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Coding S.E.E. - DC


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#61 Elric

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Posted 22 September 2011 - 08:17 PM

Nice.

#62 njm1983

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Posted 23 September 2011 - 02:45 AM

And a cool video to make it much more better



#63 Nazgûl

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Posted 23 September 2011 - 02:59 AM

There ya go! :thumbsupsmiley:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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#64 Gollum

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Posted 23 September 2011 - 03:57 AM

Are you redesigning the Gobos BC? Cause if you're taking out the spiders the BC is kinda outta place maybe the Balrog Logo?
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#65 ElessartheHigh

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Posted 23 September 2011 - 09:17 AM

Are they the news Gobos spearmen in the video ? They look very cool and true to the movies ! But the noise when they have BC come from the expansion ? I think it's when you summon a dead or sorcerer it makes a similar noise :p
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#66 Nazgûl

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Posted 23 September 2011 - 09:53 AM

Those are the Spearmen yes :rolleyes: About the banner, Moria still has a lot of spider theme in the faction: Web Cocoon, Shelob, Spiderling slaves...

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#67 Gollum

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Posted 23 September 2011 - 01:35 PM

Alright just making sure. Forgot about the Shelob summon. I don't feel like Shelob fits with the Gobs. I mean Gobs in the main movies were in moria which is a little far from Cirith Ungol. if anything Shelob should be a summon for mordor
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#68 Nazgûl

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Posted 23 September 2011 - 01:53 PM

I know, we had this discussion several times before, but there are some basics in the game that I won't change due to them being too overwhelming as well as in dire need of replacements. Weäll have to strech our imagination a little. I think we all got good at that when playing the vanilla games anyways ;)

// C}{riZpc_punch.gif
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#69 Elvenlord

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Posted 23 September 2011 - 03:26 PM

In any case, just because spiders don't fight for the goblins doesn't mean it can't be their symbol. Do the Knights of Dol Amorth use swans to fight? :p

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#70 Nazgûl

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Posted 23 September 2011 - 03:38 PM

Good point! :tongevil: Now, we also need to observe the fact that EA left this game in a "strange" shape, and however much you mod, I beleive you shouldn't overdo it. The spider theme in Moria might not be 100% lore, but wtf... in their enviroment (Moria, Misty Mountains, Gundabad...) I for one have no problem seeing sort of the same fauna as in Mordor. And the models carry very clear spider theme for some structures. The fortress has Web Coccon and the Spider Pit is now the venom factory and cave for trolls that spawn small spiders at lvl 3 (slaves). Also, the faction will need Shelob since Mordor is already very powerful with The Nine, their Fellbeasts and all them Attack Trolls plus several hordes of Orc tribes that are stronger than gobbos. Shelob also comes with a cool Spiderling summon, beneath her belly - it's awesome :shiftee2: We (I) did reduce the overwhelming spider presence in Moria though, by:

- removing Spider Riders completely from the game.
- removing Spiderlings as recruitable units. Now only summons for Shelob.
- removing Shelob from the hero roster, making her a summon by the Spell Book.

Atm I finished the Technology, specified HERE, so now I'm polishing strings. After that it's on to cavalry - Wolf and Warg Riders. I'll finish off with the Trolls, Giants and Heroes. Then I'm ready to hand it over to Ridder Blauw, who's (hopefully) gonna code the Spell Book completely as well as the Hero Powers (since I hate doing powers) :ninja:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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SEE-Team_Leader.jpg
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#71 njm1983

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Posted 23 September 2011 - 09:51 PM

Dont mind me... just dropping little tid bit videos here and there.



