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Contra 008-009 Changelog Topic


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#461 Su8perkillr

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Posted 12 May 2010 - 04:09 PM

GLA def can be upgraded with camo.


This can be countered with a few bucks on a radar van.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#462 Casojin

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Posted 13 May 2010 - 01:51 AM

My point is that GLA is already have quite powerful base defense (while Arcadian said that GLA def is weak).
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#463 Arcadian Daze

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Posted 13 May 2010 - 04:21 PM

My point is that GLA is already have quite powerful base defense (while Arcadian said that GLA def is weak).

there big...
not weak.

and superkiller sayd because there bigger there stronger.
i just dont think thats true

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#464 Su8perkillr

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Posted 13 May 2010 - 07:16 PM

My point is that GLA is already have quite powerful base defense (while Arcadian said that GLA def is weak).

there big...
not weak.

and superkiller sayd because there bigger there stronger.
i just dont think thats true


I said that because it makes sense. But it also makes sense that they are bigger because they dont use power.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#465 morsematten

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Posted 18 May 2010 - 09:39 AM

able to make China Infantry vehicles move slightly faster? or perhaps with some sort of upgrades to make them move faster. quite tiring to see my assault troop crawlers literally crawling around.
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#466 Su8perkillr

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Posted 18 May 2010 - 10:42 AM

able to make China Infantry vehicles move slightly faster? or perhaps with some sort of upgrades to make them move faster. quite tiring to see my assault troop crawlers literally crawling around.

Here is the reason why they are called CRAWLERs :p But it might be good to do that.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#467 Casojin

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Posted 19 May 2010 - 01:35 PM

Creator said there will be fast transport for Infantry Gen in 008.
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#468 Creator

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Posted 02 June 2010 - 07:46 PM

Next part of change log

Fixed errors:
- Flame and infantry general's ECM tanks did not fire automatically. Fixed.
- Many crashes were fixed on challenge maps. These errors stayed since Contra 0.06. It was the reason why I blocked Challenge mode in 0.07.
- Tomahawk Storm did not leave scratches on ground. Fixed.
- Frenzy general's power had an error in description. Fixed.
- Infantry general power plant had 2 stop buttons. Fixed.
- Veterancy signs did not appear on group build buttons. Fixed.

Balance changes:
- AF general: MOAB upgrade bonus was increased. Shockwave bomb gets +50% damage from it.
- AF general: MOAB upgrade effects Air Force general superweapon now. Strategic bombing becomes really devastating when upgraded with both cluster bombs and MOAB.
- AF general: Comamche does not have machinegun any more, but damage versus buildings and vehicles was increased. I remind you, that Combat Chinook has counter infantry weapon. So, it will be nothing bad.
- Cyber general: Builder Mech movement speed was reduced. It moves as fast as other construction dozers now.
- All China: Nuke and Tank general's supply truck switched places. Nuke general has tracked supply truck with machinegun, tank general has usual supply truck. As you know, nuke general does not have defense. So, armed supply trucks will be helpful.
- All China: Firestorm does not damage air units any more.
- All China: Helix bomb module addon adds additional 25% life to Helix now.
- All China: All jammer troopers can switch their weapon now. First weapon is ECM vehicle disabler and the second is jammer.
- Nuke general: Nuclear Overlord turret rotation speed was reduced. It rotates turret as fast as other Overlords now.
- Nuke general: Nuclear Overlord cost was increased from $2000 to $2200.
- Nuke general: Irradiator addon cost was increased from $400 to $600,
- Nuke general: Missile launcher addon cost was increased from $1500 to $1800.
- Nuke general: ZTZ tank does not have nuclear shells from the start now, but it can recieve them after upgrade. Upgrade is available at rank 1.
- Infantry general: Red Arrow moved to rank 1 and is not stealth any more.
- GLA: All mortar buggies have 15% less firepower now.
- GLA: All defense sites were recalculated. Their armor was reduced by 12%. Quad cannon defense site was additionly weakened - its firepower was reduced by 10%. Artillery defence site armor was decreased by 28%.
- GLA: All defense sites don't have automatic repair any more.
- GLA: All Jarmen Kells have 25% less life now.
- Demo general: Suicide upgrade was moved to rank 1 and its cost was reduced from $3000 to $1500.
- Assault general: Katusha and Dana switched places. Katusha became weaker and available at 1st rank. Dana became stronger and available at 3rd rank.
- Toxin general: Technical firepower was increased by 30%. But number of sit places was reduced. There are only 2 places in Toxin general's Technical now.

