Jump to content


Photo

Version 1.2 Change List


  • This topic is locked This topic is locked
114 replies to this topic

#61 {IRS}Athos

{IRS}Athos

    Non Sequitur

  • Members
  • 4,008 posts
  • Location:Classified.
  • Projects:Ex-Advisor
  •  Resident Shakespearean.

Posted 24 August 2010 - 04:21 PM

I believe he's trying to say that he wants to see the new good heroes in the Evil campaign.
BulletsfromaGunbanner_zps974f3ea8.png

Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.

I had the meaning of life in my signature, but it exceeded the character limit.

#62 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 24 August 2010 - 04:28 PM

Ahh, I misunderstood your post. Yeah That's not difficult, in fact it's easier then putting them into the good campaign mission. So I'm sure it won't be a problem. Hell, if Rob doesn't want to be bothered with it I'll even do it.

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#63 Yarrum

Yarrum

    Kahuna

  • Project Team
  • 461 posts
  • Location:New York City

Posted 25 August 2010 - 04:38 AM

Yeah, come to think of it, evil Helms Deep is virtually identical to the vanilla campaign with the exception of adding Ugluk to Lurtz's army. The Rohan AI even builds the old buildings and stuff if I recall correctly.

Edited by Yarrum, 25 August 2010 - 04:38 AM.

KotW%20Left%20Morgul%20Banner.jpg
KotW Beta Tester
frodo_sam.jpg


#64 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 25 August 2010 - 04:47 AM

Well i meant it would be easier, because one does not need to worry about scripting the units in as much. They can simply be placed inside the fortress and make sure the ai uses them.

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#65 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 25 August 2010 - 05:32 PM

Sounds easy enough. Should be no problem adding in.

signature_group1.gif

 

16821.png


#66 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 26 August 2010 - 12:08 AM

Well, can you take the challenge of NOT doing anything with the Helms Deep map that's in TEA? :w00t:

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#67 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 26 August 2010 - 02:07 PM

Well, can you take the challenge of NOT doing anything with the Helms Deep map that's in TEA? :w00t:

Heh, that would be tough. :p

signature_group1.gif

 

16821.png


#68 NewErr

NewErr

    Elf-friend

  • Project Team
  • 2,177 posts
  • Location:Romania
  • Projects:Wars of The Firstborn
  •  World Wide Artist

Posted 29 August 2010 - 10:01 AM

Well, can you take the challenge of NOT doing anything with the Helms Deep map that's in TEA? :p

Heh, that would be tough. :xcahik_:


Especially when Rob is here . :crazed:

#69 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 11 December 2010 - 10:53 PM

If things go as planned, I hope to release version 1.2 before the new year. :p

signature_group1.gif

 

16821.png


#70 Elvenlord

Elvenlord

    Polis Ranger

  • Advisors
  • 3,838 posts
  •  T3A Chamber Member

Posted 11 December 2010 - 11:08 PM

Rob, you are my hero.

elvenlordbanner.jpg
 


#71 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 11 December 2010 - 11:10 PM

Rob, you are my hero.

Well, don't think you'll be surviving against three hard Mordors anymore. :p

signature_group1.gif

 

16821.png


#72 Elvenlord

Elvenlord

    Polis Ranger

  • Advisors
  • 3,838 posts
  •  T3A Chamber Member

Posted 11 December 2010 - 11:23 PM

We'll see Rob, we'll see.

elvenlordbanner.jpg
 


#73 {IRS}Athos

{IRS}Athos

    Non Sequitur

  • Members
  • 4,008 posts
  • Location:Classified.
  • Projects:Ex-Advisor
  •  Resident Shakespearean.

Posted 11 December 2010 - 11:27 PM

Elven will just have to improve his game.

Before I read the changelist, I can't decide if that will be a good or a bad thing. :p
BulletsfromaGunbanner_zps974f3ea8.png

Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.

I had the meaning of life in my signature, but it exceeded the character limit.

#74 Spartan184

Spartan184

    :)

  • Project Team
  • 1,592 posts
  • Location:Moon
  • Projects:Random Modding Projects
  •  Coder, Map.ini Coder, Mapper, and Beta Tester

Posted 12 December 2010 - 02:00 AM

Hopefully this gives me a challenge :p Considering I can take on 7 hard armies ;)


 

safsignature.png

 


#75 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 12 December 2010 - 02:16 AM

I used to be able to :p

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#76 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,203 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 12 December 2010 - 03:48 AM

Awesome news! I can't wait :p

A couple of bugs i found the other day:
- Rohan's hero commandset has one less slot then the number of heroes. I.e., you can't see Merry's button until you've already purchased a hero.
- When you unpack the Elven outpost, you briefly see a Gondor keep model before the build-up animation starts properly.

Posted Image Posted Image


#77 Guest_Guest_Vladimir_*_*

Guest_Guest_Vladimir_*_*
  • Guests

Posted 12 December 2010 - 06:32 AM

can you put the kwen helm deep map in the camping because its a great map:D

#78 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 12 December 2010 - 11:56 AM

:p

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#79 Guest_Guest_Vladimir_*_*

Guest_Guest_Vladimir_*_*
  • Guests

Posted 16 December 2010 - 12:39 PM

k but can you reduse the number of orc of minas tirith beacuse we (the player) doesn't have all best computer so this map in camping it work sloly and it's bad

#80 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,203 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 16 December 2010 - 03:27 PM

Try changing your level of detail settings to Very Low if it's laggy. The orcs on the Minas Tirith campaign mission were added by Cel, and i personally don't think there's any need to change it ^_^

Edited by _Haldir_, 16 December 2010 - 03:28 PM.

Posted Image Posted Image





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users