Well here I am, coming from shadow. Well, somewhat it is true by all words cause this is first time to create a thread about any C&C game after all those years of playing and modding. Yeah, its true, this is first time to say anything public. I was working all those years myself, I never had help or anything aside. I was teaching on my own mistakes (oh yeah, there were lot mistakes in past, especially typos in Generals Zero hour modding when just one badly phrased word cost me lost of my mod which I was working months on it). Moders from Revora and creators of Mental Omega, YR Zero Hour, Yr Squared, Beowulf Rules, Cannis Rules, , NPatch, RockPatch, Ares and others know that is best when you learn on your own mistakes. So this is first time ever to me to visit some modding site, I visited only mods, sites of mods. And sometimes check out of new tools. I have OSHP Bulder, Hva Editor, Voxel Section Editor, XCC Mixer and some other tools necessary to work. Well, I am probably (sure) not better than any of you, but I have enough of knowledge to make a mod, especially it is success that I worked all of time myself without anyone's help. Until now.
Recently, I registered here, and was active only in Speeder's thread ,,What aou like to see in MO 3.0". I gave him some ideas, well it all depends of him if he is going to use some. Anyway, I showed to him my unfinished mod which I am serious to complete, but I cannot promise anything. I have here a tons of mods, 5 folders x over 150 files inside them, just for Yuri's revenge files! I do not ocunt 14 GB of material for generals and its mods.
This is how looks like one of my folders.
I have over 10 unfinished mods which will never get cpmplete dues to lack of my free time and such.. This one i hope is different because I already did some progress and I will show you some informations about.
First, I showed today informations to Speeder, and he told me that it is better to show it publoc, so I can get wider response. Also, Speeder gave me links of trike model which is for public use because I was using his model which is not for public use.
So I decided to ask here people for opinions about mod because most likely it is going to be public.
because I have to write so lot, I will just paste one part which I send to Speeder because it is same what I would to write here.
First what you have to know about my mod Psychocalypse.
Mod doesnot have countries. Just three armies: Allied Coalittion, Soviet Union and Yuri's Empire.
Allied Coalition has all of Allied special country unit, with some additional or redesigned stuff. Soviets same. Yuri has also lot of additional stuff.
here is what I send to Speeder about Yuri.
Here is one screenshot of my mod
Yeah, as you can see, Yuri's side has additional stuff.
First, what you cannot see is redesigned Bio-Reactor. Previosly, it produced 150 power plus 5x100.
Now, it produces 150, plus additional 150 when you insert a soldier inside. But you can add only one soldier. I did that because reactor's Vats are half full when Bio reactor is empty, but not matter if you add one or five soldiers, it has just one animation. So, i left one soldier to fill its vats.
Also, another disadvantage is Psychic radar. It is standard psychic Sensor, but in my mod, it doesnot have any of abilities except providing radar! So, no sensors, no movement detection in radius, no spies and cloaked detection. But instead that, Psychic Reveal in two minutes instead of four. Maybe I will reduce it just to one minute od 1,5 and make psychic reveal to requires power, so it wont function in low power situations.
Why I changed down those two buildings?
In my screenshot, look at those two buildings. You can see Yuri's Command Center and Psychic Beacon.
Psychic beacon is now advanced psychic sensor because psychic sensor lost its psychic abilities. What Psychic beacon odes now is to get psychic reveal radius in whole map! it canno detect spies or cloaked units, but an reveal movement in whole map. So enemy doesnot need to move around sensor anymore (like before, 15 cells), you can see any unit where is moving in whole map. Not matter civilian or enemy ones. If Tank is going from point A to point B, always line will be drawn between tank and point B, until tank stops moving.
Yuri Command Center. I found its purpose long time ago. I am using it in my mods.
It serves as advanced power source. Actually it produces power thanks to its huge solar panels. Converts energy from sun and other stuffs into electrical energy. Command Center costs 2000$ and an be build only one, like Hero or superweapon. It produces 1000 power. That is why I scalled down Bio Reactors, to get new little better power source.
