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Version 1.2 Change List


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#81 Guest_Guest_Vladimir_*_*

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Posted 16 December 2010 - 04:56 PM

i change to minim setting(verry low) but sorry 10 mintues for rohan comes mean 10 hour:))
i have 0.512 gb Ram memory

#82 Rob38

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Posted 16 December 2010 - 08:34 PM

How about your graphics card? Also, what type of settings do you normally use in a regular BfME skirmish game?

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#83 Rob38

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Posted 17 December 2010 - 03:16 AM

Bug: elven camps get destroyed, and fade into the ground but the statues and glowing orbs remain.


I can't find anything that would cause this problem so I'm asking m@tt to help me with this.

^also can be seen through shroud. Same thing happens to orbs on the Elven outposts.


I have tried everything I can think of to hide those lamp glows in the fog but nothing seems to work. We either remove the glowing orbs or just leave it as it is. What does everyone think?

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#84 _Haldir_

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Posted 17 December 2010 - 04:22 AM

If matt can't find anything else that might fix it, i'd have to say remove them. It's a shame, but it sort of ruins the fun of random matches when you can see your enemy's faction to begin with. And it's quite unbalanced for multiplayer matches ^_^

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#85 Rob38

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Posted 17 December 2010 - 04:35 AM

Rob, maybe using some upgrade that he gets (for the player) when he levels could 'fix' this? ^_^ (though the exp will still be lost) :)

Hmmm... tried this but Cirdan does not retain his level. :(

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#86 Rob38

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Posted 17 December 2010 - 09:09 AM

- Rohan's hero commandset has one less slot then the number of heroes. I.e., you can't see Merry's button until you've already purchased a hero.

I see Merry's button without purchasing a hero. ^_^

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#87 _Haldir_

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Posted 17 December 2010 - 11:51 AM

Ah whoops, i just checked it then and it's only Rohan camps and outposts that are wrong:

Posted Image

Also, here's some screenshots of the outpost bug i mentioned, plus the spearmen of the havens guard radius (as opposed to the correct, tower guard size).

Posted Image Posted Image

Edited by _Haldir_, 17 December 2010 - 12:35 PM.

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#88 Guest_Guest_*

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Posted 17 December 2010 - 02:55 PM

Dude but can you do something with minas tirith:D i mean i think i m not the only player who have probleme with Large number of orcs who made the game work slowly, i hope ^_^)

#89 Kwen

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Posted 17 December 2010 - 03:46 PM

Nothing is going to help you if you have 512mb of RAM, except to buy more.

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#90 Rob38

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Posted 17 December 2010 - 08:39 PM

Ah whoops, i just checked it then and it's only Rohan camps and outposts that are wrong:

Posted Image

Also, here's some screenshots of the outpost bug i mentioned, plus the spearmen of the havens guard radius (as opposed to the correct, tower guard size).

Posted Image Posted Image

Fixed the above things except for the guard radius. I cannot figure out why the spearmen of the havens have such a large radius.

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#91 Rob38

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Posted 17 December 2010 - 08:58 PM

If matt can't find anything else that might fix it, i'd have to say remove them. It's a shame, but it sort of ruins the fun of random matches when you can see your enemy's faction to begin with. And it's quite unbalanced for multiplayer matches :)

Ha, fixed it! ^_^

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#92 Kwen

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Posted 17 December 2010 - 09:10 PM

What was it?

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#93 Rob38

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Posted 17 December 2010 - 09:25 PM

The objects were using the following:

Draw = W3DPropDraw ModuleTag_01
	ModelName = LULAMPGLOW1
End

The W3D Prop Draw makes objects appear through fog! So I replaced it with the following:


Draw = W3DScriptedModelDraw ModuleTag_01
	DefaultModelConditionState
	  Model = LULAMPGLOW1
	End
  End

Works wonderfully now. ^_^

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#94 Kwen

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Posted 17 December 2010 - 09:29 PM

That's good to know!

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#95 _Haldir_

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Posted 18 December 2010 - 02:03 AM

Awesome! ^_^

Fixed the above things except for the guard radius. I cannot figure out why the spearmen of the havens have such a large radius.

Perhaps ask Nertea about this, i remember him fixing this for a couple of different units in TDH, so he'd probably know where it's defined.

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#96 Guest_Guest_*

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Posted 18 December 2010 - 07:40 AM

and what system requments do you need for play minas tirith at high condition?

#97 Kwen

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Posted 18 December 2010 - 11:05 AM

Recommended LOTR system requirements
For playing with higher quality graphics and to really enjoy the experience to the fullest the development team reccommends:

CPU: 2.0 Ghz Intel CPU or equivalent processor
RAM: 1GB of system RAM
Graphics card: NVIDIA 6600 or 6800 Ultra or 7800 GT or GTX.


Though that is to run the standard game or 'vanilla'. To run mods with great framerates more power is needed, as more orcs have been added, and models/textures have been improved.

So personally I recommend at least 2GB of RAM, (1 works, but you ma notice lag with lots of units) and at least a dual core processor.

Edited by Kwen, 18 December 2010 - 11:07 AM.

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#98 Rob38

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Posted 20 December 2010 - 09:27 PM

Progress is going well for version 1.2. The AI is a pain though. :dry:

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#99 Guest_Guest_*

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Posted 22 December 2010 - 06:49 AM

can we see all the changs in this version?

#100 Rob38

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Posted 24 December 2010 - 01:04 AM

can we see all the changs in this version?

I'll try to post them up soon as I have been keeping track of everything I changed. :p

By the way, I was wondering if we would make a modification to the Elven castles. Right now, there are a bunch of trees surrounding the main keep (i.e., the trees at the center of the base). These trees make it hard to locate your heroes and units at times. They also make the base appear overcrowded. I propose that we remove those trees. We still can keep all the trees on the outside part of the base where the small walls are located. What does everyone think?

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