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RC MOD V2.00 ALPHA Released


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#61 Guest_ChargingKelson_*

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Posted 28 August 2011 - 04:40 PM

Ok thanks but i don't use Hamachi i never do really anyway thx!

#62 Guest_Sauron's eyes and ears_*

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Posted 28 August 2011 - 07:30 PM

I seem to get a game crash:


INI::load, cannot open file 'Data\INI\Defalt\SubsystemLegendExpansion1.ini'
5 addresses:
(unknown)(0): spgame.dat+240382 Debug::PostStaticInit+3390
(unknown)(0): spgame.dat+2347216 IntRange::IntRange+93886
(unknown)(0): spgame.dat+2377423 IntRange::IntRange+124093
(unknown)(0): spgame.dat+6542103 Xfer::~Wfer+124093
(unknown)(0): kernel32.dll+94327 RegisterWaitForInputIdle+73

Because of the severity of this error the game will now exit.


I dont understand any of it appart from the first line, but I can open that file, plz help.

#63 Elessar Ancalímon

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Posted 28 August 2011 - 07:36 PM

First: Do you own a legal copy of the game? (Not cracked?)

Second: Did you patch the game to version 1.06?

Third: Which operating system do you use? Do you use x86 or x64 bit?


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#64 Ridder Geel

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Posted 29 August 2011 - 11:06 AM

Is there an RCData.big in your install directory?
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#65 Maus

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Posted 31 August 2011 - 09:38 AM

hi ridder clan mates,how are you?I hope you are fine; I donwloaded your mod today but at game I have been defeated automatically so I cannot do skirmish myself. and for example at elven barraacks I cannot see many units ,it is buggy too.if you fix all of these bugs I will be appreciate realy^^there are realy less maps too. I liked your mod realy. Inaddition would you add more function to your mod ,adding more super cool ideas and units, structures etc. things from other mods too plz? like rj mod,battle for gondor or edain mod(it is german already I cannot understand it) etc. and if is there any possibility you can make the game detail more better? even I make ultra solution the game from options , game's units look like a wood realy still.I am writing these things to you coz I wanna see your mod ''the one mod(the one ring)''I will wait your respond to me ,thx. take care yourself and have a nice days.[coz of defeated thing issue I cannot able to play your mod :( ]

#66 Ridder Geel

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Posted 31 August 2011 - 10:36 AM

Hey, the autodefeat should be fixed like this...:

Most likely your game also does this in BFME 2...
-If it does not:
--find the support folder in the RC Mod folder and run the RCModRegistrator.exe.
--Copy the game2.dat from your BFME 2 game to the RC Mod install directory.
--If this does not work reenter the correct serial using the "The Battle for Middle-earth II - RC Mod_code.exe"
--If this does not work, Post in detail what you did so we can resolve this.

-If it does,
--Reinstall BFME 2 and make sure you enter the correct serial, and that it does not do this in BFME 2, when it works proceed with the steps mentioned above.


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#67 Yaroslav

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Posted 03 September 2011 - 06:56 PM

Hello, do you need expanded spellstore.apt like this http://s46.radikal.r...dbdaf431c93.png
?

#68 Ridder Geel

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Posted 03 September 2011 - 08:58 PM

At the moment no, but perhaps later... Though we are keeping to the current plan as it is for now, seeing the fact that at the moment most of us do not have a lot of time to work on the mod ;)
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#69 Yaroslav

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Posted 03 September 2011 - 09:22 PM

At the moment no, but perhaps later... Though we are keeping to the current plan as it is for now, seeing the fact that at the moment most of us do not have a lot of time to work on the mod ;)

Ok. when will it be need send PM)
"most of us do not have a lot of time to work"-exactly, unfortunately it is have not a lot of time :wacko:

Edited by Yaroslav, 03 September 2011 - 09:22 PM.


#70 Guest_Sauron's eyes and ears_*

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Posted 06 September 2011 - 03:12 PM

Now that you menchon it, I got the error after I got a no cd patch (I got it because I occansionly got a Please insert cd window pop up when I have the disk in.)
B.T.W: witch game? :lol:

No there is not a RCData.big in the Install directory, but there is a RCData folder

[sorry for spelling mistake(s)]

#71 Elessar Ancalímon

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Posted 06 September 2011 - 04:19 PM

The mod doesn't support illegal copy's, which include; No CD Patches..
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#72 Ridder Geel

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Posted 06 September 2011 - 05:26 PM

If your cd does not work.. play singleplayer?
RCData folder? Reinstall it... remove everything... See if that fixes it...
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#73 Guest_Sauron's eyes and ears_*

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Posted 19 September 2011 - 08:25 PM

I removed the CD patch and it got some of my other mods to work, but not RC. :sad:

I changed the RCdata folder to RC data.big and it works.
AWESOME MOD!!!!!!!!!!!!!! :xcahik_: :xcahik_:

But can you please get beasts to work, I miss that sort of stuf :sad: even though I didn't usualy play as Wild/Goblins/Beasts but there units look realy good in RC WB... :thumbsupsmiley:

I know what the invicable Mordor problem is :grin: , you just need to make the orc tent and orc tower pads die when the orc pit dies! :lol:

#74 Guest_Sauron's eyes and ears_*

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Posted 19 September 2011 - 08:29 PM

sorry in advance for double post

I occansionly got a Please insert cd window pop up when I have the disk in

this is for normal LOTR BFME II.

#75 Ridder Geel

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Posted 21 September 2011 - 10:49 AM

Hmm Ill take a look at your suggestion on the invincibility :p
Good to hear you got it working!
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#76 NewErr

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Posted 21 September 2011 - 02:36 PM

I wanted to say that also ... There are some invisible and undistructable buildings at the bases , maybe the building you use to trigger Bfm1/Bfme2 Mode? :grin:

#77 Ridder Geel

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Posted 21 September 2011 - 02:58 PM

hmmm... i thought they died but perhaps... :p
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#78 Guest_Guest_*

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Posted 01 October 2011 - 04:19 PM

I am sorry if I sound stupid but, what does change camera draw method do?

#79 Guest_Saurons eyes and ears_*

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Posted 01 October 2011 - 04:28 PM

I was just playing this mod (like always when I am not editing maps, or eating/sleeping) and I was in BFME 1 moad as Rohan V Isangard and Frodo and Sam walked past early game so I sent Pipin to kill them. He did and got the ring and I was about to tell him to take the ring back to the fortress but the ring icon didn't appear, just the select icon, I right cliked on the fortress and Pippin just walked up the the side of it. Also later on sam walked past and killed some Uruk-Hai for me!

#80 Ridder Geel

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Posted 02 October 2011 - 12:04 AM

O yes the ring heroes are not yet compatible with the bfme 1 mode... Should have mentioned that...
The camera draw method changes if you want the units behind buildings to be drawn, like the yellor or green "shadows" of units when they are behind a structure ;)
Ridder Geel




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