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Editing APT Files


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#41 Mouth of Sauron

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Posted 10 February 2011 - 08:41 PM

If you are still somewhere around here, I would need two buttons (RotWK), actually I may be fine with just asigning the already existing ones (Mordor and MotW) to new factions... I see them in apt_libInGameImagesMain_1.tga, but have no idea how the game knows which faction wants which button. If it is not possible, then creation of two new one buttons would be a good solution; otherwise I might use the new buttons for my Rohan and Harad factions, and take the Angmar button for the Rhun faction... possible ?

MoS

Edit : I've found my solution... :lion:

In my mod, two new factions merge the evil and the good factions, and are destined for the human player ; the basic factions are AI mainly, the big ones don't have and won't have any AI ; at the same time I do not use the Angmar faction, and I have removed even the ugly Wild faction (giving some of it's nice parts to Mordor) = I have two buttons available :shiftee: I've simply changed "Side = Good" and "Side = Evil" in playertemplate.ini to "Side = Wild" and "Side = Angmar", modified the eva events, the aptcomponents, and changed the buttons of Angmar and Wild in apt_libInGameImagesMain_1.tga nad I believe that's what I want... I won't be able to give the button to Rohan, Harad or Rhun factions, but the human player will have these merged within the big factions, and AI does not need the hero selection button. I think it's done.

Edited by Mouth of Sauron, 10 February 2011 - 10:44 PM.


#42 Gwanw

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Posted 24 February 2011 - 11:43 PM

I was a long time away, but now I'm back.

I don't understand your problem, but it's good, that you solve the problem^^.

If you have other question, i try to help you :) .

#43 Ridder Geel

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Posted 26 February 2011 - 12:40 AM

Ah so you are back? School a bit less busy now? :)
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#44 Gwanw

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Posted 26 February 2011 - 06:17 PM

Yes, but only for 2 weeks, than I have the first exam^^.
In this time I must lern, but I have more time than the last month

#45 Gwanw

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Posted 16 August 2011 - 11:14 PM

Yesterday I'm finnished the first part of my tool. The tool can encode the apts (like Wilson's C&C tool), but now the tool code the xml for bfme (not for C&C). So I haven't to use the old methode. The tool isn't ready, but the hardest part is completed, so I can edit a apt-file very fast at the moment. Initially I'll want to upload the tool for everyone, however I have 2 problems.
The first one is, that I write the tool with perl, so everybody need perl, who want to use the tool. Thats not really THE problem.
I know, that sounds selfish, but I invested a lot of time in the apts (meanwhile more than 1 month). So is that too much to ask for a readme entry, when a mod use my tool?
Therefore I have 2 proposal for a solution:
1. You say, what you want and as soon as I have the time, I try to create the apt for you.
2. I explain in this thread the XML file. Thus you modify the XML file, after that, you send the XML to me and I send you the right apt.
What do you think is the better way?

Don't get mad with me, because I won't release the tool.


Edited by Gwanw, 02 June 2014 - 09:07 PM.


#46 Goldtouch

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Posted 17 August 2011 - 10:27 AM

IS THE GLASS HALF FULL OR HALF EMPTY.

I understand your position. I do graphic design as a job. Alot of work in general get copied without getting credit.

By making the tool (product) harder to get, you'll loose popularity/.
Try too think in procents lets say 45% give you credit / 40% gives no credit but does not take any / 15% takes credit on their own.(warning: these are totaly made up)
The way you have too think about it is that the more people make use of your product. The more it will look like alot of people steal your work(compared to those who do give credit) .

It reminds me abit of the question is the glass 'half full' or 'half empty'. As two different persons look at the same glass the one sees it more negative than the other. Don't let negativity stop you from doing magnificent work you do.
You should share your work as if there are only credit givers. ( since your not loosing any money it seems not a bad idea )


#47 Ridder Geel

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Posted 17 August 2011 - 12:11 PM

Oh yes credit... that tends to be something people do not always give when required...
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#48 Gwanw

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Posted 17 August 2011 - 12:41 PM

A credit entry would be nice, but not necessary. I say, I should earn this, but when a mod use my offer, but say, that they don't want a credit entry, thats ok. It's their decision.

My problem is only the snarf of my work.


Edited by Gwanw, 02 June 2014 - 09:08 PM.


#49 Ridder Geel

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Posted 17 August 2011 - 01:53 PM

I see, ah well this is indeed better if you say that this guy would do such a thing. I look forward to working together with you to edit the apt's :D
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#50 Phil

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Posted 17 August 2011 - 05:46 PM

No, the problem is, that they say, that they write the tool. Because I can't code a perl-programm, they must only copy the code of the programm, edit my comments and so I can't substantiate the illegal act.
I think, the leader of the mod, who takes my apt's, do this, because he hate my and banned me from his forum. And other mods could follow this mod and do the same or he released my tool on his side with his name.
A credit entry would be nice, but not necessary. I say, I should earn this, but when a mod use my offer, but say, that they don't want a credit entry, thats ok. It's their decision.

