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Contra 008-009 Changelog Topic


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#441 Creator

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Posted 05 May 2010 - 01:12 PM

I don't understand you, Su8perkillr. Lower numbers will cause the same space on the map can to contain less ammount of firepower. And hence, defenses will become weaker when built in big groups.

Edited by Creator, 06 May 2010 - 10:05 AM.


#442 Arcadian Daze

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Posted 05 May 2010 - 02:09 PM

i think superkiller ment;
if the command center has say 10.000 hp you could make alot of dmg variations
if it has only 10 you have alot less

i hope i have understood super correct

Edited by Arcadian Daze, 05 May 2010 - 03:26 PM.

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#443 Su8perkillr

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Posted 05 May 2010 - 03:22 PM

That is indoodably what I ment. Ty for explain.
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#444 Creator

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Posted 06 May 2010 - 07:06 AM

There is no difference. The game supports fractional numbers for hp and damage.

#445 Su8perkillr

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Posted 06 May 2010 - 09:23 AM

Then again, it looks odd. Its like the difference between radians and degrees. Degrees are easier to split then Radians.
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#446 Creator

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Posted 06 May 2010 - 10:03 AM

And so what?

Edited by Creator, 06 May 2010 - 10:05 AM.


#447 Arcadian Daze

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Posted 06 May 2010 - 10:12 AM

i also think if this continues the game will "defalte" i mean if every single building/unit/gen power is lowered by 20% it will make no difference at all

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DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!


#448 Su8perkillr

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Posted 06 May 2010 - 12:43 PM

And so what?

If you want to do it so cool, use hexadecimal system to f**k it up real good.

Edited by Su8perkillr, 06 May 2010 - 12:44 PM.

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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#449 Creator

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Posted 06 May 2010 - 01:34 PM

i also think if this continues the game will "defalte" i mean if every single building/unit/gen power is lowered by 20% it will make no difference at all

Yes of course. But I plan to do it with GLA Defense Sites only.

If you want to do it so cool, use hexadecimal system to f**k it up real good.

The game does not support hex.

#450 Su8perkillr

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Posted 06 May 2010 - 01:38 PM

But I just dont get the reason why you would use small numbers instead. A large number is more easy to work with. Ah well... I think I should have never come here because now I read of all those stupid ideas that I else wouldnt have complained about because I wouldnt notice them :S
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#451 Casojin

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Posted 06 May 2010 - 02:32 PM

Right, player would never see any difference. So, anything is ok as long as it works correctly.
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#452 Arcadian Daze

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Posted 07 May 2010 - 01:09 PM

Yes of course. But I plan to do it with GLA Defense Sites only.


yes i know
but the game keeps on getting nerved by damage changes lowered by x% after wich structure y gets a same x% less armor then unit z gets an x amount of damage increase, then building Q gets more armor ect ect ect(or at least thats what i understand form the changes you posted)

correct me if i'm wrong.

and also.;
the defense structures from the gla faction are already quite big. if the cost, armor and firepower gets decreased but the size stays the same then can you please also alter the size?

CAPSLOCK IS THE CRUISECONTROLL FOR COOL

DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!


#453 Su8perkillr

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Posted 07 May 2010 - 01:37 PM

Yes of course. But I plan to do it with GLA Defense Sites only.


yes i know
but the game keeps on getting nerved by damage changes lowered by x% after wich structure y gets a same x% less armor then unit z gets an x amount of damage increase, then building Q gets more armor ect ect ect(or at least thats what i understand form the changes you posted)

correct me if i'm wrong.

and also.;
the defense structures from the gla faction are already quite big. if the cost, armor and firepower gets decreased but the size stays the same then can you please also alter the size?


Thats a good point. GLA always had stronger defs because they had larger defs.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#454 Creator

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Posted 07 May 2010 - 07:09 PM

correct me if i'm wrong.

It just seems to you. There are about 40 units for each general. I can lower damage for one of them and lower health of another. But the most of units remain with no changes.

Edited by Creator, 07 May 2010 - 07:09 PM.


#455 Su8perkillr

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Posted 07 May 2010 - 07:19 PM

And how about the defenses? Gla def is significantly bigger.

Edited by Su8perkillr, 07 May 2010 - 10:33 PM.

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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#456 Casojin

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Posted 08 May 2010 - 09:07 AM

GLA def has no power requirement.
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#457 Su8perkillr

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Posted 08 May 2010 - 01:07 PM

True... True...
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#458 Arcadian Daze

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Posted 11 May 2010 - 04:21 PM

Thats a good point. GLA always had stronger defs because they had larger defs.


i dont understand why there srtonger

the only thing a larger def does is block the path

they take up space i could use for black markets and barack in early game and they just "catch" artyllery shells that would otherwise be miss

CAPSLOCK IS THE CRUISECONTROLL FOR COOL

DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!


#459 Su8perkillr

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Posted 11 May 2010 - 06:22 PM

Thats a good point. GLA always had stronger defs because they had larger defs.


i dont understand why there srtonger

the only thing a larger def does is block the path

they take up space i could use for black markets and barack in early game and they just "catch" artyllery shells that would otherwise be miss


Also true. But as they already are stronger, it is logically that the reason for this is that they use up more space.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#460 Casojin

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Posted 12 May 2010 - 01:42 AM

GLA def can be upgraded with camo.
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