Amon Hen
#21
Posted 29 October 2009 - 08:02 PM
#23
Posted 09 December 2009 - 03:43 AM
As a result of production issues Im putting any maps that use new models or geometry work on hold. In short Ill only work on maps that can be finished using Stock WB assets. This way I can finish and release things should I choose.
#27
Posted 09 December 2009 - 03:50 PM
The highest form of flattery (in my opinion) is when an artists work is so good it's worth the effort to copy it. Don't despair masterbadeend Ive taken a look at some of your pics of Amon hen and it looks really good to me. You just keep at it and I know you'll strike gold with one of your maps.
#28 Guest_guest_*
Posted 09 December 2009 - 04:18 PM
Did you backup all this wonderful work and all the other maps you're working on ?
So many great work has been lost recently, loosing this would definitly kill team's moral I believe ;-)
#29
Posted 09 December 2009 - 10:16 PM
#30
Posted 10 December 2009 - 02:43 PM
#32
Posted 24 December 2009 - 03:52 PM
Anyway, I think he probably did.
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#33
Posted 25 December 2009 - 05:19 PM
#34
Posted 23 October 2011 - 12:43 AM
#35
Posted 23 October 2011 - 04:32 AM
#36
Posted 23 October 2011 - 02:30 PM
The Nazgûl's Watch
#37
Posted 23 October 2011 - 03:10 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#38
Posted 24 October 2011 - 08:46 PM
in a lot of ways having to remake a map can allow for many improvements - the over all look of this map I like much better and its 4 player instead of 2.
#39
Posted 25 October 2011 - 12:54 AM
[off-topic] Judging by the screenshots, it looks like you've had a massive OS upgrade since back then. [/off-topic]
Edited by Ganon, 25 October 2011 - 12:55 AM.
#40
Posted 25 October 2011 - 01:24 AM
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