Other changes:
- All: All supply gatherers and supply centers cost 2 times higher.
- All: Money transfer ability allows to transfer $2000 instead of $5000. I also removed build limit. You can order to transfer as much money as you want.
- All: Super units can not be thrown up by shockwaves any more.
- Cyber general: New rank 3 general's power: Stinger Drone deployment.
- Cyber general: I returned pop-up Patriot from earlier Contra versions. But this Patriot has faster missiles and opens faster.
- Cyber general: Beetle mines were removed. There was unfixable bug: these mines blocked path for enemy units. There was no way to fix it.
- Cyber general: Robo Raptor has new 3D model.
- Cyber general: Leech Drone is stealth from the beginning and can be built in Command Center. But it can not steal money. Thus, cyber general has got stealth recon at 1st rank.
- Cyber general: New upgrade: Leech Hack. It returns money stealing ability to Leech drone. The upgrade is available at rank 3.
- Laser general: Omega Cannon does not have any individual upgrades any more. But it is built with stealth field by default.
- Laser and SW generals: New rank 3 general's power: Satellite AA system. It shots down enemy planes in targeted area.
- AF and SW generals: Comanche has new 3d model.
- AF general: Sentry drones have got navigating missiles. It is ability, which allows to see farther. Sentry drone launches a missile, which flies very far and slowly and reveals area around itself.
- All China: All supply trucks have 1.5 times more health now.
- All China: Dozer armor upgrade was removed. (It is planned to add another upgrade instead, which allows China dozers to move by water).
- Flame general: Propaganda Troop Crawler was added. It is available at rank 1.
- Flame general: New upgrade: Turbulence. It allows Vortex weapons to create turbulence in air. It increases firepower against air targets and especially, against heaps of helicopters. You need 4 vortex guns to create turbulence with 1 shot or 2 vortex guns must fire 2 times at the same place.
- Tank and Infantry generals: New rank 3 general's power: AA missile barrage. It shots down enemy planes in targeted area.
- Toxin general: New rank 3 general's power: Air contamination. It creates yellow clouds in targeted area.

Maps:
- New multiplayer map: Forest Wars (6 players).
- New multiplayer map: The Grand Canyon (6 players).
- New multiplayer map: Comunity Work Day (2 players).

Canceled changes:
- USA: Patriots don't have any additional requirements: no war factory, neither airfield is needed.
- I changed my mind about money gaining speed. I returned everything back. Money gaining speed will not be reduced 2 times as I stated earlier.
- Stealth general: Gun Buggy cost was returned back to $400.
- Demo general: Dirty Bomb upgrade was returned. But it effects Elbrus Storm only. Terrorists, bomb trucls and other suicide units are not effected.

Edited by Creator, 02 June 2010 - 07:49 PM.


#469 dcesarec

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Posted 02 June 2010 - 08:35 PM

- All: All supply gatherers and supply centers cost 2 times higher.


What? Supply Center for USA will cost 4000 and Chinook will cost 2000? So for one Supply Center and additional Chinook 6000?

- AF and SW generals: Comanche has new 3d model.


You mean Prism Chopper or another new model? So there will be 3 kinds of commanches for USA factions? Cant wait to see them. :p


All other changes are good with me.
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#470 Casojin

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Posted 03 June 2010 - 03:06 AM

- All: All supply gatherers and supply centers cost 2 times higher.

This is not good at all as dcesarec has said. And as I once said earlier, the game would be slowed down too much.

- AF general: MOAB upgrade effects Air Force general superweapon now. Strategic bombing becomes really devastating when upgraded with both cluster bombs and MOAB.

This is awesome.

Maps:
- New multiplayer map: Forest Wars (6 players).
- New multiplayer map: The Grand Canyon (6 players).
- New multiplayer map: Comunity Work Day (2 players).

I'm glad that there are new maps but from what I've seen in 007 BIG file. There are new maps in there which doesn't appear in selection menu. Is there something you can do about that, Creator?
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#471 gundamwen

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Posted 03 June 2010 - 03:51 AM

Huh........A lot of things now cost more than before ...... that for sure slow down the game some. :)

But we won't know how is it until we really play it. i guess.
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#472 Creator

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Posted 03 June 2010 - 07:19 AM

Some graphics:

New model for Robo Raptor.
http://contra.cncgui...oboRaptor00.jpg

New effects for Fafnir weapons.
http://contra.cncgui...ts/Fafnir00.jpg

New effect for Super Weapon general shield.
http://contra.cncgui...ts/Shield00.jpg

What? Supply Center for USA will cost 4000 and Chinook will cost 2000? So for one Supply Center and additional Chinook 6000?

