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BETA 0.75 BUGS


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#41 Sheremetev

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Posted 11 July 2010 - 12:16 PM

Sorry if this was mentioned before, but I hadn't noticed it, so:

Nuke gen's airfield has 6 hangars, three runways, but the capacity is limited only to 5 airplanes (tested it with Black squadron Su-47B under tournament mode).
Demo gen under tournament mode is sort of weak. Sends out nothing but 1st gen units (cocroach, quad, mortars and infantry), stops development after arms dealer and black market are built. Workers don't extract supplies. (Tested it only once, perhaps later I will reconfirm)

#42 Creator

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Posted 14 July 2010 - 10:12 AM

Generals engine have a graphic feature you must know about. It is connected with missile and shell trail drawing. Each time when projectile moves, it does not move uniformly. It jumps at defined distance each frame. As I know, game engine works with 30 FPS. And hence, if we have a projectile moving with speed = 1000, then it jumps 33 distance units per frame. The bug happens when the distance to target is less than this jump distance. Projectile trail is not drawn in this case. And we see the following picture: there is the trail which goes from a shooter to target and it is cut like with a knife two steps before target. It is especially noticable for projectiles with "contrail" type particles attached. One of such projectiles is Tien-Mu's lightning. It is usually cut before target. And moreover, we don't see lightning jumping from target to target if enemies are too close to each other.

This problem can be solved by replacing existing lightning with laser logic. I think that laser is possible to combine conventional shell. Thus, Tien-Mu's lightning will jump from target to trget, but graphics will be more accurate.

Edited by Creator, 14 July 2010 - 10:15 AM.


#43 Pendaelose

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Posted 14 July 2010 - 01:28 PM

If I added a destruction delay of 50 ms to the projectile I think it would have the same effect and the contrail should draw correctly. I'd rather not go to a laser effect, I played with one once and wasn't happy with it, even with a scrolling lightning texture it didn't have the same appeal at all.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#44 SpardaSon21

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Posted 14 July 2010 - 07:31 PM

Pend, something is up with the Long Arm launchers for Superweapon General. Sometimes they fire, sometimes they can't fire, as in attempting to force-fire gives that circle-x symbol (and no, these were not support sites), and sometimes they do the launch animation complete with smoke, sound, and animations but no missile launches from the silo.

#45 Vince

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Posted 14 July 2010 - 09:13 PM

I don't know if it's already fixed but I don't have the time to look it up and if I don't say it I'll forget it.
Stealth gen:

agent has a attack move button (and guard)
agent can enter palace but does it do anything?
infiltrator power isn't in gen power menu
scud launcher load time resets after a missile is fired even if you had missiles more ready

#46 ApOcOlYpS

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Posted 14 July 2010 - 10:13 PM

Tank Gen can build infinite Tien Mu tanks despite tournament mode being on. Due to its cost I'm not sure if this was intended or not.

#47 Pendaelose

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Posted 15 July 2010 - 08:29 AM

scud launcher load time resets after a missile is fired even if you had missiles more ready


Are you sure you're on Beta0.75? I thought I fixed it when it was reported in 0.72. i'll double check on my end.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#48 phenom1989

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Posted 15 July 2010 - 11:24 AM

no he build more then 1 i saw it i can post later an screenshot
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#49 Vince

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Posted 15 July 2010 - 12:25 PM

scud launcher load time resets after a missile is fired even if you had missiles more ready


Are you sure you're on Beta0.75? I thought I fixed it when it was reported in 0.72. i'll double check on my end.


I'm not sure on anything, I play remix on 3 pc's maybe I didn't update that one, I'll check it out asap

#50 Vince

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Posted 15 July 2010 - 05:19 PM

didn't find it in the changelog so guess it isn't known/fixed:

Cash hack (black lotus/ gen power) doesn't work, and since capture building doesn't work either anymore (on purpose, I know) black lotus is quit underpowerd imo

#51 phenom1989

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Posted 16 July 2010 - 06:18 PM

i don't know, it is by all Gen's, but i load my game what i saved have, i press on side of the bar for an Worker, I had (Demo Gen) then crashed my game

++ i Don't know if you fix it already, the tanks don't guard or attack the enemy by itself when they are in your base, or when they coming they shot not, only when they 2m in front is maybe you can fix it!

Edited by phenom1989, 18 July 2010 - 10:14 AM.

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#52 Jester22

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Posted 20 July 2010 - 08:40 AM

I've recently found a bug with the China Tank Gen. The AT Sniper Cannons cannot be set to guard with other units selected, and vice versa. I have repeated this on more than one occasion on multiple maps.

I believe this is also true of Tien Mu's Blessing lightning tanks.

The Chimera heavy tanks may also suffer from this as well. I have noticed while methodically deselecting units that the Chimera has a very funny way of acting. When double clicking any units you will select or deselect all of them across the screen... Chimeras will only "group click" with like upgrades. Two Chimera that BOTH have, for example, Lightning Coil and Flame Thrower will select, while the other four Chimera with various other upgrades will not.

When upgrading Chimera with the radar/stealth detection you get grayed out Chinese drone options.

If you like I will do more research on this. I am playing a little more often and am finding what I can. :p
Ugh, why can't you just DIE? Seriously.

#53 Pendaelose

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Posted 20 July 2010 - 12:53 PM

I know what's going on with the Chimeras. the others may be because they have guard or guard-close. Very similar, but slightly different buttons. Personally, I use double-right click guard for everything and it works well.

I'll see if I can make a slightly different icon for guard close and give it a different button position.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#54 olli

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Posted 20 July 2010 - 01:36 PM

Have tomahawk launchers and GLA scorpion artilleries had their guard radius tweaked as per other artillery units?
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#55 PeeWee

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Posted 21 July 2010 - 10:53 AM

Building and selecting a tunnel network while playing as Demo gen gives a "serious error" crash
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#56 phenom1989

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Posted 21 July 2010 - 11:48 AM

Building and selecting a tunnel network while playing as Demo gen gives a "serious error" crash


he already fix this error :p
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#57 Vince

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Posted 28 July 2010 - 07:41 PM

You know that the ai shoots the lazer gen's bomber's explosion? (the weapon effect)

#58 Guest_Caixos_*

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Posted 04 August 2010 - 10:56 PM

Hello, I didn't see anyone else with this bug on this so here goes, by brother recently got a new laptop, and we tried playing each other, but on his laptop, the unit descriptions are all missing, in their place is the words "Missing" and some other text that doesn't seem to serve a purpose, Anyone know how this can be corrected so he can know what units and buildings do what? I would really appreciate the help, we both love the game.

#59 Guest_Caixos_*

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Posted 05 August 2010 - 01:18 AM

Hello, I didn't see anyone else with this bug on this so here goes, by brother recently got a new laptop, and we tried playing each other, but on his laptop, the unit descriptions are all missing, in their place is the words "Missing" and some other text that doesn't seem to serve a purpose, Anyone know how this can be corrected so he can know what units and buildings do what? I would really appreciate the help, we both love the game.

ah, he uses "the first Decade" by the way, if that helps

#60 Pendaelose

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Posted 06 August 2010 - 06:47 PM

The topic dedicated to installing on TFD version has all the answers to this problem.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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