GLA def can be upgraded with camo.
This can be countered with a few bucks on a radar van.
Posted 13 May 2010 - 01:51 AM
Posted 13 May 2010 - 04:21 PM
there big...My point is that GLA is already have quite powerful base defense (while Arcadian said that GLA def is weak).
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
Posted 13 May 2010 - 07:16 PM
there big...My point is that GLA is already have quite powerful base defense (while Arcadian said that GLA def is weak).
not weak.
and superkiller sayd because there bigger there stronger.
i just dont think thats true
Posted 18 May 2010 - 09:39 AM
Posted 18 May 2010 - 10:42 AM
Here is the reason why they are called CRAWLERs But it might be good to do that.able to make China Infantry vehicles move slightly faster? or perhaps with some sort of upgrades to make them move faster. quite tiring to see my assault troop crawlers literally crawling around.
Posted 19 May 2010 - 01:35 PM
Posted 02 June 2010 - 07:46 PM
Edited by Creator, 02 June 2010 - 07:49 PM.
Posted 02 June 2010 - 08:35 PM
- All: All supply gatherers and supply centers cost 2 times higher.
- AF and SW generals: Comanche has new 3d model.
Posted 03 June 2010 - 03:06 AM
This is not good at all as dcesarec has said. And as I once said earlier, the game would be slowed down too much.- All: All supply gatherers and supply centers cost 2 times higher.
This is awesome.- AF general: MOAB upgrade effects Air Force general superweapon now. Strategic bombing becomes really devastating when upgraded with both cluster bombs and MOAB.
I'm glad that there are new maps but from what I've seen in 007 BIG file. There are new maps in there which doesn't appear in selection menu. Is there something you can do about that, Creator?Maps:
- New multiplayer map: Forest Wars (6 players).
- New multiplayer map: The Grand Canyon (6 players).
- New multiplayer map: Comunity Work Day (2 players).
Posted 03 June 2010 - 03:51 AM
Posted 03 June 2010 - 07:19 AM
Yes, exactly. And such costs are for all generals.What? Supply Center for USA will cost 4000 and Chinook will cost 2000? So for one Supply Center and additional Chinook 6000?
No, it is the model from Renegade. Prism Chopper is still in progress.You mean Prism Chopper or another new model?
You could not see them in BIG file. These maps were completed recently.I'm glad that there are new maps but from what I've seen in 007 BIG file. There are new maps in there which doesn't appear in selection menu. Is there something you can do about that, Creator?
Edited by Creator, 03 June 2010 - 07:32 AM.
Posted 03 June 2010 - 08:01 AM
Posted 03 June 2010 - 04:15 PM
i think 2 times is 2 much,maybe only 1.5?or give them more armorAll: All supply gatherers and supply centers cost 2 times higher.
Yeah!,i always wanted that.AF general: MOAB upgrade bonus was increased. Shockwave bomb gets +50% damage from it.
- AF general: MOAB upgrade effects Air Force general superweapon now. Strategic bombing becomes really devastating when upgraded with both cluster bombs and MOAB.
goodI changed my mind about money gaining speed. I returned everything back. Money gaining speed will not be reduced 2 times as I stated earlier.
Posted 03 June 2010 - 11:34 PM
- AF general: Comamche does not have machinegun any more, but damage versus buildings and vehicles was increased. I remind you, that Combat Chinook has counter infantry weapon. So, it will be nothing bad.
- Toxin general: Technical firepower was increased by 30%. But number of sit places was reduced. There are only 2 places in Toxin general's Technical now.
- Toxin general: New rank 3 general's power: Air contamination. It creates yellow clouds in targeted area.
Posted 04 June 2010 - 02:30 AM
Comanche is intended to be Anti-Tank (as stated in Contra website).Why? Comanches are all-purpose aircraft, the machine gun works for additional damage against everything.
Siege units? This is technical not mortar. And for Toxin Gen, it's AA vehicle.I've forgotten to ask about this, why was the Technical changed from 006 to 007? I mean, yes, spamming them made them overpowered siege units, but their light armor meant they can't last against actual concerted anti-armor attacks. It is nice adding more firepower to it, though, but what about using toxic bullets as Jarmen Kell does? Same with the quad cannon defense turret.
Posted 04 June 2010 - 06:16 AM
Siege units? This is technical not mortar. And for Toxin Gen, it's AA vehicle.
Increased damage would help a lot since Toxin is quite weak at AA at the moment.
Edited by fieldwings, 04 June 2010 - 07:43 AM.
Posted 04 June 2010 - 07:14 AM
AA unit should not be effective vs all.I meant the 006 version of the Technical. It had a small machine gun with dual Stinger launchers, making it effective against all units.
Posted 04 June 2010 - 07:44 AM
AA unit should not be effective vs all.
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