Mod's status
#102
Posted 15 May 2012 - 01:25 PM
#105
Posted 16 May 2012 - 01:45 PM
Not meaning to sound desperate but, that's just how mods DOES survive nowadays..
#106
Posted 16 May 2012 - 03:04 PM
We all know that Rob didn't make the mod entirely on his own. Someone from his team have to take over if the mod is to survive at all actually.
Not meaning to sound desperate but, that's just how mods DOES survive nowadays..
Nobody takes over someones personal work unless the owner gives permission.
Like if you were away and a friend who is looking after your property takes out your car and burns the clutch right up... he wouldn't he happy...
So the status will probably be like this until he get's back, if he does.
Edited by marsbar, 16 May 2012 - 03:04 PM.
#108
Posted 16 May 2012 - 08:48 PM
#109
Posted 07 June 2012 - 07:16 PM
I believe it's pretty obvious that Rob ain't coming back. Back in 2010 when someone managed to contact him, the question should have been made on the spot. This comes off as sounding rather arrogant, I know, but please try to look at my point from a rational point of view. If you allow someone to take over with the condition that the offshoot stops its development immediately (or Revora just stops supporting it) if Rob returns and says no, the worst that can happen is someone developing the mod for a while and his/her work becoming invalid and having to be thrown down the drain. Even then, the developer will have learned something about BFME modding. At the best, you will have gifted everyone with great joy.
I have been lending an eye on this forum every once in a while for the past 4 years, hoping the mod would eventually find its rebirth. I guess it hasn't mostly due to the protectionist politics of Revora. I don't think they're wrong, but on this regard they're certainly a little bit exaggerated and not very pragmatic. I seriously doubt Rob is going to be mad or depressed for life if he finds out the BFME II mod he used to develop has been edited by someone else.
P.S. — Knowing him, I think he'll pick off from where the developer left off and eventually get it back on the road he invisioned in case he doesn't like the way this or the other thing were taken. Even then, he seemed liberal enough to not get worked up over anything.
P.P.S. — Personally, I will be finishing high school this year and starting on university in a few months. Everyone has been telling me that to succeed in university you pretty much have to forget about the concept of time. I recently played the game all the way up to Rivendell (where the game crashes) and I can't stop feeling sorrow to know I'll never play the real BFME II that I invisioned this game and this mod to be.
Edited by Xingdao Fan, 07 June 2012 - 07:26 PM.
#110
Posted 10 June 2012 - 02:51 PM
wishing you greetings,
marsbar
Edited by marsbar, 10 June 2012 - 02:51 PM.
#111
Posted 10 June 2012 - 02:57 PM
No fuel left for the pilgrims
#112
Posted 21 June 2012 - 11:53 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#113
Posted 25 June 2012 - 01:29 PM
#115 Guest_Anarion_*
Posted 01 August 2012 - 09:36 AM
#116
Posted 01 August 2012 - 12:34 PM
Also no-one has permission from Rob.
How would you like it if the mod you had worked on for years was taken over without permission, and without even being informed about it?
Edited by Bofur01, 01 August 2012 - 12:34 PM.
#117 Guest_gg_*
Posted 02 August 2012 - 02:41 AM
Yes it would, it takes a great deal of time to fix bugs.
Also no-one has permission from Rob.
How would you like it if the mod you had worked on for years was taken over without permission, and without even being informed about it?
But nobody has been able to get in contact to ask him or not. I say it should be continued and if he comes back and says to not then it will stop. He hasn't said no to using it and he might not come back to.
#118 Guest_future3_*
Posted 02 August 2012 - 04:02 AM
#120 Guest_disappointment_*
Posted 09 September 2012 - 11:51 AM
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