; --------- With Fire arrows Upgrade ------------
ModelConditionState = WEAPONSET_PLAYER_UPGRADE USER_4
Model = RUElfWar_SKN
Skeleton = RUElfWar_SKL
WeaponLaunchBone = PRIMARY ARROW
WeaponLaunchBone = SECONDARY ARROWNOCK ; when upgraded to flaming arrow
ParticleSysBone = FireArowTip GladhrimSilverthorn FollowBone:Yes End
ParticleSysBone = FireArowTip GladhrimSilverthorn FollowBone:Yes
End
; Switch arrows being displayed.
Behavior = SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade
TriggeredBy = Upgrade_ElvenSilverthornArrows
; ShowSubObjects = FireArowTip
End
FXParticleSystem GladhrimSilverthorn
System
Priority = VERY_LOW_OR_ABOVE
ParticleName = EXfrodostingglow.tga
Lifetime = 30 30
Size = 30 30
BurstDelay = 2 2
BurstCount = 1 1
End
Color = DefaultColor
Color1 = R:2 G:2 B:2 0
Color2 = R:214 G:219 B:26 50
Color3 = R:0 G:0 B:0 75
End
Update = DefaultUpdate
SizeRateDamping = 0.8 0.7
AngleZ = -3 3
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
Gravity = 0.03
VelocityDamping = 1 1
End
EmissionVelocity = OutwardEmissionVelocity
End
EmissionVolume = LineEmissionVolume
StartPoint = X:-1 Y:-1 Z:-3
EndPoint = X:2 Y:2 Z:-5
End
Draw = DefaultDraw
End
End
Nothing happens ingame with the fx :\