My problem is only the snarf of my work.

I know it's harsh if people appropriate your work, but that's a reality. If you focus on the good of the modding community, you'll release the tool with open source code anyway. Imagine in a year from now if someone wants to use or even improve that tool and you're gone - then all the work and knowledge put into it is simply lost for the world (of BFME modding).

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#51 Ridder Geel

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Posted 17 August 2011 - 05:57 PM

Do not worry, I will be working on it with him, so I will have a copy of it too, i think, that way if he leaves, i will still be there, because i am certain im not going anywhere ;)
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#52 Phil

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Posted 17 August 2011 - 06:02 PM

That's exactly not the point though. The idea is to make the hard-earned knowledge available to everyone, independent of any specific person.

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#53 Ridder Geel

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Posted 17 August 2011 - 06:38 PM

True... but perhaps after he has finished the entire program and has made it bugfree he may consider releasing it to the public ;) Lets wait till that time comes to see what he wishes to do with it.
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#54 Gwanw

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Posted 17 August 2011 - 07:57 PM

@Phil: I know, what you want to say and I know, why you say that, too. I understand your position. Some time ago I think so, too. But after a real popular and great mod did such an action und a lot of other people supported that, I lose my trust in 90% of the modding community, above all the germany communities.
And so I decided, that such modder don't deserve the tool.

But perhaps in some month I'll forget that and I release the tool (when I'm finished the tool).

#55 DeeZire

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Posted 18 August 2011 - 06:13 PM

Gwanw I think you dropped me a PM to ask about APT documentation but I'm afraid I can't help. All I can share is what I've already made public in that EA used a proprietary application to design the interfaces in Flash then compiled those into individual applets (APTs).

On this note, I think you should release the tool - over the years, I have had a lot of my work used without mention - evenb entire mods re-cycled with authors claiming it was their work - but ultimately the community always remembers who did it first, and with something like this I'm sure the community will always know that it was you who wrote a program enabling others to edit the APTs.

On the other hand I understand your frustration. You could certainly trust me with the app - I would look at it with the knowledge I have from my days at EA and see what I can churn out with it for the community without releasing your tool. For exmaple, I could release standard APTs that any mod would use such as extra hero select buttons etc.

#56 Gwanw

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Posted 18 August 2011 - 08:01 PM

Today night, I decided to release a simple tool for now. It's the same one, which released Wilson for C&C, but for BFME.
I rewrite his codes for BFME and delete some bugs (probably only bugs in the context of BFME). All import Informations about the tool are in the Readme.txt. I talked with Wilson and it's ok to release the tool, when I release the Sourcecode, too.
So have fun wink.gif .

You can chance buttonpositionen with this tool and a few other alterations.
Perhaps I write a tutorial for better using in the near future.
Generally: tx="...." and ty="...." are the position and for the most buttons there stand a name, so it's not too hard to find this buttons.
Thats the link:

https://rapidshare.c...ME_v._0.6.0.rar


@DeeZire:
Thanks, I guessed, that you don't know more, than you posted unsure.gif .
I think, I'll release all my tools at some point. But first I must finished the tool happy.gif .

@Ridder Geel:
I need you regardless for testing the tool for great alterations^^.

@Phil:
So, that's the tool and the sourcecodes^^.


Edited by Gwanw, 02 June 2014 - 09:10 PM.


#57 Phil

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Posted 20 August 2011 - 12:20 AM

Cool ^_^

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#58 Yaroslav

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Posted 27 August 2011 - 09:16 PM

don't work, need msvcp100.dll
but i have this file.

#59 Gwanw

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Posted 30 August 2011 - 08:31 PM

So, because a other person has the same problem, I find the mistake.
You can find the problem with google, it's simple to find, but I or a other person must compile new the tool.
Because I'm on holidays, I can't do that at the moment, but I'm back in 12 days.

#60 Yaroslav

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Posted 30 August 2011 - 11:02 PM

So, because a other person has the same problem, I find the mistake.
You can find the problem with google, it's simple to find, but I or a other person must compile new the tool.
Because I'm on holidays, I can't do that at the moment, but I'm back in 12 days.


Google has helped to specify the reason for this, but the packages framework, etc. installed.
I myself have found this file in the windows("msvcp100.dll"
if you write a program that works 100% correctly would be great.




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