The Revolution Is Here: Phoenix Rising v1.2!
#221
Posted 07 April 2012 - 10:42 AM
#224
Posted 07 April 2012 - 08:24 PM
My logic with Obi-Wan is that I think it's implied by the end of Episode III that he is entering exile on Tatooine to watch over Luke. Seeing as we don't have Stewjon (and why would we bother!), Kenobi's listed homeworld, I can see where you're coming from with Coruscant (Jedi-temple and all), but by that logic shouldn't Yoda be built on Coruscant as well, rather than Dagobah? I just feel that Coruscant is a hard choice for theRebel player to get a potentially popular hero into the game.
All in all though it's a very minor (and perhaps dorky) complaint, with an otherwise sublime gaming experience... well done again!
#226
Posted 08 April 2012 - 09:59 PM
1. do having multiple shipyards of the same level decrease build times?
2. if a hero dies do they respawn as a buildable unit on their home planet? Also i sent Han and Chewie on a mission to steal credits but they never returned. (sent to Kuat)
3. when building shipyards or golans do the order they are built in determine where they are placed in the space map?
4. also in other mods the XML file for the units is in the data folder of the mod but i did not see it in PR1.2, I ask mainly because i like to adjust force levels to keep the game interesting.
#227
Posted 08 April 2012 - 10:04 PM
Thanks PR team
There is no passion, there is serenity. There is no death, there is the Force.
#228
Posted 08 April 2012 - 10:17 PM
#230
Posted 08 April 2012 - 11:03 PM
I have been playing for a week now and i must say, epic mod. To PR and the team many thanks for all your hard work in 1.2. i have mainly been playing around with GFFA as the rebels and have found little lag. i do have a few questions though and apologies if these have been asked before:
1. do having multiple shipyards of the same level decrease build times?
2. if a hero dies do they respawn as a buildable unit on their home planet? Also i sent Han and Chewie on a mission to steal credits but they never returned. (sent to Kuat)
3. when building shipyards or golans do the order they are built in determine where they are placed in the space map?
4. also in other mods the XML file for the units is in the data folder of the mod but i did not see it in PR1.2, I ask mainly because i like to adjust force levels to keep the game interesting.
- Yup.
- No respawn. You can keep recruiting them though.
- Yes, but it's almost impossible to know which order the map markers were placed in unless you were the one placing them.
- See Config.meg.
Ahh excellent. Thank you. Are those the only three?
Smuggler / Bounty Hunter control how well those abilities work.
#231
Posted 10 April 2012 - 10:55 PM
#232
Posted 11 April 2012 - 03:33 AM
#235
Posted 13 April 2012 - 11:25 PM
Not that I'm complaning or anything! The more firepower the better I always say! I just wanted to know if that's how it's supposed to be.
Edited by Gumballthechewy, 14 April 2012 - 02:17 AM.
Don't take anything I say seriously, EVER!
#237
Posted 14 April 2012 - 02:22 AM
But unless I'm defending I usually only bring one hero, just to stay fare!
Edited by Gumballthechewy, 14 April 2012 - 02:24 AM.
Don't take anything I say seriously, EVER!
#239
Posted 14 April 2012 - 05:53 AM
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