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#61 Anri1

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Posted 25 June 2010 - 10:06 AM

DUDE!!!! That's some damn good news!!!!! :p :p :p I've lost hope allready!!
I'm so glad you returned, Rob!
"Sons of Gondor, of Rohan, my brothers! I see in your eyes the same fear that would take the heart of me. A day may come when the courage of Men fails…. When we forsake our friends and break all bonds of fellowship. But it is not this day! An hour of wolves and shattered shields when the age of Men comes crashing down. But it is not this day! This day we fight! By all that you hold dear on this good earth I bid you stand, Men of the West!"-King Ellessar

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#62 chubs

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Posted 01 July 2010 - 04:17 PM

This is awesome. Sorry to jump on this so fast but does this mean work is being done on the mod?
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#63 Captain of Arnor

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Posted 06 July 2010 - 07:45 AM

Work is being done, from what I understand and have heard, by the modders - but not by Rob. Rob is putting his side of the mod on indefinite pause, I believe, if what I've read is correct, pending family business and personal issues. Which I understand, and everyone else out there should.

That would mean the release of Community Editions, unless Rob comes back swiftly. There hasn't been a release since March 8th, 2009 - over a year - but if there is a Community Edition release, it would probably mostly contain maps, minor unit skin changes, a few building reskins if necessary, things like that, and very few actual game play changes.

But then again, it isn't my place to be talking about this - this is just me guessing and pondering, so don't listen to any of it.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

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#64 Guest_Trailhog250_Guest_*

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Posted 08 July 2010 - 05:13 AM

Good to see rob :)

I hope your life gets sorted out and you're able to come back and mod. This is likely one of the best for BFME2 and/or RoTWK, up there with RC and SEE.



I hope this mod doesn't die, it's great. Looking forward to progress in the next few months hopefully. I'll continue to follow it while the modders still work, if only slightly.
just Rob dropping in i believe inspired many to continue work on it. (the modders) And the players to follow it, maybe a 1.06B for a Christmas present :mellow:


Well anyway, I hope this mod comes doesn't die, but I agree. Family has to always come first, I hope the other modders continue some work. And I eagerly anticipate rob's return if RL gets taken care of.

#65 Captain of Arnor

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Posted 08 July 2010 - 08:30 AM

The mod won't die. If Rob leaves, the team will do Community edition updates, but it won't be the same.

I just hope Rob doesn't have to bail.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

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#66 Haldir74

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Posted 09 July 2010 - 01:42 AM

I understand Rob's dilemma perfectly.

Hi, I'm Haldir74, also known as MugurumaKensei, any Bleach fans might know the name...
Yeah, you guys don't know the name.

Anyway, I've been a member of the forum for a long time. However, I rarely post. In fact, I too have been inactive on this forum for about a year, or more. Of course, it's a much bigger deal for the admin not to show up than the regular member.

Anyway, I'm also a mod of Warcraft III. Perhaps some of you know the game... Pretty popular. Anyway, I'm making a Bleach AoS (Area of Strife) map. Basically it's like a DOTA game. If you don't get that, it's like a League of Legends game. If you don't get that, it's like a Heroes of Neworth game. If you don't get that, you just don't get it -.-

So, I make models and skins as well as modify existing models and skins. I can animate characters, and I work quickly. So far, I should be sounding somewhat like Rob, our buddy that everyone should know.

After working on my map for about 6 months. My friend and I ran into a tough spot. We couldn't get the spells/abilities into the game, because neither of us were coders. We still hadn't/haven't released the first version, so it would be easy to announce the mod dead before it was born, right?

Wrong! I was unwilling to call it quits. I searched and searched for 2 months, and I finally found a coder. Not just a coder either, he's one of the best, if not the best coders in Warcraft III modding.

My whole point in telling you that story is that when you hit a brick wall, it's incredibly difficult to continue. However, sometimes you just need someone to help you. My other point is that being a mod myself truly lets me know that Rob is right. When I mod, I get so engaged in it, I tend to mod for the whole day...

So, in simple terms, I think that it's great that the mod is continuing, and I also think that it's great that they've conquered the wall after so much time. Never give up, Rob. And Forum, never stop letting him know how much you care for him and his mod. He's not just making this mod for himself you know. It's a gift to the community. And to be loved by your community like a benevolent dictator truly means a lot to any admin. Many admins are incredibly jealous. For example, I am...
My forum can't really begin until the release of the first version, so until then I don't have much of a community.