#72 Nazgûl

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Posted 24 September 2011 - 10:36 AM

Looking cool... even though units do go through trees which is not so cool. :mellow: All that don't have tree crush have always done that, and with smaller trees it's less noticable. I guess that's why EA never gave them collision for those why desn't have crush. I also think that these trees look sort of like redwood forest ones - they are massive compared to the gobbos in the vid. Finally it's gonna affect gameplay as the units will be harder to spot on the map and micromanage. Perhaps not all maps should have trees scaled quite so much? Is this Mirkwood btw? And yes, the Hill Trolls are meant to stay. I kinda like them (in contrast to 90% of RotWK assets), but I will polish the horde though to be smaller in numbers (perhaps only 2 per units) and with randoms skins. They also operate the Troll Slinger btw, guess you've seen that =)

For the camera, height is not responding when in vanilla angle, for some reason. I set it to 500 instead of 300, but no change? I'll ask around about that.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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#73 njm1983

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Posted 24 September 2011 - 01:42 PM

Yeah this is mirkwood. I'm pretty much in agreement with you that certain maps with certain tree types probably shouldn't have such massive amounts of trees nor be scaled so large. I'll have to go through the relevant maps again and make changes I'm sure I can find a happy medium. Speaking of scale the mirkwood tress weren't scaled as large as I usually use either between 1.6 and 2.0 where mostly for the other tree types I use 2.0+.

The camera height may need to be adjusted in each map's map settings. I'll give it a try the next time I'm working on maps- which might be Monday. I've got a busy weekend.

Edited by njm1983, 24 September 2011 - 01:45 PM.


#74 Gollum

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Posted 24 September 2011 - 02:03 PM

Hey Naz bout the Spiders never meant to bash you or anything! Sorry if I came across the wrong way! Mods comin along good though! Lookin good!
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#75 Nazgûl

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Posted 24 September 2011 - 03:52 PM

Nono Gollum, np... I wsn't offended, I just answered to the question/observation/thought :rolleyes:
And NJM, 2.0 sounds very large for being generic scale. :ninja: I dont find the trees that small in game? You know, not all forests have trees like you do in the states, hehe. Where I live, I have a park close to my house. The trees there are about 50 years old and I'd say they are about 3-5 human heights. The other way is a small forest, and those trees are more than hundered years old, and they are more like the ones in your video, almost. About 10-15 meters. So, just be somewhat selective when scaling and maybe keep some trees smaller than others to avoid "redwood" look =)

EDIT: For Mirkwood however, I find it most suitable like the video. That forest should be vast, thick, tall and frightening =)

Edited by Nazgûl, 24 September 2011 - 03:55 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#76 KingElessar2384

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Posted 24 September 2011 - 04:53 PM

It would be good for Fangorn or Lorien as well, depending on how much time NJM has on his hands
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#77 njm1983

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Posted 24 September 2011 - 07:06 PM

Well yeah you all have valid points and Im way ahead of you - I might have over done it with the size of the mirkwood trees so Ill scale em back a bit.

The thing I try to do is look at the tree model if its already large then I dont scale as much. However some of the tree models are quite small so I go for a size that matches more closely to what I see around the urban areas of California (where I live) Which is usually trees around 50 years old. so taller than 2 stories but not massive 100's years old redwoods, that effect is created due to the models of the trees having already large trunks. Another thing I look at is the density of the tress - If Im in a forested region then Ill go for heavier count if not then Ill spread them a bit. In most maps after scaling I can usually eliminate 100-250 trees just because them being larger covers more area. Ill get another video of trees on another map. : )


Edited by njm1983, 24 September 2011 - 07:43 PM.


#78 Gollum

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Posted 24 September 2011 - 08:36 PM

Haha just making sure! Looks great NJM but yes Fangorn and Mirkwood should have vast forests as well as Lothlorien in my opinion and ithilien areas; also watching the video said the forged blades are ready? Are you changing that to scavenged blades? Might want to change that?

Edited by Gollum, 24 September 2011 - 08:40 PM.

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#79 vikings

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Posted 25 September 2011 - 02:37 AM

WHEN CAN I FIND THE DOWNLOND

#80 Nazgûl

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Posted 25 September 2011 - 03:37 PM

THE "DOWNLOND" CAN BE FOUND WHEN WE'RE DONE WITH THE MOD! :dry:

And NJM; that looks great ^_^ You're strategy is also in line with what I would wish for. Very good - carry on :good:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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