Grishnákh
#21
Posted 27 October 2009 - 05:15 PM
I don't know if this is possible but he could use the animations (or bones I think their called) of a Goblin Swordsman unit... Of course then he'd jump up and down very 2 seconds and it would probably look really weird...
#22
Posted 28 October 2009 - 08:56 PM
And don't worry about being critical. You are also showing manners and respect, and thus it makes you eligible (never could spell that word) to be a critic too
About Grishnakh... I have a new model that might look better. I'll post screens later on
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#23
Posted 28 October 2009 - 09:06 PM
#24
Posted 29 October 2009 - 11:18 AM
The choice of including Grishnákh in the Isengard faction is simply 'a stroke of genius' - apart from adding a needed additional hero to the faction, this does in fact reflect some 'deep' lore concerning the nature and culture of the orcs.... Grishnakh is indeed from Mordor, but he could be assisting Isengard i guess. He did meet up with Ugluk...
... apart from this, he was in fact temporary under the command of Uglúk (and not the only of Sauron's orcs to be in service of Saruman, though we don't know the names of those others) - there are indeed some other orcs of Mordor (not from LotR, but from The History) that have been dismissed from service in Mordor, and possibly could have been 'relocated' to do service in either Dol Guldur, Isengard ... or Moria! [I'll give the names later]
Beautiful done, Naz
Edited by Námo, 29 October 2009 - 01:43 PM.
... a star shines on the hour of our meeting ...
#25
Posted 29 October 2009 - 11:44 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#27
Posted 01 November 2009 - 07:11 PM
And the other model (from Edain) was using parts that we have for Morannon Orcs... so it won't work either. Perhaps if I try to remove those parts and reskin that model...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#28
Posted 01 November 2009 - 08:08 PM
A lot better I think
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#29
Posted 01 November 2009 - 08:11 PM
#30
Posted 01 November 2009 - 08:12 PM
If you get the textures done and model ingame, will it be in 4.7?
Edited by Prince of the Dark Forest, 01 November 2009 - 08:14 PM.
#31
Posted 01 November 2009 - 08:33 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#32
Posted 01 November 2009 - 09:04 PM
Glad you like him Sul. The fells will go, so Grishnak and Mauhur will take their places
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#36
Posted 01 November 2009 - 11:16 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#37
Posted 01 November 2009 - 11:21 PM
Another hero I thought of for Isengard, probably to replace what you wanted to use Grishnak for (leader of Orc snaga) is that Isengard orc who was all fat. Remember, he was just being fat and said, "We don't have enough wood to feed the fire!" and Saruman's like, "The forest of Fangorn lies at our doorstep, burn it all!" and then he's like, "Yes!"
He could have an ability just like the devastation power, and another one were he starts a fire!
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#38
Posted 02 November 2009 - 12:17 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#39
Posted 02 November 2009 - 01:13 AM
What will be done to remedy Isengard's lack of flying units? The Fellbeasts are truly out of place indeed, but so would a dragon (best to leave them unique to goblins). Perhaps you could compensate by giving them extra-defense against aerial attacks? Maybe a fortress upgrade that sends a large flock of crebain to render flying units useless for awhile while you pin them down with archers?
#40
Posted 02 November 2009 - 02:23 AM
Ah HERE we go.. all done!
Magnificent!
Keep up the great work
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users