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Contra 008-009 Changelog Topic


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#581 Arcadian Daze

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Posted 03 September 2010 - 04:50 PM

about the shidain (or whatever it's name is)

it jums over water but doesnt this make it some kind of amphibious vehicle?

Edited by Arcadian Daze, 04 September 2010 - 07:57 AM.

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#582 Guest_Emperor_*

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Posted 03 September 2010 - 08:32 PM

You can implement the 3rd choice and make the suply drop zone for example to have upgrades in order to increase its income. So instead of building a lot you buid one and you buy upgrades in the future. So you can limit the income in level you desire in the tournament mode and still leave it unlimited in the normal mode.

#583 EnquiringStone

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Posted 03 September 2010 - 10:55 PM

i like the second variant the best but i also like to upgrade my secondary income. i think that the combination of the second variant and upgrading is the best for a balanced income.
my ideas for upgrading your secondary income are for the usa 2 airplanes dropping .... dollar, for china hackers/gla black market speed of stealing/earning money become increased or the amount becomes bigger or both.

#584 Arcadian Daze

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Posted 04 September 2010 - 08:00 AM

sorry for posting the same 2 times but it was a little unclear at first.

she infantry fast APC can jump over water. and his jump length is unlimited (it lands when it gets onto the land again)

so basically if you have a map surrounded with water you can sneak up at the enemies back (where the defense against land vehicles is usually lower. is it possible to fly aroudn the entire map? if so, that will be damn annoying and wil look kinda stupid

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#585 lil tasman

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Posted 04 September 2010 - 11:02 AM

I don't think its that far. It can probably jump over any river, but not a giant lake.
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#586 ApOcOlYpS

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Posted 04 September 2010 - 02:36 PM

really?

Jump length is unlimited. It simply flies over water.


I do think it's that far.

However a possibility is that while going over water the Shandian is uncontrollable. It'd be like bikers. You tell them to go from point A to point B, and if there's a mountain in the way they drive over it. Similarly you'd tell the Shandian to go from point A to point B, and if there's water in the way it simply flies over it.

I love the name too.

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Posted 05 September 2010 - 08:21 PM

hi there I am osamalius and I like your contra mod from the first to the final and I hwant to joun to your team with wadii ples
I konw many things like ideter les w3d et les INI files and also making montages videos I ll post some in my facebook acount soon ples if you read this post a missage for me in facebook acount
and to find me ther just tipe osamalius jaid and you will find me
ok
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#588 Creator

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Posted 05 September 2010 - 08:42 PM

about the shidain (or whatever it's name is)
it jums over water but doesnt this make it some kind of amphibious vehicle?

Yes, it is amphibious unit now.

so basically if you have a map surrounded with water you can sneak up at the enemies back (where the defense against land vehicles is usually lower. is it possible to fly aroudn the entire map? if so, that will be damn annoying and wil look kinda stupid

Yes, you can sneak at the enemies back. And if he has no AA defenses, you can unload infantry successfuly. Why AA defenses? Shandian becomes vulnerable to AA fire when flies over water.

hi there I am osamalius and I like your contra mod from the first to the final and I hwant to joun to your team with wadii ples
I konw many things like ideter les w3d et les INI files and also making montages videos I ll post some in my facebook acount soon ples if you read this post a missage for me in facebook acount
and to find me ther just tipe osamalius jaid and you will find me
ok
Thank you for reading and sorry about my language

Show examples of your work please.

#589 Arcadian Daze

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Posted 06 September 2010 - 02:48 PM

Why AA defenses? Shandian becomes vulnerable to AA fire when flies over water.

;)

ok it wont be overpowered then.

it will only look kinda odd. oh well doesnt matter

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#590 fieldwings

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Posted 10 September 2010 - 08:48 AM

- Global: USA and China War Factories turn off when low power.


I'm not sure this is a good idea... 


- Flame general: Thermobaric upgrade don't replace Inferno cannon incendiary weapon now. When you research this upgrade, you can switch between incendiary and thermobaric shells.


This is how it was in 006, and I have to ask why you had changed it for 007; same deal with the super unit.


- GLA: Radar Van armor was weakened.


It was already VERY weak-armored to begin with and was revealed when damaged after getting Camo Netting, provoking any nearby enemies to destroy it. Was this really necessary?

Edited by fieldwings, 10 September 2010 - 08:49 AM.


#591 Casojin

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Posted 10 September 2010 - 04:19 PM

- GLA: Radar Van armor was weakened.


It was already VERY weak-armored to begin with and was revealed when damaged after getting Camo Netting, provoking any nearby enemies to destroy it. Was this really necessary?

Radar van is revealed when it was shot. At damaged state, it can hide itself if it is not being shot.
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#592 fieldwings

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Posted 10 September 2010 - 06:29 PM

Right, but I'm saying, if you use one with a bunch of other units during an attack to reveal stealthed units/buildings/whatever, it would be damaged by AoE-type weapons, provoking other defending units to attack it, which stops you from seeing their stealthed objects. You'll also lose the Scan power for that van (if you upgraded it, anyway, except for the Stealth Gen, which gets it by default).

I also forgot to mention that there's one unresolved hotkey conflict; the GLA defense missile silo's build hotkey is "S", which means after you get the Palace, each time you use the hotkey to tell that Worker to stop in place, you'll also call up the defense silo. It gets pretty annoying.

Edited by fieldwings, 10 September 2010 - 09:14 PM.


#593 FAFNIROS

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Posted 10 September 2010 - 07:49 PM

- The most of crashes and disconnects hppen on "Twilight Flame" map. I removed this map to increase


is there a simmilar map ?

10422.png ContraIco.png  :cool2:

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#594 Arcadian Daze

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Posted 10 September 2010 - 09:40 PM

.... to tell that Worker to stop in place, you'll also call up the defense silo. It gets pretty annoying.


just click a little in front of it so they stop walking to.
you could also "s" and then right click.

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#595 fieldwings

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Posted 11 September 2010 - 08:32 AM

 

just click a little in front of it so they stop walking to. 
you could also "s" and then right click.


Why work around a problem when it can be fixed? That's why DOZENS of similar hotkey conflicts were corrected for 007.

#596 Arcadian Daze

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Posted 11 September 2010 - 12:17 PM

 

just click a little in front of it so they stop walking to. 
you could also "s" and then right click.


Why work around a problem when it can be fixed? That's why DOZENS of similar hotkey conflicts were corrected for 007.

i'm talking about temporarily solutions

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#597 fieldwings

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Posted 12 September 2010 - 08:24 PM

What you posted is not a solution, though, it's a workaround. It's a conflict that directly affects control of the Worker and a workaround (or even a "temporary solution" that I had already been using) isn't enough.

Edited by fieldwings, 12 September 2010 - 08:26 PM.


#598 Arcadian Daze

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Posted 13 September 2010 - 04:30 AM

thats true.
maybe we can change the stop key :)

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#599 Casojin

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Posted 13 September 2010 - 08:00 AM

thats true.
maybe we can change the stop key :)

That's not a good option.
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#600 Su8perkillr

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Posted 13 September 2010 - 02:55 PM

thats true.
maybe we can change the stop key :)

That's not a good option.

Indeed, might feature editting thousands of skills.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D





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