Keep up the good work, Rob. Never give up hope for your mod, because your support will never fade.

Thank you,

Jay

PS: If anything I said at any point offended anyone, remember it was a joke. Whenever you guys get mad at me, it's a joke.

PSS: I also know this is really long lol. Thanks for taking the time to read it, or if you didn't, shame on you you lazy person...

#67 Scryer

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Posted 09 July 2010 - 04:30 AM

Don't ever worry about the length of your posts Haldir74; I have WAY longer posts hidden among these threads :p . If anybody has read them, they definitely have the patience to read your's.

I actually really enjoyed your perspective on this whole situation but I personally wouldn't go as far to say that the modding team has conquered the brick wall yet.
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#68 Captain of Arnor

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Posted 09 July 2010 - 09:33 AM

I love the emphasis on yet. It's like saying 'Dawn will come again, my friends, and we shall bask in the glory that is completed RJ and a full 100% bug-free completed Arnor and Angmar!'

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)


#69 Haldir74

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Posted 09 July 2010 - 03:42 PM

We could say that my post is future tense :p

#70 {IRS}Athos

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Posted 09 July 2010 - 09:48 PM

Future tense is nice. I also think that the perspective was nice, and although I don't know the name, I'm pretty sure I know a Bleach fan who does.

And don't say a long time until you're as digitally old as me. Or, even better, Elvy. :p
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#71 Haldir74

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Posted 10 July 2010 - 03:43 AM

woops, well, I have been for a long time compared to the amount of posts I've done hehe

Edited by Haldir74, 10 July 2010 - 05:23 PM.


#72 Guest_Guest_Trailhog250_*_*

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Posted 11 July 2010 - 02:34 AM

http://www.moddb.com/mods/rj-rotwk



Someone needs to update that site and give some info. One of the modders that section is a bit dead and I believe most have given up on it.

Anyway just thought I would say that.. spreading the good news lol

#73 Guest_You can dance if you want_*

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Posted 12 July 2010 - 07:30 PM

The Third Age site for RJ RotWK is still like it was before 1.06. Needs to be updated with news and stuff.
Also we'd like updates on progress with the mod.

#74 Excuse_me_princess

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Posted 13 July 2010 - 05:08 PM

I would like to call this event.

The Lord of the Rings:
Battle for Middle-Earth II:
RJ - Rise of the Witch-King:
The Return of the King


Epic name for an epic moment!

Welcome back Rob, it's good to hear form you :p
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#75 Rob38

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Posted 13 July 2010 - 09:34 PM

The Third Age site for RJ RotWK is still like it was before 1.06. Needs to be updated with news and stuff.

T3A will address this by the end of the week. This is our mistake.

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#76 Xingdao Fan

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Posted 25 July 2010 - 03:38 PM

I saw this a few weeks ago but didn't get to log in.
I'm glad you passed by to tell us how you're doing. People were beginning to get desperate. Best of luck for you. =)

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#77 Wanderer∞

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Posted 29 July 2010 - 05:42 AM

Thanks for everything you've given us Rob! I raise my glass to you!
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#78 Darth Stalin

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Posted 30 July 2010 - 08:35 AM

Yay!
I can only hope that the next release of RJ-RotWK mod will be as soon as possible, given all the circumstances concerning Rob and his Family.
As far as I remember, the huge things to be stll done included: new maps for ALL NEW HUGE campaign, and the campaign too; also at least some factions could not be played properly or when played by the AI they did not work as required - for example, the Rohan faction, though existed in campaign as an opponent, in fact did NOTHING on tactical map when attacked (I played Mordor and when the battle against Rohan began, they only had leadres and builders, but no buildings were built nor any units were recruited).
I don't know how the Arnor faction works, still hadn't played them or against them in the mod.

So - Rob and the whole Team - good luck and Godspeed!

#79 chubs

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Posted 07 August 2010 - 12:37 AM

Also, the mirkwood subfaction needs to be finished :p

P.S. Will the moddb site be updated? I like that site, and RJ-ROTWK appears to be dead if you look at the moddb site...

Edited by chubs, 07 August 2010 - 02:58 AM.

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#80 Devon

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Posted 07 August 2010 - 08:44 PM

None of us have access to the Moddb page, unfortunately.

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