Its a known fact that something very strange happened during the development of EaW, where several units were originally intended to be previously established ones, before inexplicably becoming something new entirely, and the only people with the answers are LA and Petroglyph.yeah, 2 units that i never understood why they were included in the original game. the TIE Mauler and the Tartan gunship. they had the TIE Crawler and Lancer frigate they could have used in the exact same roles.
1.3 suggestions
#261
Posted 21 June 2012 - 12:40 AM
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#262
Posted 21 June 2012 - 03:59 AM
One idea I had was that the Mauler was made specifically for CompForce (known to field vehicle units, but never discussed in specifics), due to the self-destruct mechanism. I guess the Tartan could similarly fall under the employ of Imperial Customs, leaving the Lancer for the Navy.
Edited by Phoenix Rising, 21 June 2012 - 03:59 AM.
#263
Posted 21 June 2012 - 06:50 AM
Edited by Zeta1127, 21 June 2012 - 08:02 AM.
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#264
Posted 21 June 2012 - 04:59 PM
#265
Posted 22 June 2012 - 02:39 AM
Can't explain that one easily, unless they stole the blueprints from Black Sun or something.
Now, Mesdames et Mesdemoiselles please pardon my language, whoever would've done THAT must have a freaking big pair of cojones!
Any writers on theses boards?
Edited by P.O._210877, 22 June 2012 - 02:42 AM.
If it's hard then it's worth doing.
- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.
Actarus
#266
Posted 24 June 2012 - 09:04 PM
XR-85 Tank Droid
http://starwars.wiki...R-85_tank_droid
Imperial pure assault vehicle; perhaps only one per deployment unlike the AT-AT’s two? No model exists I believe and it might be hard to model but it is an impressive (possibly OP) unit non-the-less, and as PR stated earlier, it fits right into Shadow Hand.
Swift Assault 5 Hoverscout
http://starwars.wiki...lt_5_Hoverscout
Gives the Empire an unit with concussion missiles, and possibly a higher mobility vehicle that can respond to a variety of threats. Maybe a sensor ping or similar ability?
AHS-1 heavy assault airspeeder
http://starwars.wiki...ault_airspeeder
Rebel/New Republic heavy airspeeder. I’ve recommended this before long time ago. I saw a model for it awhile ago but it was pretty low quality. Not really a high on the list of item but could be a neat unit all the same down the road. It could also be another counter to Imperial slow but heavy hitters like Tank droids and AT-ATs.
MAS-2xB self-propelled turbolaser
A majorly OP very late tech NR unit. Possibly Only in starting forces. Its main role is as an artillery platform. It could have massive damage potential in a long but narrow cone in front of it. Side turrets allow for some protecting but in all honesty is a sitting duck if flanked, due to slow movement and turn speeds. No special power/abilities, it’s a pure assault weapon.
Ok its not really needed but I just love the idea of what essentially equates to a super high tech battle dirigible of doom!
Ultra-Light Assault Vehicle
http://starwars.wiki...Assault_Vehicle
Another Rebel/NR vehical. If possible make it raidable to reflect its light style? More of a combat vehicle than Arrows but simerally armored. Armed with laser cannons, grenade launcher (maybe variable load at late levels) and a blaster cannon, it could serve as a heavy scout or as a fast flexible flanker
V-wings are much like Tank Droids, an eventual shoe in if the PR staff has enough time eventually
Will V-wings have stutter fire to replicate rapid fire lasers maybe? Also could later models have limited raid capability due to their ability to deploy from transports still in high atmosphere, possible OP though.
There is no passion, there is serenity. There is no death, there is the Force.
#267
Posted 24 June 2012 - 10:04 PM
Ultra-Light Assault Vehicle
http://starwars.wiki...Assault_Vehicle
Another Rebel/NR vehical. If possible make it raidable to reflect its light style? More of a combat vehicle than Arrows but simerally armored. Armed with laser cannons, grenade launcher (maybe variable load at late levels) and a blaster cannon, it could serve as a heavy scout or as a fast flexible flanker
I'm currently reading throught the X-wing series, and the Ultra-Light Assault Vehicle was capable of targeting starfighters, it could be used as an anti-air unit or general-purpose unit. Plus, one upgrade to the engines is already mentioned in one of the books (Wraith Squadron I think)
#268
Posted 25 June 2012 - 04:54 PM
Hmm, seriously? The ULAV scrapes ground relative to other landspeeders as it is. Sounds like bad research.
