BETA 0.75 BUGS
#41
Posted 11 July 2010 - 12:16 PM
Nuke gen's airfield has 6 hangars, three runways, but the capacity is limited only to 5 airplanes (tested it with Black squadron Su-47B under tournament mode).
Demo gen under tournament mode is sort of weak. Sends out nothing but 1st gen units (cocroach, quad, mortars and infantry), stops development after arms dealer and black market are built. Workers don't extract supplies. (Tested it only once, perhaps later I will reconfirm)
#42
Posted 14 July 2010 - 10:12 AM
This problem can be solved by replacing existing lightning with laser logic. I think that laser is possible to combine conventional shell. Thus, Tien-Mu's lightning will jump from target to trget, but graphics will be more accurate.
Edited by Creator, 14 July 2010 - 10:15 AM.
#43
Posted 14 July 2010 - 01:28 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#44
Posted 14 July 2010 - 07:31 PM
#45
Posted 14 July 2010 - 09:13 PM
Stealth gen:
agent has a attack move button (and guard)
agent can enter palace but does it do anything?
infiltrator power isn't in gen power menu
scud launcher load time resets after a missile is fired even if you had missiles more ready
#46
Posted 14 July 2010 - 10:13 PM
#47
Posted 15 July 2010 - 08:29 AM
scud launcher load time resets after a missile is fired even if you had missiles more ready
Are you sure you're on Beta0.75? I thought I fixed it when it was reported in 0.72. i'll double check on my end.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#48
Posted 15 July 2010 - 11:24 AM
Memory: 2 GB 607 Mhz
Graphics: Asus Radeon 5770 1 GB 4.8 Ghz memory clock
Mainboard: Gigabyte 880G
Monitor: HF237 23" Full HD
PSU: Hyperion 700w
#49
Posted 15 July 2010 - 12:25 PM
scud launcher load time resets after a missile is fired even if you had missiles more ready
Are you sure you're on Beta0.75? I thought I fixed it when it was reported in 0.72. i'll double check on my end.
I'm not sure on anything, I play remix on 3 pc's maybe I didn't update that one, I'll check it out asap
#50
Posted 15 July 2010 - 05:19 PM
Cash hack (black lotus/ gen power) doesn't work, and since capture building doesn't work either anymore (on purpose, I know) black lotus is quit underpowerd imo
#51
Posted 16 July 2010 - 06:18 PM
++ i Don't know if you fix it already, the tanks don't guard or attack the enemy by itself when they are in your base, or when they coming they shot not, only when they 2m in front is maybe you can fix it!
Edited by phenom1989, 18 July 2010 - 10:14 AM.
Memory: 2 GB 607 Mhz
Graphics: Asus Radeon 5770 1 GB 4.8 Ghz memory clock
Mainboard: Gigabyte 880G
Monitor: HF237 23" Full HD
PSU: Hyperion 700w
#52
Posted 20 July 2010 - 08:40 AM
I believe this is also true of Tien Mu's Blessing lightning tanks.
The Chimera heavy tanks may also suffer from this as well. I have noticed while methodically deselecting units that the Chimera has a very funny way of acting. When double clicking any units you will select or deselect all of them across the screen... Chimeras will only "group click" with like upgrades. Two Chimera that BOTH have, for example, Lightning Coil and Flame Thrower will select, while the other four Chimera with various other upgrades will not.
When upgrading Chimera with the radar/stealth detection you get grayed out Chinese drone options.
If you like I will do more research on this. I am playing a little more often and am finding what I can.
#53
Posted 20 July 2010 - 12:53 PM
I'll see if I can make a slightly different icon for guard close and give it a different button position.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#54
Posted 20 July 2010 - 01:36 PM
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.
#55
Posted 21 July 2010 - 10:53 AM
Memory: 8Gb DDR3 1600MHz
Graphics: XFX HD5870 XT
Mobo: ASUS Crosshair Formula IV
Monitor: Asus 22" 2ms @ 1680x1050
Case: Lian Li V2000 Fulltower
PSU: Corsair VX550W
#56
Posted 21 July 2010 - 11:48 AM
Building and selecting a tunnel network while playing as Demo gen gives a "serious error" crash
he already fix this error
Memory: 2 GB 607 Mhz
Graphics: Asus Radeon 5770 1 GB 4.8 Ghz memory clock
Mainboard: Gigabyte 880G
Monitor: HF237 23" Full HD
PSU: Hyperion 700w
#57
Posted 28 July 2010 - 07:41 PM
#58 Guest_Caixos_*
Posted 04 August 2010 - 10:56 PM
#59 Guest_Caixos_*
Posted 05 August 2010 - 01:18 AM
ah, he uses "the first Decade" by the way, if that helpsHello, I didn't see anyone else with this bug on this so here goes, by brother recently got a new laptop, and we tried playing each other, but on his laptop, the unit descriptions are all missing, in their place is the words "Missing" and some other text that doesn't seem to serve a purpose, Anyone know how this can be corrected so he can know what units and buildings do what? I would really appreciate the help, we both love the game.
#60
Posted 06 August 2010 - 06:47 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
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