Would you like the first few missions of MO v3.0 to be introductory/tutorial missions?
#1
Posted 12 July 2012 - 02:50 AM
#2
Posted 13 July 2012 - 10:26 AM
#3
Posted 15 July 2012 - 09:47 AM
All 'introductions' of later units are done in the midst of a mission, be it in Red Alert 2 and Yuri's Revenge.
Some of the 2.0c/psi units have been introduced with ingame text instead of voices or demonstrations or complete tutorials, but the point made is identical. So this is nothing new, but a good direction to explore.
If (there, I said 'IF') I can spare some time off my university commitments, then I am making a micromanagement training 'tutorial' mission along with my 'fan-missions' in 2.0psi (though I wouldn't introduce new units ). I reckon it will probably be completed after 3.0 is out.
#4
Posted 15 July 2012 - 11:13 AM
In RA2, you was limited in the techtree just because the game aimed to teach you, Take Allied 1 for example. Yet in Allied 02 you are told that you are the sole commander who haven't fell in the Soviet rush.
In MO, even on the first missions you are The Commander and thereby you are already supposed to know how to deal with stuff. If you can't deal with stuff then you just doesn't belong to the command chair.
And remind you, I fail at campaign.
Edited by Graion Dilach, 15 July 2012 - 11:13 AM.
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#5
Posted 15 July 2012 - 03:12 PM
#6
Posted 16 July 2012 - 11:01 AM
I even know how impossible the first missions already are and I know that those can't be tutorial ones.
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ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#7
Posted 19 July 2012 - 09:02 PM
Honestly, if MO 3.0 were not standalone, I would have encouraged anyone in need of help to even control the battlefield to play the tutorial campaign in the original Red Alert 2. Since the introductions of units have always been part of actual missions, another tutorial mission/campaign would be unnecessary.
But since it is planned to be standalone (and independent from 2.0c/psi), some of the new fans may be completely new to Red Alert 2 stuff (which is probable considering how old Red Alert 2 is). Having a tutorial mission can be useful, although if they needed tutorials in the first place, well... I sincerely wish them the best in singleplayer.
And honestly, having ONE tutorial mission is probably enough - basic Red Alert 2 and Yuri's Revenge gameplay isn't very complicated. Even if it were, a 'sandbox' kind of mission or even skirmish can deal with all the learning.
Talking about introductions, since most the units will be changed in namesake, it may be good to reintroduce those 'new' units in gameplay again. There will exist some random people who don't know that the Archon and Stryker are the new IFVs, and write 'I can repair my tanks in this mission??'.
#8
Posted 19 July 2012 - 09:14 PM
#9
Posted 19 July 2012 - 09:49 PM
Check it out.
http://mo.cncguild.n...ge=allied_units
Check out the two unit names and their "Additional Info"
I must admit the surprise came much earlier than I expected.
#10
Posted 20 July 2012 - 08:44 AM
You have some points, however I tell you.... we can't put them in. The first Allied mission is to do something with that huge armada from the RA2 intro to not lose the Pentagon. The player simply has no chance to get tutorials or unit introductions when there are 10-15 Kirovs incoming... and after that, an entire Soviet D-day.
On the other hand, there is a much, much more detailed webpage and even skirmish games can be used to get used to the sides. And campaigns will still be painful. I can't think up better than having the tutorial missions separate.
Edited by Graion Dilach, 20 July 2012 - 08:45 AM.
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#12
Posted 21 July 2012 - 12:54 AM
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#13
Posted 11 August 2012 - 02:59 PM
#14
Posted 11 August 2012 - 03:05 PM
"I'll like anything you put in 3.0, even if it made no sense at all." XD
#15
Posted 28 May 2017 - 04:19 AM
We might do the tutorial minicampaign, however it would be seperate from Allied/Soviet/Epsilon Act One.
I am assuming this option is still on the table or has that gone out the window now?
#16
Posted 28 May 2017 - 05:52 AM
An idea for the mini campaign that I have in mind is more of a refresher course that the commander takes part in several years before the events of Act 1. Think of it as a large scale war games type mission, where the commander takes command of various units in order to complete several tasks revolving around the core fundamentals of MO. The targets could consist of dummies and civilian buildings (empty ones mind you), and just goes through some basic stuff like waypoints, groupings, etc.
Any thoughts?
"I had normal life, till the day our thoughts got clouded in a dark shroud. My home was destroyed, then they found me, or rather, I found them.
#17
Posted 28 May 2017 - 08:12 AM
Definitely on board with that idea, especially if you include important hotkeys as well like Q,W,E,R, the importance of Q and W in building placement, etc.
#18
Posted 28 May 2017 - 05:14 PM
I'm hoping Speeder is looking at this and still considering the idea. (After all the Mental Omega missions are over that is)
#19
Posted 26 August 2017 - 01:37 AM
Hate to keep bumping this but with the new map editor coming out, would it be possible to create our own tutorial missions just to help speed things up?
#20
Posted 26 August 2017 - 01:25 PM
Hate to keep bumping this but with the new map editor coming out, would it be possible to create our own tutorial missions just to help speed things up?
i agree with everything, I was wondering if I could help too with new map editor
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