Jump to content


Photo

Santa brings more updates. IN PERSON!


  • This topic is locked This topic is locked
26 replies to this topic

#21 Zenothist

Zenothist

    Former Mentalmeister

  • Project Team
  • 1,727 posts
  • Location:The Netherlands
  •  Each post handcrafted for the discerning reader.

Posted 17 December 2010 - 10:34 PM

Siege Choppers can be taken out by IFV's with ease. Use those, especially in combination with GGI's.

Prism Tanks has the second longest range of artillery, and is the most difficult to stop. There is no missile to stop through AA such as the Scud Launcher, and doesn't have a very visible trail like the Magnetron. The thing with elevated ground, is that units and defenses which are uphill will get a range boost.

Edited by Alien55234, 14 February 2011 - 12:47 PM.


#22 cerberus

cerberus
  • Members
  • 62 posts
  • Location:America Frontier

Posted 18 December 2010 - 10:22 PM

Siege Choppers can be taken out by IFV's with ease. Use those, especially in combination with GGI's.

Prism Tanks has the second longest range of artillery, and is the most difficult to stop. There is no missile to stop through AA such as the Scud Launcher, and doesn't have a very visible trail like the Magnetron. The thing is with elevated ground, is that units and defenses which are uphill will get a range boost. :p



I agree with you on on that just saying for example if there was a prism tower sitting on a cliff v4 and other artillery can hit it even if there on a lower ground lvl but the prism tank won't hit it it will try to get to the same ground lvl in order to hit the tower which is the trouble i mean . true they are hard to stop in packs just seems unless they have a straight shot to there target they can't hit it thanks.

#23 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 8,855 posts
  • Location:Czech Republic
  • Projects:Mental Omega Almost Perfect Yuri's Revenge
  •  Mental Omega Creator

Posted 18 December 2010 - 11:02 PM

Yeah, I know what you mean and I'll look into this.

mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#24 cerberus

cerberus
  • Members
  • 62 posts
  • Location:America Frontier

Posted 21 December 2010 - 12:13 AM

Yeah, I know what you mean and I'll look into this.



Reply - Thanks speeder was only trying to give a better explanation to my thought about it is all but i do have a small question Alien suggests using ifvs on siege choppers which is sound idea but i have seen four or five choppers go up against 3 or four or same number of Ifvs and ifvs still take a couple of loses with the choppers . Is that because of balance or should the ifvs have a edge on them since there AA use and mutli purpose.

#25 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 8,855 posts
  • Location:Czech Republic
  • Projects:Mental Omega Almost Perfect Yuri's Revenge
  •  Mental Omega Creator

Posted 21 December 2010 - 12:46 AM

Of course you will lose few IFVs when you take them against Siege Choppers.

mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#26 Zenothist

Zenothist

    Former Mentalmeister

  • Project Team
  • 1,727 posts
  • Location:The Netherlands
  •  Each post handcrafted for the discerning reader.

Posted 21 December 2010 - 08:56 AM

Siege Choppers can be effective against lightly armored AA units, but AA will almost always win because the Choppers have paper thin armor.

#27 cerberus

cerberus
  • Members
  • 62 posts
  • Location:America Frontier

Posted 29 December 2010 - 01:59 AM

QUOTE (Speeder @ Dec 21 2010, 01:46 AM) Of course you will lose few IFVs when you take them against Siege Choppers.


That is what i had thought it is a balancing thing there that is fine just didn't no the exact amount of damage if the ifv should come out on top .

New thought not to seem off the natural order of things but is there a chance that the allies may get a better version of the new Abrams tank unit since the only seen one was a prototype version and would think and they would have a better some what tougher version rolling off the war factory lines by the time that 3.0 gets released. I myself am very impatient to see the new Voxel of design for the Abrams tank that will give it a awesomely new look in 3.0 Since just to mention that the actual real Abrams tanks are huge awesomely powerful war machines which i would like to see in the new version the prototype in the last update was nice and is still cool i just would like to see some what a bit more cooler version of them and a newer look since there definitely going to be America"s mainly used weapon to push back the soviets powerful tanks and tank rushes since the Abrams are a force to be reckoned with. Which they make the grizzly tanks less needed tho they are cheaper to produce and quicker.

QUOTE (Alien55234 @ Dec 21 2010, 09:56 AM) <{POST_SNAPBACK}>Siege Choppers can be effective against lightly armored AA units, but AA will almost always win because the Choppers have paper thin armor.

Agreement with You are correct with the AA part since there usually that main weapon for air crafts.

I also agree with you on the Tesla coil matter is extremely annoying to place troopers close to the coil and have them all power it up it takes time and can cause you trouble and cost a lot if you are under heavy fighting. I would like to know if you know anything as far as my other reply goes about the Abrams tanks just a thought but is it that possible. New game version new things are always possible and wanted i think .

Edited by Alien55234, 16 February 2011 - 12:33 PM.
Double posting.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users