Gundabad - Heavy Orc warriors and pikemen
Dol Guldur - essentially Dol Guldur but without the Nazgul.
Withered Heath - Like the Dragons from the Rhûn fortress and some mini firedrakes
MotE:
Khand - Powerful cavalry, some strong footsoldiers
Far Harad - Troll-men, possibly beasts of Far Harad
Umbar - powerful seige, corsairs
Angmar:
Gundabad - Cheapest orcs ever (Free and very low command points)
#31
Posted 03 May 2009 - 04:18 PM
But I guess that's less important now that RA is down
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#33
Posted 04 May 2009 - 10:13 PM
#34
Posted 05 May 2009 - 12:09 PM
Wasn't it the general idea to chance the game, so it would look less like Warcraft 3?
Not that Warcraft 3 has anything on RJ ROTWK... Warcraft 3 was fun while playing the campaing... but it didn't last through the skirmish and online multiplayer (WTF no walls and limited rescources)
I just think the whole man/bear thing would be a step closer to Warcraft 3... just felt that someone had to say it.
Just to say, that EA had the full right to steal elements from Blizzard, as we all know Blizzard stole a form Tolkien (Witch king... Lich king)
(Oh sweet moter, I said the W word four times in this post, does this mean Elrond will come and take me away while i'm sleeping... don't... want!)
"Is that all there is? ... no challenge? ... no resistance?"
"Fear...fear is the mind killer!"
"Don't see it as an obstacle, see it as an chalange!"
#35
Posted 06 May 2009 - 05:23 PM
And I think we should remove the elves because, as we all know they come from Warcraft.
Edited by Bengamey, 06 May 2009 - 05:25 PM.
#37
Posted 06 May 2009 - 06:27 PM
Edited by Bengamey, 06 May 2009 - 06:29 PM.
#38
Posted 06 May 2009 - 09:15 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#39
Posted 07 May 2009 - 05:23 PM
"They could work very much like the rohan elves. They would have a weapon toggle between swords and bows. I imagine them looking like the Rivendell warriors before armor upgrade. After armor upgrade they would look like the noldor. And of course they would have the available purchase of arrow and sword upgrades. To balance them out they could be a high price and high command point cost." mxalex229.
I know the poll about adding this unit to the main faction of Arnor wasn't successfull (2 votes for, 6 against), but maybe there is a place in an inn for this unit.
http://us.mnzeo.2y.n...wimoovevio.html - that's fun
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