Similiar I did to Nuclear reactor. it can be build only one at time, cost increased from 1000 to 1500$, strenght from 1000 to 1500, and Nuke Payload death weapon decreased (damage modifier) from 0.5 to 0.3. So, now it is more resistant to damage and when destroyed it does less damage to base, but still explosion can destroy several buildings around and leave huge radiation. And reactor can be build only one at time, but there is mini reactor added. Cost 1000 and brings 700 power source. When destroy it, it exlodes like IFV terrorist, damaging units around and leaving medium radiation.
But to get back on my screenshot, You can see Yuri's Fortress.
It is Yuri's ultimate and the most important building after Command center. That building has multiple purposes. First off, all vehicles and units get auto heal, repair (like one tech hospital and tech machine shop), then you get money like you captured two oil derricks, 4000 strenght. Build Cost 5000$ and can be build only one at time.
Only Yuri's Fortress in last mission is little better. It has 5000 strenght and paratroopers ability. (here in my mod) But his generals and commanders get little weaker Fortress, but still worth that money. Its because Yuri wanted his forces to have great support this time, so his fortress produces fresh mechanical parts as Machine shop, and medical supplies. Also it recieves transaction from Yuri's bases and hidden accounts and bases over world.
Yeah, I wanted all Sides to have one building which serves to get you money just like one oil derrick, but instead of oil, you get money from transaction (because there is no oil in moon).
You can see redesigned magnetron. Its not magnetron anymore, it is demoler. nstead of magnetic turret, it has now Artillery turret just like Soviet Siege Chopper. Same weapon. Because when Yuri was with Soviets,they have plans for that artillery weapon, it was under development. Soviet decided to use it in Chopper, Yuri in vehicle.
What happened to Magnetron? Well, Magnetron is now in flying version. Magnetron disc! Same health, speed like Floating Disc, but voice from original Magnetron unit, and new moving saucer's sound. Weapon is same as Magnetron's just is ROF increased from 110 to 100, and maybe damage little. Now Disc can drop tank into water and boats into ground.
Chaos drone is redesigned, now chaos gas lasts longe,r it affects more cells 4 vs 3 previosly, in addition, it created chaos clouds, not just chaos gas. Those clouds are similiar to Virus clouds but are red instead of green, and lasts half less than virus ones. When it effects enemy unit, it goes berserk like it is affected ba original gas. As more as Chaos drone fires, more gases creates. Drone now is little faster and little more health has as I remember good. COst increased from 800 to 1000$
MasterMind now captures just 4 units.
Floating and Magnetron Disc has increased armor. From 600 to 700
New transport Disc. Soviets got Hind transport, similiar like Nighthawk, but transports 6 units, and has 300 strenght and 12 speed, cost 1100$ (nighthawk transport transport 5 units, 200 streght, 15 speed and costs 100$). Both Hind and NightHawk can transport only one siye soldiers, so no Brute or drones inthere.
But Yuri's Transport Disc transports units and has same strength like Hind, speed like NightHawk, more sight (Disc 9, Hind and Nighthawk 7) and self healing ability, and can transport 2 size units. Costs 1200$
None of all three transports are invisible to radar. Disc has best abilities from NightHawk and Hind, plus can self heal and transport 2 size units, but also little higher prize and is unarmed.
You can see this helicopter. its is Robo Chopper. Idea and cameo used from from Death From Above Mod. I liked that mod, it brings just three aircrafts and paratroopers, technicals to all sides. Anyway, my Robot chopper looks different (its Comanche in Yuri's scheme, not some green helicopter), and has different weapons. It has Powerful Machine Gun for Infantry and aircraft, and High Explosive missiles to ground targets. Costs 1500$
Well it is based on same helicopter platform as Hind and Siege Chopper which were in final stage when Yuri were still with Soviets. Hind and Siege Choppers have same speed and movements, same strength, same cost 1100$ and same weapon, as Night Hawk (which proves that they also share same platform with that helicopter too, created when Allied and Soviet were ,,Allies" before Soviets attacked them in RA2) just Siege Chopper transport Deployable Cannon, and Hind has slots and sits for 6 soldiers inside. Yuri's helicopter differs from All three. Instead of Pilot it is controlled by computer, which means that cabin for electronic system is smaller which means that it has more space for weapons. That is why it has powerful machine Gun. Instead of transporting Cannon or soldiers, it has powerful rockets, and more armor and enhanced engines (because of heavier armor). of course that robotized system and weapons requires higher cost. I just tested Robo Chopper vs Patriot Missile. And both died in same time, they destroyed each other after few shoots!
