It's not textured yet (that's just Zbrush's colorize for preview purposes), so I guess it can even look more accurate once it's unwrapped and textured properly. It could also benefit from some alpha maps for the vegetation surrounding the pillar.
If you like it, I can go ahead with the retopology for the low poly version (I need a poly count though, no idea what you use for buildings).
Textures I assume are 256x256 and 512x512 right? Do you need normal maps, specularity, bumps?
Well, if you're happy with it, feel free to email me: ralphdamiani@gmail.com and I'll be happy to discuss the details. Otherwise, I'll be hanging around anyway. ;D
Edited by RalphDamiani, 07 November 2009 - 11:22 PM.