#269
Posted 25 June 2012 - 05:44 PM
A-A5 Heavy Speeder Truck
http://starwars.wiki...y_speeder_truck
A fairly armored speeder that could be used by all fractions as a cheap alternative to Juggernauts and AT-ATs for troop transport. Its repulsorlift nature would allow it greater mobility and it could come in larger groups than other transports, say 4 or 5 to a group. Though its not described as having armament, some ofits images indicate a top mounted turret.
Heavy Assault Vehicle/repulsorlift (HAVr) A9 Floating Fortress
http://starwars.wiki...oating_Fortress
A repulsorlift AT-AT alternative to all your Urban Suppression needs. Again repulsorlifts might give more maneuverability. More Lightly armed and armored than the AT-AT. The inclusion of the TIN sensor pack could allow for some interestingly adapted abilities. The Floating Fortress could also serve as a hero transport for....
General Hurst Romodi
http://starwars.wiki...ki/Hurst_Romodi
Romodi is a fairly early Imperial Ground General, letting early campaigns have access to a Veers like commander. This is especially relevant for Sky Hook since Romodi is present on the DS I as "Chief of Battle Station Operations". He has a live action picture though its poor quality and after several minutes of fooling around seems like it would be difficult to edit. He's an Imperial hero, and no nonsense commander. His transport as stated could be a Floating Fortress with a ground equivalent of Concentrate Fire, to emulate his command and the TIN sensor pack.
Igar
http://starwars.wikia.com/wiki/Igar
A late Imperial ground commander. Transport Tempest 1 AT-AT, the one guarding the shield generator at Endor. Also the character that brings Luke to Vader.
For the Alliance Adar Tallon, he has been recommended before but I just had a wall of crazy idea for him. He could be given his Praetor-class Star Battlecruiser Battalion. I know it might be a bit much canonwise but technically the Battalion's destruction was part of Tallon's escape form the Empire, PR is semi-sandbox based so why not present the possiblity that the Tallon defected WITH the Battalion rather than scuttling it? Just an interesting idea for a unique hero transport.
I know the PR staff isn't thinking about these things right now but I just wanted to lay them out there, I'm currently between job and have time to do such, if I don't present them now I might never get the chance. Thanks for enduring another rant lol
There is no passion, there is serenity. There is no death, there is the Force.
#271
Posted 25 June 2012 - 10:51 PM
There is no passion, there is serenity. There is no death, there is the Force.
#272
Posted 26 June 2012 - 01:15 AM
The Heavy particle cannon? It is somewhat described here http://starwars.wiki...i/Particle_beam assuming that its just a heavier version of a normal particle cannon. It might be a little under torbolasers in damage but with a moderate AoE? just my 2 cents
i wonder why that wasn't linked to from the heavy particle cannon page lol
#275
Posted 20 July 2012 - 10:57 PM
We do need artillery though. And this may sound crazy, but as you guys get more maps designed can you make them defender friendly?
I mean, I'm just feeling really crazy today and I think that with a little bit of tinkering with the AI could make for some impressive battles as the AI now brings massive armies groundside, while the defenders can enjoy an attrition style defense.
Not sure I'm getting my point across without sounding like a maniac. I'm not saying, make it a defensive cakewalk, but make it where the battles take place over a large area and to make it fair to the AI, make it where they only attack when they have, say a 3:1 to 5:1 or greater ratio.
#277
Posted 21 July 2012 - 01:09 AM
Don't worry, there are a number of defensive-focussed maps that have been near-finalised
For which GC?
If it's hard then it's worth doing.
- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.
Actarus
#279
Posted 21 July 2012 - 03:54 PM
#280
Posted 01 August 2012 - 12:12 AM
What needs to happen is a shift of emphasis. Currently freighters and mining facilities are both equally viable, so map control isn't particularly important. I think that the mining facilities need to be the most important income stream, and freighters scaled back, so that map control becomes more important. I think TB's patch had a changelog which explains some of the stuff, and in my opinion it was a big improvement on standard skirmish in PR.
That seems like a step in the right direction, but your freighter income still feels like a necessary step towards bootstrapping yourself out of being neutral-locked out of ways to expand in the early game. Sounds like the sort of thing that could be fine-tuned in playtest.
Edit: After some consideration, maybe trade revenue ought to be the variable changed.
Edited by Madurai, 01 August 2012 - 03:30 AM.
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