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#101 Bofur

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Posted 14 May 2012 - 07:33 PM

Ummm...guys, this mod is sort of dead, waiting for either Rob's return or someone else to take his place

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#102 Dûnedaincapitain

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Posted 15 May 2012 - 01:25 PM

It's not dead until i see Rob declare it dead himself.

#103 Bofur

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Posted 15 May 2012 - 04:44 PM

He has more important things in his life than modding. He may come back, he may not.

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#104 Neth

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Posted 15 May 2012 - 11:08 PM

Not dead, but pretty lifeless. I'd assume it was dead until we find out otherwise after the amount of time there's been already.

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#105 Dûnedaincapitain

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Posted 16 May 2012 - 01:45 PM

We all know that Rob didn't make the mod entirely on his own. Someone from his team have to take over if the mod is to survive at all actually.

Not meaning to sound desperate but, that's just how mods DOES survive nowadays..

#106 Chocolate Star

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Posted 16 May 2012 - 03:04 PM

We all know that Rob didn't make the mod entirely on his own. Someone from his team have to take over if the mod is to survive at all actually.

Not meaning to sound desperate but, that's just how mods DOES survive nowadays..


Nobody takes over someones personal work unless the owner gives permission.

Like if you were away and a friend who is looking after your property takes out your car and burns the clutch right up... he wouldn't he happy...

So the status will probably be like this until he get's back, if he does.

Edited by marsbar, 16 May 2012 - 03:04 PM.


#107 Bofur

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Posted 16 May 2012 - 05:05 PM

Well said Marsbar.

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#108 Dûnedaincapitain

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Posted 16 May 2012 - 08:48 PM

Can't argue with that.

#109 Xingdao Fan

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Posted 07 June 2012 - 07:16 PM

I don't mean to sound lame, but RJ-RotWK is not a car, it's a mod made for your, mine, and everyone's enjoyment, it is not just about its leader.

I believe it's pretty obvious that Rob ain't coming back. Back in 2010 when someone managed to contact him, the question should have been made on the spot. This comes off as sounding rather arrogant, I know, but please try to look at my point from a rational point of view. If you allow someone to take over with the condition that the offshoot stops its development immediately (or Revora just stops supporting it) if Rob returns and says no, the worst that can happen is someone developing the mod for a while and his/her work becoming invalid and having to be thrown down the drain. Even then, the developer will have learned something about BFME modding. At the best, you will have gifted everyone with great joy.

I have been lending an eye on this forum every once in a while for the past 4 years, hoping the mod would eventually find its rebirth. I guess it hasn't mostly due to the protectionist politics of Revora. I don't think they're wrong, but on this regard they're certainly a little bit exaggerated and not very pragmatic. I seriously doubt Rob is going to be mad or depressed for life if he finds out the BFME II mod he used to develop has been edited by someone else.

P.S. — Knowing him, I think he'll pick off from where the developer left off and eventually get it back on the road he invisioned in case he doesn't like the way this or the other thing were taken. Even then, he seemed liberal enough to not get worked up over anything.

P.P.S. — Personally, I will be finishing high school this year and starting on university in a few months. Everyone has been telling me that to succeed in university you pretty much have to forget about the concept of time. I recently played the game all the way up to Rivendell (where the game crashes) and I can't stop feeling sorrow to know I'll never play the real BFME II that I invisioned this game and this mod to be.

Edited by Xingdao Fan, 07 June 2012 - 07:26 PM.

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#110 Chocolate Star

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Posted 10 June 2012 - 02:51 PM

Your'e right RJ isn't a car, that means your not allowed to "drive" your buddies car ;)

wishing you greetings,

marsbar

Edited by marsbar, 10 June 2012 - 02:51 PM.


#111 Mathijs

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Posted 10 June 2012 - 02:57 PM

The problem here is not whether or not someone is allowed to take over; it is whether or not there is someone who is capable enough to continue this project in a similar vein, with similar quality. I don't think that is the case right now. Most of T3A's most talented people are involved in either real life or other modding projects.

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#112 Devon

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Posted 21 June 2012 - 11:53 PM

What Mathijs said. No one really has both the skill and motivation in body to continue where Rob left off.

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#113 Dûnedaincapitain

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Posted 25 June 2012 - 01:29 PM

When did Rob start the work on his mod?? I feel like it's been a long time somehow..

#114 Bofur

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Posted 26 June 2012 - 06:14 AM

Many years ago.

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#115 Guest_Anarion_*

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Posted 01 August 2012 - 09:36 AM

Someone should at least try to fix all the bugs. That wouldnt requiere a lot of skill or time

#116 Bofur

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Posted 01 August 2012 - 12:34 PM

Yes it would, it takes a great deal of time to fix bugs.
Also no-one has permission from Rob.
How would you like it if the mod you had worked on for years was taken over without permission, and without even being informed about it?

Edited by Bofur01, 01 August 2012 - 12:34 PM.

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#117 Guest_gg_*

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Posted 02 August 2012 - 02:41 AM

I say

Yes it would, it takes a great deal of time to fix bugs.
Also no-one has permission from Rob.
How would you like it if the mod you had worked on for years was taken over without permission, and without even being informed about it?


But nobody has been able to get in contact to ask him or not. I say it should be continued and if he comes back and says to not then it will stop. He hasn't said no to using it and he might not come back to.

#118 Guest_future3_*

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Posted 02 August 2012 - 04:02 AM

Well another problem is that there is no one currently able to work on the mod, most people are busy with their own mods and then there's still the whole permission ordeal.

#119 Bofur

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Posted 02 August 2012 - 12:05 PM

And, barely anyone (if anyone at all) here who is free is skilled enough to continue this mod to the same standard.

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#120 Guest_disappointment_*

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Posted 09 September 2012 - 11:51 AM

good mod. shame.




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