Mapping
#62
Posted 24 December 2009 - 05:27 PM
ScorchedCity.rar 63.49KB 58 downloads
Edited by GeneralGamer, 24 December 2009 - 05:28 PM.
#63
Posted 08 January 2010 - 07:12 PM
Nikita "Molex" Petrenko here not register, but it knows about my intention
I recommend
Road.rar 102.1KB 49 downloads
War_place.rar 58.13KB 46 downloads
Edited by GeneralGamer, 08 January 2010 - 07:13 PM.
#64
Posted 25 March 2010 - 03:44 AM
#66
Posted 04 July 2010 - 08:06 AM
Cold Trouble - a map for two players. Differs that is not enough money, therefore it is necessary to think over their distribution
Megalopolis - my not absolutely completed, and experimental, a map. An essence in what: to receive resources, you need to capture oil derricks which cannot be destroyed. The more derricks, the there are more than resources. Reminds Warhammer 40K, isn't that so? The bonus for capture of derricks is absent, but the number of resources coming from a derricks - is increased. I wish to hear your opinion about a map: whether game process and that does not suffice a map is good. All opinions will be considered
Maps.rar 211.51KB 53 downloads
#67
Posted 04 July 2010 - 10:24 PM
I would like to know how you can increase the income from derricks.So, I wish to show two maps
Cold Trouble - a map for two players. Differs that is not enough money, therefore it is necessary to think over their distribution
Megalopolis - my not absolutely completed, and experimental, a map. An essence in what: to receive resources, you need to capture oil derricks which cannot be destroyed. The more derricks, the there are more than resources. Reminds Warhammer 40K, isn't that so? The bonus for capture of derricks is absent, but the number of resources coming from a derricks - is increased. I wish to hear your opinion about a map: whether game process and that does not suffice a map is good. All opinions will be considered
Maps.rar 211.51KB 53 downloads
#68
Posted 05 July 2010 - 01:40 AM
Use map.ini to override original value.I would like to know how you can increase the income from derricks.
#69
Posted 04 September 2010 - 11:04 PM
So much time spent on this map only to be shot down...
It seems that after i made my map (still work to go on it) The Skirmish players..Dont include the extra Gen's like GLA Assault and China flame, Cyber USA, all of that... >> Point and fact, that is a major piss off. I couldn't get the IN GAME button for the world builder of contra to work so i supplemented with ZH's world builder.. Now I'm not sure if i actually need to add them as my already made map works fine with those gens so This may be a waist of time But I just want to be sure.
Please and Thank you.
#70
Posted 05 September 2010 - 04:36 PM
#71
Posted 05 September 2010 - 05:17 PM
So do not be afraid of anything.
The only problem - the units of the Contra can not be inserted if you use Worldbuilder for Zero Hour
#72
Posted 06 September 2010 - 07:25 PM
Thanks again, peace From Canada!
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