Version 1.2 Change List
#101
Posted 24 December 2010 - 01:22 AM
#102
Posted 24 December 2010 - 01:36 AM
#103
Posted 24 December 2010 - 01:40 AM
uh... well, you make it sound like I have not done much. I would consider my proposal a fix as it's very distracting to me. If no else agrees with me though, than I'll leave it.I don't really care but for the sake of the mod I say maybe just leave them after all your just fixing and balancing the mod aren't you? Its never really been a problem for me.
#104
Posted 24 December 2010 - 02:05 AM
Edited by Spartan184, 24 December 2010 - 02:06 AM.
#106
Posted 24 December 2010 - 03:10 AM
#107
Posted 24 December 2010 - 09:34 AM
I say leave them. I quite like the dense foresty look, and if i remember right, i think elves can stealth in the castle trees. Finding heroes/units isn't too hard, it only takes a single click and drag. Either that, or you could just use rally points
Something i would like to suggest though: I'd quite like to see the accuracy of siege weapons significantly nerfed and/or capped at a certain amount. I just get so sick of being ballista/catapult spammed, especially when they should be used for buildings and archers, rather than infantry and heroes
#108
Posted 24 December 2010 - 04:16 PM
Edited by Spartan184, 24 December 2010 - 04:17 PM.
#109
Posted 24 December 2010 - 06:09 PM
/offtopic
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#110
Posted 24 December 2010 - 06:22 PM
#111
Posted 24 December 2010 - 10:31 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#112
Posted 25 December 2010 - 04:52 AM
#113 Guest_Guest_*
Posted 25 December 2010 - 05:47 PM
#115
Posted 26 December 2010 - 08:47 AM
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