Mapping
#21
Posted 14 November 2009 - 08:39 PM
the enemy attack you for a time(example 30 min),in this time you get tech,and the enemy gets better units,he will attack with really huge forces,after the 30 min you can finally attack the enemy,that will be really heavily defended.
Also make it able that the skirmish ai is able to play it.
your map sounds really good.
#22
Posted 14 November 2009 - 11:45 PM
Something like this:
the enemy attack you for a time(example 30 min),in this time you get tech,and the enemy gets better units,he will attack with really huge forces,after the 30 min you can finally attack the enemy,that will be really heavily defended.
Also make it able that the skirmish ai is able to play it.
your map sounds really good.
Your idea sounds like fun.
I started an AoD as well on the side of the "4vs1" map. I will hopefully have them up here as soon as possible.
After I finish these two, and get some free time again, I will try to implement yours
Edit: AoD map complete.
You play as the cybernetic general and must prevent 10 waves of assaulting forces from reaching the end of the path.
On a scale of 1-5, with 5 being the most difficult, I think it is about a 4...even with the resources you begin with...I lost it the first 2 times I tested it because I didn't plan ahead
Its hard, but I guarantee that you can win.
Map is attached (Feel free to provide feedback and I'll improve my maps as I can )
EDIT: Map is a bit less nasty early on. Should make things a bit less insane in the early stages.
EDIT: This is the FINAL version of the map. No more changes will be made after this. It NOW includes music, AND the ability to use your generals powers. And hopefully requires NO further improvements.
Attached Files
Edited by Pals7, 01 December 2009 - 07:07 AM.
Or, if you want me to try to make you a specific map. Feel free to PM me with the details on how you want it to look/work and I will do my best to make the map you're looking for.
#23
Posted 15 November 2009 - 07:32 AM
Edited by Thats me!, 15 November 2009 - 07:33 AM.
#24
Posted 15 November 2009 - 02:13 PM
#25
Posted 15 November 2009 - 03:24 PM
AoD=Art of Defence.One question: what is AoD? I do not know. Explain to me, but please is easier
also guys what is the progress of the campaign?
also,pals pls reupload the 3 player map
Edited by Thats me!, 15 November 2009 - 05:13 PM.
#26
Posted 15 November 2009 - 07:07 PM
An Art of Defense map is where you fight off numerous waves of incoming forces. It is almost similar to those "tower defense" games you may have played online LOLAoD=Art of Defence.One question: what is AoD? I do not know. Explain to me, but please is easier
The hilltop defense one is coming along slowly. Also, my 3-player map I am fixing it because the old one had a lot of problems. Among small things, there was a major issue with the way the choke points behaved (in short you'd have to almost manually navigate through them). SO, I'm fixing it up I should have it available again in the next few hours.also,pals pls reupload the 3 player map
Edit: My 3-player map is having some problems, I hope to have it fixed within the next day or so with some help from another mapper
Edited by Pals7, 15 November 2009 - 11:16 PM.
Or, if you want me to try to make you a specific map. Feel free to PM me with the details on how you want it to look/work and I will do my best to make the map you're looking for.
#27
Posted 15 November 2009 - 07:44 PM
your aod map is really hard tough,i didn't complete it becose i closed to play online,will play it again later tough.
Edited by Thats me!, 15 November 2009 - 07:45 PM.
#28
Posted 15 November 2009 - 11:16 PM
ok thx.
your aod map is really hard tough,i didn't complete it becose i closed to play online,will play it again later tough.
Yeah. I am aware that is is hard. But I managed to beat it once I got set up.
I am thinking of making it a bit less difficult though...but I'll wait until more people let me know LOL
Edit: I re-upped the AoD map. Like I mentioned in that post, its a BIT less nasty in the early stages (like things that blow everything up at once )
I'd recommend getting the new version and trying it instead. Thanks
Edited by Pals7, 16 November 2009 - 12:18 AM.
Or, if you want me to try to make you a specific map. Feel free to PM me with the details on how you want it to look/work and I will do my best to make the map you're looking for.
#29
Posted 17 November 2009 - 05:35 PM
also why don't it show how much lives is left?
#30
Posted 17 November 2009 - 09:58 PM
The navy incoming warning is the wave BEFORE the navy. It gives you an extra few min to prepare to fend off a few battleshipsThanks pals those nuke trucks were really annoying,with the new one i lost in the time were it says naval is incoming(but no navy came)
also why don't it show how much lives is left?
It doesn't show how many lives, because its set to 10 waves, that is it
On a side note. My 3-player map is done and fixed. You can get it here:
Attached Files
Edited by Pals7, 17 November 2009 - 10:00 PM.
Or, if you want me to try to make you a specific map. Feel free to PM me with the details on how you want it to look/work and I will do my best to make the map you're looking for.
#31
Posted 18 November 2009 - 09:34 PM
and i think the tri pong map is jsut a little unbalanced as in the bottom land is smaller wich means a smaller base
Edited by Arcadian Daze, 18 November 2009 - 09:35 PM.
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#32
Posted 19 November 2009 - 11:29 PM
how do i prperly install the AoD map
and i think the tri pong map is jsut a little unbalanced as in the bottom land is smaller wich means a smaller base
The AoD map is no different from any other map. Just extract it in your maps folder like any other.
