Ruudy's models
#341
Posted 21 October 2015 - 09:40 PM
#342
Posted 26 October 2015 - 12:27 AM
I liked the first version of the head better
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#343
Posted 26 October 2015 - 06:38 AM
Yep, me too.
No fuel left for the pilgrims
#344
Posted 26 October 2015 - 08:09 AM
#345
Posted 26 October 2015 - 12:21 PM
#347
Posted 01 November 2015 - 11:18 AM
Well done.
#348
Posted 01 November 2015 - 12:16 PM
#349
Posted 01 November 2015 - 06:02 PM
I would maybe make his hands a little bigger. Other than that, the model is amazing.
No fuel left for the pilgrims
#351
Posted 10 November 2015 - 06:39 PM
I'm not a big fan of the design for that axe, but you've executed it pretty well nonetheless. Good work.
No fuel left for the pilgrims
#352
Posted 11 November 2015 - 06:09 AM
#353
Posted 11 November 2015 - 07:16 AM
Looks WoWish.
#354
Posted 11 November 2015 - 05:11 PM
I WANT YOU TO TEACH MEEE!!!How did you learn it so fast
digitaltutors.com
There you can find all what you need.
- ThrandyBanned likes this
#355
Posted 12 November 2015 - 06:01 AM
#356
Posted 12 November 2015 - 04:00 PM
It's not perfect model. But i need more practice to improve my skill. Next stage - create low poly model and start texturing it using AO and cavity maps from hi-poly.
- Mathijs and _TheBlackSun_ like this
#357
Posted 12 November 2015 - 04:16 PM
I would paint it,export it and convert it into a .nif for skyrim,and then do the Topology thing and export it and convert it into a .w3d for Bfme.
#358
Posted 12 November 2015 - 05:49 PM
An embossed tree, eh? Interesting.
No fuel left for the pilgrims
#359
Posted 12 November 2015 - 06:03 PM
It's very simple to texture a model using AO and cavity maps. Here is my fast texture, about 10 min.
And here a model with textures
https://yadi.sk/d/jBImwz8EkR7t9
Edited by Ruudy, 12 November 2015 - 06:03 PM.
- Rider of Rohan and _TheBlackSun_ like this
#360
Posted 12 November 2015 - 06:57 PM
Seems rather a lot of effort for a shield for BFME. If it's jut for BFME that is.
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