Map Bugs
#41 Guest_Onodrim_*
Posted 27 March 2012 - 07:30 PM
#42
Posted 30 March 2012 - 03:27 AM
#43
Posted 30 March 2012 - 06:02 AM
Anyway, it's really not that bad is it? As long as you've got clouds enabled, you shouldn't have a problem seeing units and such.
#44
Posted 30 March 2012 - 01:45 PM
#45 Guest_Onodrim_*
Posted 30 March 2012 - 07:45 PM
#46
Posted 30 March 2012 - 07:55 PM
But I get why you'd use it for a dawn setting.
Break dancing into the hearts of millions
#47 Guest_Hunter_*
Posted 30 March 2012 - 08:32 PM
#48
Posted 30 March 2012 - 10:44 PM
That map's lighting wasn't that bad to me, but some maps (I can name Mount Gram off the top of my head), are just way too dark
Well when I made that map I decided the only way too get the cave feeling I was after was to go quite dark, You can always have a fiddle with the lighting in worldbuilder if it really is too dark for you.
#49 Guest_Onodrim_*
Posted 31 March 2012 - 05:11 PM
#50 Guest_ACDC3_*
Posted 31 March 2012 - 09:39 PM
#51
Posted 04 April 2012 - 06:41 PM
#53
Posted 04 April 2012 - 08:21 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#54
Posted 04 April 2012 - 08:28 PM
You just have radius' set too high or the maps have a lot non-taintable areas.
It doesn't matter what unit it is.
There are essentially 2 types of "Summon" Enums ones that go in bases (Palantir,Industry) and those that can't (AOTD,Ents etc).
They are very flexible to the point where you can have non summon enums for summon spells it doesn't even matter what faction they are used on (despite what some have said in the past).
Break dancing into the hearts of millions
#55
Posted 04 April 2012 - 08:43 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#56
Posted 04 April 2012 - 08:56 PM
But it does limit their functionality and flexibility somewhat.
I tend to use summons to protect my core units when they retreat and then have them keep the enemy occupied while I regroup.
Break dancing into the hearts of millions
#57
Posted 04 April 2012 - 09:24 PM
Other enums don't allow collision to varying degrees. If you've tested extensively with the different types (namely SPECIAL_PRINCE_OF_DOL_ARMOTH, SPECIAL_SPELL_BOOK_ELVEN_ALLIES, SPECIAL_SPELL_BOOK_BALROG_ALLY) you should have noticed that they actually have different targeting properties. Some don't allow summon unless the terrain across the radius is flat enough. And so on. To get the behaviour we want, the actual enum needs to be selected properly.
So the original question was that on city maps it's hard to find places where you can actually summon some of the powers, which is a valid complaint. The answer is that the powers that we want to function in a specific way sometimes need targeting properties that restrict their utility.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#58
Posted 27 April 2012 - 03:23 AM
#59
Posted 03 May 2012 - 07:39 PM
#60
Posted 04 May 2012 - 10:57 AM
Is this happening all the time? Any chance you could grab a screenshot or two?Vales of Celduin has pathing issues on the upper right ford. units traveling south to north along the ford bunch up quite a bit and struggle to move across the ford.
Yeah i'm having a play around with the Dwarrowdelf map at the moment, and having a look at the various options when it comes to objects, lighting, buildplots and such. I'll turn off overbright lighting though.Not really a bug, but on the Dwarrowdelf map, all of the Moria items look kind of pale and grey. This can be easily fixed by turning off the "2x overbright lighting" option. This makes those Moria items look really cool, however you may have to mess with the other lighting options so it isn't too dark.
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