They preaty helpfull(at least Imladris caps for now) and you can train them when have no resources for heroes.
Edited by Anri1, 27 April 2009 - 09:34 AM.
Posted 27 April 2009 - 09:30 AM
Edited by Anri1, 27 April 2009 - 09:34 AM.
Posted 27 April 2009 - 08:16 PM
Posted 27 April 2009 - 11:17 PM
escept they provide leadership, are like mini heroes, and can really change the course of a battle with infantry. Nothing close to berserkers to me.Hope the Imladris/Dunadain captains stay, I just started to like them . they are like berserkers in isengard.
They preaty helpfull(at least Imladris caps for now) and you can train them when have no resources for heroes.
Posted 04 May 2009 - 07:19 AM
Edited by CIL, 04 May 2009 - 10:20 PM.
Posted 04 May 2009 - 09:25 PM
Posted 04 May 2009 - 10:18 PM
Posted 04 May 2009 - 10:20 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
Posted 04 May 2009 - 10:52 PM
Edited by Dunedain Lord, 04 May 2009 - 10:54 PM.
Posted 05 May 2009 - 08:03 AM
Posted 05 May 2009 - 12:51 PM
Edited by Hasfusel, 05 May 2009 - 12:51 PM.
Posted 05 May 2009 - 09:00 PM
Posted 05 May 2009 - 09:05 PM
Posted 06 May 2009 - 02:40 AM
i think u got that number form the battle of bywater as that was the number mentioned at the end of RotK.I've heard 200 elsewhere.
Posted 06 May 2009 - 05:36 AM
Posted 06 May 2009 - 08:06 PM
i think u got that number form the battle of bywater as that was the number mentioned at the end of RotK.I've heard 200 elsewhere.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
Posted 06 May 2009 - 09:04 PM
Posted 06 May 2009 - 09:19 PM
Posted 23 July 2009 - 10:00 AM
IMO, elven captains should stay, and the dunedain captain should only be removed if powers or weapon toggle arnt applied. Also, there should be more powerfull dunedain foot soldiers (mainly pikes)
Posted 31 July 2009 - 10:57 PM
Posted 01 August 2009 - 01:01 AM
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