I disagree as most infantry shouldnt have an upper hand against vehicles, except of course the anti-tank ones.
Then why the hell would you use any infantry? Just give us a rocket launcher infantry and an engineer and we're good to go. No other infantry because their useless.
This is that realism thing again, its a game, not real life. Get over the realism and think of what's best for the game. I agree that some infantry should be weaker but they need to be just as good as tanks, they need their own strengths and weaknesses. Now that said, I don't expect to see conscripts destroying apocalypse tanks.
Woah, woah, woah... no need to rip me a new one... I think that ONE or TWO standard infantry shouldn't have or appear to have the upper hand, but a whole group should. The way it looks IMO is that two infantry in their stock sizes look massive compared to moderate sized battle tanks. It looks a little odd. A whole group would of course wipe out one with ingame logic (possibly IRL too), but a couple dwarfing one? not sure...
I also thought that infantry strength lay in its fast production and low(er) cost? I do think, however, that maybe special infantry like Telsa Troopers, GGI's, Enforcers (not sure what they are called now), desalators, and various others should be kept at the current 2.0 size, should infantry be shrunken by 10 of current size (not sure if thats the intention though)
I guess I'm just bothered by the Infantry:Aircraft Carrier size ratio, but I digress...
Sorry If I seem rather militant or hostile on this. Im just trying to defend a very small feature I liked, but I'm not going to a Some_Wierd_guy and uninstall the mod over infantry sizing... its no biggie really.
Edited by 5t3v0, 07 November 2010 - 10:52 AM.