Well you can notice your unit from MO, Speeder Trike.
Just in this case, I have to change it due to my mod nature. It is not called Speeder, it is called Combat Trike here, it has little more strength and speed than yours, it has weapon from deployed GI, it has voice from GLA combat cycle instead of Rocket Buggy, and cannot probably rush over walls and soldiers. Also doesnot have slot for one soldier to fire outside. Costs 500$. Not matter, you will be fully credited if I release it official once or put screenshots public.
Infantry. You can notice black Attack Dogs. They are same like Allied or Soviets. I did it because i removed Psychic sensor detection radius which were 15 cells. Also, there is no Yuri Prime to detect from longer range than normal Yuri clone. Yuri Clone is called psycho now and has different cameo. Brute got higher strenght. Virus gun got enhanced range from 10 to 12, lower ROF to match Sniper's ROF, and decreased Elite weapon range, from 16 to 14.
New infatry, Alien infantry called Blade Alien. You know, Aliens are like Scrins, like bugs. Yuri used Allien DNK, mixed with human, clone it to make better immune sodliers which can fight both on our planet and outside! Their immune body is immune to radiation, mind ocntrol, poisons, cannot be crushed or attacked by dogs, and have more strength than standard Forces. Still less than Brutes. They fire Alien plasma laser, similiar to Lunar laser, but green. Costs 600$
Hero unit. Splinter Cell model from YR Argentina. Black seal with Night vision. Phantom. He is the most trained and best soldier in the world. Allies have the high trained and best soldiers, but this one is exception, he is better than any soldier. he is unique, multi role hero. Like several allied units into one. First off, he can swim into water like Seal. Second, he has Sniper gun, like Sniper when enters into IFV. But that IFV sniper gun has been fixed, it doesn't have silencer anymore and reveals on fire now, but can attack infantry only now, cannot shoot vehicles. Still, this enhanced sniper gun has 2 more range than normal one, which means that Sniper vs Phantom, Phantom will always win. Plus, Phantom like all heroes, has more strenght than regular infantry, which means than Sniper must shoot him twice to kill him (if Sniper is not elite). However Hero can be build only one, two with Cloning Vats. Third, Phantom can enter in buildings like Spy, into barracks, Refineries, Power power plants, radars, super weapons, tech centers... Forth, He has on his backpack small shockwave device, so if he is near to buildings or vehicles, click him to deploy, he will release sockwave damaging nearby enemy or civilian buildings and vehicles. I did that because you are unable to win with Hero. he will enter to buildings like Spy, you cannot destroy buildings to win. Now you can, however it si hard and little buggy.
Well thing which I did not say to Speeder (I forgot) is that Yuri can build Yuri Statue as high tech and powerful defense! Yuri Statue costs 2500$, has a huge strenght 3000, Prism Laser, but fires faster than Prism Tower, without recharge, Drains 100 power, its capturable by engineer, ovewrpowerable (which means that Tesla trooper or Alien infantry can charge it to function in low power situations. Comparing to Grand cannon, its nice alternative.
Alien infantry can charge it, just set it near Statue or order him to shoot at Statue. Well, it is primarly designed for 5 mission with Soviets when you need to get to Rocket Launchpad. There you can capture Statue with Engineer (if you manage that) and charge it with tesla troopers if you do not have power. I did not know that until recently, until I looked at codes and noticed Overpowerable=true code. Well, now Yuri can charge it with Alien infantry, no need to capture tesla troopers.