As for the smaller area at the bottom, its actually a bit easier to manage the space and certainly faster to get defenses to the ramps in the event that someone is coming in to assault you, so it LOOKS unbalanced, but it actually has that advantage, so I figure it works out fairly.
Or, if you want me to try to make you a specific map. Feel free to PM me with the details on how you want it to look/work and I will do my best to make the map you're looking for.
#33
Posted 20 November 2009 - 10:45 PM
what folder should i put it in
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#34
Posted 20 November 2009 - 11:35 PM
Check to make sure you don't have maps/Operation StoneWall/Operation StoneWallwell putting it in my maps folder wont work
what folder should i put it in
There might be an extra folder in there because of the way my program compressed it. I apologize for this and plan to fix it.
That should be the solution to your problem.
Edited by Pals7, 01 December 2009 - 07:03 AM.
Or, if you want me to try to make you a specific map. Feel free to PM me with the details on how you want it to look/work and I will do my best to make the map you're looking for.
#35
Posted 21 November 2009 - 05:15 PM
can you explain step by step how to extract correctly
or the folder i should extract it in(exact name)
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#36
Posted 26 November 2009 - 05:04 PM
also guys can you do a dota style map?
here is my idea:
like in original dota,you select have a hero(but in gen their is only 1 hero per faction),let the support powers be the spells and rank equal level, defenses must have alot of armor,so 1 basic defense can take out like 5 basic tanks with losing only 30% of its health(like in dota).
let the map be(for example) usa vs. china.the left side will be flame vs. robot.middle tank vs, laser,right nuke vs. air,sw and infanry will be their with defenses,first line of defenses is gonna be 1 of the early defense(filled bunker for china,patriot for usa),second line will be late defense(cyclone for usa, artillery for china),last one before your base will be a mix.
you can only control the hero,your other units will be uncontrollable.
the uncontrollable units will be basic units(like some basic tanks+basic infantry+1 early arillery),however once you get rank 3,you can build tech centers and units will be upgraded to their rank3 counter part,and when you get rank 5 and build a sw
1 super unit is gonna be added to the uncontrollable force),and if you build airfield,aircraft will be added to your uncontrollable force,and if you buy upgrades they will affect your uncontrollable units(that belong to your side).
also for every unit you kill as hero(or with it support powers),you will get 33% of its cost(will be hard for black lotus,but if its killed while disabled,you will get the money)
what do you guys think?
Edited by Thats me!, 26 November 2009 - 05:49 PM.
#37
Posted 26 November 2009 - 08:07 PM
I'm having difficulty both with this one and my 2vs1 map. The skirmish players do not work properly. I am trying to get this fixed as soon as possible.how is the 4vs.1 aod map going?
Or, if you want me to try to make you a specific map. Feel free to PM me with the details on how you want it to look/work and I will do my best to make the map you're looking for.
#38
Posted 27 November 2009 - 01:28 AM
It seems quite complex. I think I'll keep working on the campaign for the moment. If you like SpecOps mission, then I think the campaign would be interesting to you.how is the 4vs.1 aod map going?
also guys can you do a dota style map?
here is my idea:
like in original dota,you select have a hero(but in gen their is only 1 hero per faction),let the support powers be the spells and rank equal level, defenses must have alot of armor,so 1 basic defense can take out like 5 basic tanks with losing only 30% of its health(like in dota).
let the map be(for example) usa vs. china.the left side will be flame vs. robot.middle tank vs, laser,right nuke vs. air,sw and infanry will be their with defenses,first line of defenses is gonna be 1 of the early defense(filled bunker for china,patriot for usa),second line will be late defense(cyclone for usa, artillery for china),last one before your base will be a mix.
you can only control the hero,your other units will be uncontrollable.
the uncontrollable units will be basic units(like some basic tanks+basic infantry+1 early arillery),however once you get rank 3,you can build tech centers and units will be upgraded to their rank3 counter part,and when you get rank 5 and build a sw
1 super unit is gonna be added to the uncontrollable force),and if you build airfield,aircraft will be added to your uncontrollable force,and if you buy upgrades they will affect your uncontrollable units(that belong to your side).
also for every unit you kill as hero(or with it support powers),you will get 33% of its cost(will be hard for black lotus,but if its killed while disabled,you will get the money)
what do you guys think?
Edited by Casojin, 27 November 2009 - 01:28 AM.
#39
Posted 28 November 2009 - 03:15 PM
in warhammer 40K the dark crusade you hade something of 2 seperate fields connected by a bridge wich made for an easy prey if crossing
sou it can be made out of 2 rings both just as much land
so you can choose
focus on the enemie onthe same ring
or try to deal with them all at once
you can make a competition like thing (the winner of the inner ring and the winner on the outer ring wil battle agaisnt eachother)
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#40
Posted 01 December 2009 - 06:41 AM
It is based in the mountains after a nuclear power plant melts down, and devastates the entire area around it.
Enjoy, and feel free to post comments/suggestions
EDIT: I have updated the AoD map (Operation StoneWall). If anyone wishes to get the FINALIZED version, it is here: http://forums.revora...p...st&p=770178
Attached Files
Edited by Pals7, 01 December 2009 - 07:03 AM.
Or, if you want me to try to make you a specific map. Feel free to PM me with the details on how you want it to look/work and I will do my best to make the map you're looking for.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users