Yes, exactly. And such costs are for all generals.

You mean Prism Chopper or another new model?

No, it is the model from Renegade. Prism Chopper is still in progress.

I'm glad that there are new maps but from what I've seen in 007 BIG file. There are new maps in there which doesn't appear in selection menu. Is there something you can do about that, Creator?

You could not see them in BIG file. These maps were completed recently.

Edited by Creator, 03 June 2010 - 07:32 AM.


#473 Casojin

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Posted 03 June 2010 - 08:01 AM

Creator, what I meant about the map is that I can see some new maps (not the maps you mentioned in changelog) inside the 007 BIG files but they are not available in skirmish. Is there really new maps in 007?

PS: Roboraptor seems strange but the effects seem cool.
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#474 Thats me!

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Posted 03 June 2010 - 04:15 PM

All: All supply gatherers and supply centers cost 2 times higher.

i think 2 times is 2 much,maybe only 1.5?or give them more armor
or leave it as it is now

AF general: MOAB upgrade bonus was increased. Shockwave bomb gets +50% damage from it.
- AF general: MOAB upgrade effects Air Force general superweapon now. Strategic bombing becomes really devastating when upgraded with both cluster bombs and MOAB.

Yeah!,i always wanted that.
party time,....oh wait!

I changed my mind about money gaining speed. I returned everything back. Money gaining speed will not be reduced 2 times as I stated earlier.

good

keep it up

#475 Su8perkillr

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Posted 03 June 2010 - 05:56 PM

I went a bit odd at the upgrade for AF general. Ofcourse its good, but I mean, 3 planes dropping 16 bombs splitting into 64 bombs with a yield of a moab?
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#476 fieldwings

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Posted 03 June 2010 - 11:34 PM

- AF general: Comamche does not have machinegun any more, but damage versus buildings and vehicles was increased. I remind you, that Combat Chinook has counter infantry weapon. So, it will be nothing bad.


Why? Comanches are all-purpose aircraft, the machine gun works for additional damage against everything.

- Toxin general: Technical firepower was increased by 30%. But number of sit places was reduced. There are only 2 places in Toxin general's Technical now.


I've forgotten to ask about this, why was the Technical changed from 006 to 007? I mean, yes, spamming them made them overpowered siege units, but their light armor meant they can't last against actual concerted anti-armor attacks. It is nice adding more firepower to it, though, but what about using toxic bullets as Jarmen Kell does? Same with the quad cannon defense turret.

- Toxin general: New rank 3 general's power: Air contamination. It creates yellow clouds in targeted area.


Is that and the other 2 powers (acid and toxin spreading) going to be altered to provide experience? Currently the toxin spreading doesn't. On that subject, artillery barrages and A10 strikes also do not provide experience, though fire, toxin, and radiation created by them will. Is this to be changed?

Everything else looks great, though.

#477 Casojin

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Posted 04 June 2010 - 02:30 AM

Why? Comanches are all-purpose aircraft, the machine gun works for additional damage against everything.

Comanche is intended to be Anti-Tank (as stated in Contra website).

I've forgotten to ask about this, why was the Technical changed from 006 to 007? I mean, yes, spamming them made them overpowered siege units, but their light armor meant they can't last against actual concerted anti-armor attacks. It is nice adding more firepower to it, though, but what about using toxic bullets as Jarmen Kell does? Same with the quad cannon defense turret.

Siege units? This is technical not mortar. And for Toxin Gen, it's AA vehicle.
Increased damage would help a lot since Toxin is quite weak at AA at the moment.
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#478 fieldwings

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Posted 04 June 2010 - 06:16 AM

Comanches without machine guns just don't make much sense even if they're meant to be anti-tank.

Siege units? This is technical not mortar. And for Toxin Gen, it's AA vehicle.
Increased damage would help a lot since Toxin is quite weak at AA at the moment.


I meant the 006 version of the Toxin gen's Technical. It had a small machine gun with dual Stinger launchers, making it effective against all units.

Edited by fieldwings, 04 June 2010 - 07:43 AM.


#479 Casojin

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Posted 04 June 2010 - 07:14 AM

I meant the 006 version of the Technical. It had a small machine gun with dual Stinger launchers, making it effective against all units.

AA unit should not be effective vs all.
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#480 fieldwings

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Posted 04 June 2010 - 07:44 AM

AA unit should not be effective vs all.


Well it was, so don't look at me. :/ And if it's going to be an AA unit with the chain guns it has now, it needs a higher ROF and longer range, not higher damage. Something to last until you can get Wasps with Dust Warheads.




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