Edited by Creator, 06 May 2010 - 10:05 AM.
Contra 008-009 Changelog Topic
#441
Posted 05 May 2010 - 01:12 PM
#442
Posted 05 May 2010 - 02:09 PM
if the command center has say 10.000 hp you could make alot of dmg variations
if it has only 10 you have alot less
i hope i have understood super correct
Edited by Arcadian Daze, 05 May 2010 - 03:26 PM.
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#444
Posted 06 May 2010 - 07:06 AM
#446
Posted 06 May 2010 - 10:03 AM
Edited by Creator, 06 May 2010 - 10:05 AM.
#447
Posted 06 May 2010 - 10:12 AM
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#449
Posted 06 May 2010 - 01:34 PM
Yes of course. But I plan to do it with GLA Defense Sites only.i also think if this continues the game will "defalte" i mean if every single building/unit/gen power is lowered by 20% it will make no difference at all
The game does not support hex.If you want to do it so cool, use hexadecimal system to f**k it up real good.
#450
Posted 06 May 2010 - 01:38 PM
#451
Posted 06 May 2010 - 02:32 PM
#452
Posted 07 May 2010 - 01:09 PM
Yes of course. But I plan to do it with GLA Defense Sites only.
yes i know
but the game keeps on getting nerved by damage changes lowered by x% after wich structure y gets a same x% less armor then unit z gets an x amount of damage increase, then building Q gets more armor ect ect ect(or at least thats what i understand form the changes you posted)
correct me if i'm wrong.
and also.;
the defense structures from the gla faction are already quite big. if the cost, armor and firepower gets decreased but the size stays the same then can you please also alter the size?
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#453
Posted 07 May 2010 - 01:37 PM
Yes of course. But I plan to do it with GLA Defense Sites only.
yes i know
but the game keeps on getting nerved by damage changes lowered by x% after wich structure y gets a same x% less armor then unit z gets an x amount of damage increase, then building Q gets more armor ect ect ect(or at least thats what i understand form the changes you posted)
correct me if i'm wrong.
and also.;
the defense structures from the gla faction are already quite big. if the cost, armor and firepower gets decreased but the size stays the same then can you please also alter the size?
Thats a good point. GLA always had stronger defs because they had larger defs.
#454
Posted 07 May 2010 - 07:09 PM
It just seems to you. There are about 40 units for each general. I can lower damage for one of them and lower health of another. But the most of units remain with no changes.correct me if i'm wrong.
Edited by Creator, 07 May 2010 - 07:09 PM.
#456
Posted 08 May 2010 - 09:07 AM
#458
Posted 11 May 2010 - 04:21 PM
Thats a good point. GLA always had stronger defs because they had larger defs.
i dont understand why there srtonger
the only thing a larger def does is block the path
they take up space i could use for black markets and barack in early game and they just "catch" artyllery shells that would otherwise be miss
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#459
Posted 11 May 2010 - 06:22 PM
Thats a good point. GLA always had stronger defs because they had larger defs.
i dont understand why there srtonger
the only thing a larger def does is block the path
they take up space i could use for black markets and barack in early game and they just "catch" artyllery shells that would otherwise be miss
Also true. But as they already are stronger, it is logically that the reason for this is that they use up more space.
#460
Posted 12 May 2010 - 01:42 AM
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