RHUN
Units: (13)
Spam: Slaves * [Windmill]
Basic Infantry: Rhun Swordsmen [Warrior Hall]
Basic Pikemen: Easterling Pikemen [Warrior Hall]
Basic Ranged: Khand Archers * [Khand Palace]
Basic Cavalry: Kataphrakts [Stables]
Elite Infantry: Variag Axemen * [Lvl 2 Khand Palace]
Elite Ranged: Golden Horde Archers * [Lvl 2 Warrior Hall]
Elite Cavalry: Khand Horsemen * (bow/axe toggle) [Lvl 2 Khand Palace]
Elite Cavalry: Wainriders [Lvl 2 Stables]
Anti-Hero Pikemen: Soldiers of Rhun (spearmen with shields) [Lvl 3 Warrior Hall] Req. HA, FB; Limited to 3 battalions
Anti-Hero Infantry: Golden Horde Warriors * (visibly heavy armor, have axes and maces) [Lvl 3 Warrior Hall] Req. HA, FB; Limited to 2 battalions
Siege: Battering Ram * [Forge]
Siege: Catapult [Lvl 2 Forge]
Heroes: (7+1)
Borlach* - Recruit the deceptive emissary of Lorgan (has some mouth of sauron and wormtongue powers)
Gizik* - Recruit the barbarian leader of northern Rhun (leader of bearded grim easterlings with axes)
Oldur* - Recruit the Variag king of Khand (can mount chariot)
Bori* - Recruit the zealous commander of the Golden Horde (thick gold armor, has battle rage, causes fear, trains allies)
Lorgan - Recruit the most dominant of the Rhunnic king
Yaban* - Recruit this eager sorcerer of Alatar's dragon-cult (powers are fireball, drogoth's dragon strike, train allies)
Alatar* - Recruit the first of the two Blue Istari chosen by Orome (also ring hero) - has wizard blast, bolt lightning, leadership, convert enemy (all CaH powers) as well as rotwk sorcerer power well of souls
Drogoth (Req Dragon's Nest)
Powers: (Themes: Corruption, Dragons)
5-Corruption (same as blight, slows down enemy production building)
5-Healing Arts (heal) - eastern civilizations had very good traditional medicines
5-Stirred Hatred (rallying call, emphasis on damage)
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11-Summon Rhunnic Tribesmen (small horde of "grim bearded Easterlings with axes)
10-Coerce (smaller radius than isengard and mordor)
10-Aid from Mordor (tribute carts from bfme1 arrive off map, resources double)
12-Sorcerers of Alatar (rotwk sorcerers, with weaker powers)
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15-Awaken Wyrm (in the hobbit it said there were "were-worms" in the eastern desert)
17-Host of Harad
15-Summon Khand Allies
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25-Fire Drake Brood (three of them)
30-Dragon Strike (original, not the reskinned smaug - he is still in moria)
Fortress upgrades: banners, barren steppes, siege kegs, fire munitions, trench moat (just dug into ground), stone foundation, dragon's nest
Fortress expansions: arrow tower, catapult, altar of sacrifice, wall hub
HARAD
Units: (13)
Spam: Slaves * [Mill]
Basic Infantry: Southron Swordsmen [Barracks]
Basic Pikemen/Ranged: Haradrim Lancers (pike/javelin toggle) [Archery Range]
Basic Cavalry: Haradrim Raiders * [Steed Pen]
Basic Infantry/Siege: Corsairs of Umbar [Tavern]
Elite Cavalry: Mahud Camel Riders * (blowgun/spear toggle) [Lvl 2 Steed Pen]
Elite Infantry: Mahud Bludgeoners [Lvl 2 Barracks]
Elite Archers: Southron Archers [Lvl 2 Archery Range]
Elite Infantry: Haradrim Hasharii [Lvl 2 Barracks]
Anti-Hero Infantry/Ranged: Serpent Guard * (bow/sword toggle) [Lvl 3 Barracks] Req. HA, FB, FA; Limited to 3 battalions
Anti-Hero Cavalry: Serpent Knights * (bow/sword toggle) [Lvl 3 Steed Pen] Req. HA, FB, FA; Limited to 2 battalions
Siege: Corsair Ballista [Lvl 2 Tavern]
Siege: Mumak [Mumakil Pen]
Heroes: (7+1)
Captain Jackson - Recruit the pirate-lord of Umbar
Ubayy* - Recruit this cunning assassin from Harad (can climb walls, disguise, assassin attack, other cah powers)
Muthanna - Recruit this champion of the Mahud from Far Harad (has battle rage, fear resistance, summon mahud guys)
Utbah* - Recruit this archer of the nomadic desert tribes (wears desert clothing, has cripple shot, barbed arrow, train archers, thranduil power that boosts damage)
Lubayd* - Recruit Suladan's champion of the Serpent Guard (can mount, cripple strike, train allies, blade master)
Suladan* - Recruit the Serpent Warlord of Harad (has mount, leadership, summon guard, leadership)
Pallando* - Recruit the Blue Wizard who journeyed south (powers include CaH powers like blink, teleport units, and rotwk sorcerer powers fell strength, corpse rain) - also ring hero
Royal Mumak (Req. Mumak Monument)
Powers: (Themes: Desert)
5-Vulture flight
5-Desert Wind (bunches units together, they lose their vision)
5-Call to War (rallying call, emphasis on damage)
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12-Summon Umbar allies (either corsairs on land, or arrow ships on water)
10-Nomad Hardiness (selected allies take damage slower)
10-Bountiful Oasis (industry)
10-Quicksand Bog (slows selected enemies down)
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17-Host of Rhun
17-Sinkhole
15-Heatwave (small sunflare)
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30-Mumak Rampage (4 or 5 enter the map and just run wild)
28-Sandstorm
Fortress Upgrades: vultures, scorched desert ground, burning sand (like boiling oil), fire arrows, barbed trench, reinforced wood (added to canvas, bone, and bamboo walls and fortress), mumak monument
Fortress Expansions: Arrow tower, ballista, scorpion den, dormitory
Edited by khamulrulz, 21 November 2009 - 12:23 AM.