Now, time for more screenshots.
here you can see winning. With all Yuri stuff at disposal.
Here you can see Yuri Statue and Yuri's fortress.
people, to inform you all. No mods are using Yuri's command center or Yuri's statue because they do not have buildups and Yuri Fortress is buggy. You cannot have it on lunar or desert maps because it will become large green cube. I fixed that, so now you can have Fortress where do you want.
I am planing to add for each side one building which serves like oil derrick but instead giving you money via oil, it will give you money via transaction.
What you think about it?
here are Yuri's buildings available.
here are Yuri's infantry, vehicles and aircraft available. You can see enhanced Chaos Drone what can do.
Now say hello to communists!
here are Soviets. They got some changes too, like i explained above with Niclear reactors. It can build only one, cost increased from 1000$ to 1500$, strenght from 1000 to 1500 too, Nuke Explosion reduced from 0.5 to 0.3. Added new mini reactor which explodes less, requires less space, provides you 700 power, costs 1000$.
Kirov Zepelin redesigned too. Now his speed got enhanced by three times! His armor got decreased at half. Still he is the most stronger unit available. New unit, Hind, like I explained transports 6 units, cost same as Siege chopper, same speed and strength.
tesla Trooper now costs 600$ but cannot be crushed and is immune to poisons and radiation. ALso has little more armor from 130 to 150.
Desolator got now his umbrella effect when deployed. And is immune to poisons now.
Demolitions truck got new model and cameo. Got more armor, new Nuke explosion effect, larger radiation, cost increased from 1500$ to 1750$, and requires Battle Lab instead of radar.
Also, Hind's voice is now voice from Flack Track, with some changes of course.
Flack Track now has voices from Flack Trooper, and Flack Trooper has now voices from Soviet civilian.
Boris now got higher damage against tanks. Now, he is enhanced with special explosive bullets for his Ak-47
here are screenshots
Soviet buildings guys!
Soviet units, infantry and aircraft
Now, time for Allies. Yeah, democratic bastards, they abuse word of democracy, they are not better than Soviets or Yuri. Business organization.
Anyway, here are changes for them.
Snipe doesnot target tanks and buildings anymore. IFV sniper doesnot have silencer anymore, he has Sniper shoot sounds, however that gun has still larger range and smaller rate of fire than sniper's gun.
Rocketeers now cost reduced from 600$ to 500$, and their armor has been improved from 125 to 150.
I will add Chrono Reactor for them, similiar like Mini Nuclear rector for Soviets, but will be build only one and doesnot have death wepoan when destroyed, because Allies have ,,clean" weapons, especially ones which Einstein has designed.
Now Black Eagles requires Battle Lab to be build, cost more from 1200$ to 1750$ and are faster now by 25%
Grand Cannon now requires Battle Lab to be build, cost increased from 2000$ to 2500$, and his armor got increased for 1/3!
Battle Fortress cannon crush vehicles anymore. They has more armor now by 1/3 to match apocalypse, now has 6 slots for infantry to fire outside, his speed got decreased for 25% and cost from 2000$ to 1750$.
New infantry, Mortar GI. Costs 900$. Same as Gi or Guardian GI, but when deploys he fires Cannon similiar to Siege chopper, but smaller range (10 vs 12cells) and damage, and rate of fire. Logically, short personnel Mortar cannot match range of huge Cannon ones. But when enters into Battle Fortress, then can match their range, and does same damage, but fires faster!
Here are screenshots
Allied buildings.
Allied units, infantry and aircraft except planes, I forgot to build them for screenshot.
So, people, more changes will come probably, more maps, more stuff, I need your opinions anyway.
And I will change navy do not worry.
Also, I need to put credits for people which models, graphic or ideas I am using. i will do that as son I can cause I am tired now, several hours I am writing this post.
Anyway, Speeder, man, your comment on mod? Anyone else? Comments, suggestions, ideas?
maybe you have some of your ideas or reosoruces which you want me to use in mod. tell me, I will consider. Until now, I worked alone and asked only my friends for opinions, now I ask anyone.